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Fixed reset not working when a game was running
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@@ -240,6 +240,11 @@ namespace GHelper.AutoTDP
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currentGame = null;
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GameFPSPrevious = double.NaN;
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GameFPS = 0;
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LastAdjustmentsWithoutImprovement = 0;
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LastAdjustment = 0.0;
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FramerateLog = new List<double>();
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FramerateTargetReachedCounter = 0;
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FramerateDipCounter = 0;
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if (powerLimiter is not null)
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{
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@@ -444,6 +449,9 @@ namespace GHelper.AutoTDP
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framerateSouce = null;
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}
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currentGame = null;
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Reset();
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//Kill RTSS instance if we started one
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RTSSFramerateSource.Stop();
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