Matrix tweaks

This commit is contained in:
Serge
2023-05-23 10:58:27 +02:00
parent a34cc1cb03
commit 05aad0f1ad
6 changed files with 69 additions and 17 deletions

View File

@@ -26,7 +26,7 @@ namespace GHelper.AnimeMatrix
try try
{ {
mat = new AnimeMatrixDevice(); mat = new AnimeMatrixDevice();
//Task.Run(mat.WakeUp); Task.Run(mat.WakeUp);
matrixTimer = new System.Timers.Timer(100); matrixTimer = new System.Timers.Timer(100);
matrixTimer.Elapsed += MatrixTimer_Elapsed; matrixTimer.Elapsed += MatrixTimer_Elapsed;
} }

View File

@@ -16,7 +16,7 @@
<PlatformTarget>AnyCPU</PlatformTarget> <PlatformTarget>AnyCPU</PlatformTarget>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly> <ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks> <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<AssemblyVersion>0.67</AssemblyVersion> <AssemblyVersion>0.68</AssemblyVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">

View File

@@ -709,14 +709,6 @@ public class NativeMethods
dm.dmDisplayFrequency = frequency; dm.dmDisplayFrequency = frequency;
int iRet = NativeMethods.ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero); int iRet = NativeMethods.ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet)); Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet));
// Retry as refresh rate can fail sometimes
if (iRet == -1)
{
Thread.Sleep(500);
iRet = NativeMethods.ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet));
}
return iRet; return iRet;
} }

View File

@@ -44,7 +44,7 @@ namespace GHelper
Thread.CurrentThread.CurrentUICulture = CultureInfo.CurrentUICulture; Thread.CurrentThread.CurrentUICulture = CultureInfo.CurrentUICulture;
Debug.WriteLine(CultureInfo.CurrentUICulture); Debug.WriteLine(CultureInfo.CurrentUICulture);
//Thread.CurrentThread.CurrentUICulture = CultureInfo.CreateSpecificCulture("zh"); //Thread.CurrentThread.CurrentUICulture = CultureInfo.CreateSpecificCulture("fr");
CheckProcesses(); CheckProcesses();

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@@ -1,5 +1,64 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true"> <xsd:element name="root" msdata:IsDataSet="true">
@@ -89,10 +148,10 @@
<value>G-Helper est déjà en cours d'exécution. Vérifiez la barre d'état du système</value> <value>G-Helper est déjà en cours d'exécution. Vérifiez la barre d'état du système</value>
</data> </data>
<data name="ApplyFanCurve" xml:space="preserve"> <data name="ApplyFanCurve" xml:space="preserve">
<value>Appliquer la courbe de ventilateur personnalisée</value> <value>Appliquer le profil</value>
</data> </data>
<data name="ApplyPowerLimits" xml:space="preserve"> <data name="ApplyPowerLimits" xml:space="preserve">
<value>Appliquer les limites de performance</value> <value>Appliquer les limites</value>
</data> </data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve"> <data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Ajuster automatiquement les modes de Performance Windows</value> <value>Ajuster automatiquement les modes de Performance Windows</value>
@@ -134,7 +193,7 @@
<value>Balancé</value> <value>Balancé</value>
</data> </data>
<data name="BatteryChargeLimit" xml:space="preserve"> <data name="BatteryChargeLimit" xml:space="preserve">
<value>Limite de charge de la batterie</value> <value>Limite de charge</value>
</data> </data>
<data name="Boot" xml:space="preserve"> <data name="Boot" xml:space="preserve">
<value>Au lancement</value> <value>Au lancement</value>
@@ -188,7 +247,7 @@
<value>Profil de ventilateur central</value> <value>Profil de ventilateur central</value>
</data> </data>
<data name="FanProfiles" xml:space="preserve"> <data name="FanProfiles" xml:space="preserve">
<value>Profil des ventilateurs </value> <value>Profil</value>
</data> </data>
<data name="FansAndPower" xml:space="preserve"> <data name="FansAndPower" xml:space="preserve">
<value>Ventilateurs et Puissance</value> <value>Ventilateurs et Puissance</value>
@@ -353,7 +412,7 @@
<value>Luminosité</value> <value>Luminosité</value>
</data> </data>
<data name="FanSpeed" xml:space="preserve"> <data name="FanSpeed" xml:space="preserve">
<value>Ventilateurs :</value> <value>Ventilateurs: </value>
</data> </data>
<data name="GPUBoost" xml:space="preserve"> <data name="GPUBoost" xml:space="preserve">
<value>Boost Dynamique</value> <value>Boost Dynamique</value>

View File

@@ -508,6 +508,7 @@ namespace GHelper
{ {
case 0: case 0:
Logger.WriteLine("Monitor Power Off"); Logger.WriteLine("Monitor Power Off");
AsusUSB.ApplyBrightness(0);
SetBatteryChargeLimit(AppConfig.getConfig("charge_limit")); SetBatteryChargeLimit(AppConfig.getConfig("charge_limit"));
break; break;
case 1: case 1:
@@ -1311,7 +1312,7 @@ namespace GHelper
bool optimizedUSBC = AppConfig.getConfig("optimized_usbc") != 1; bool optimizedUSBC = AppConfig.getConfig("optimized_usbc") != 1;
return SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online && return SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online &&
(optimizedUSBC || Program.acpi.DeviceGet(AsusACPI.ChargerMode) != AsusACPI.ChargerUSB); (optimizedUSBC || Program.acpi.DeviceGet(AsusACPI.ChargerMode) < AsusACPI.ChargerUSB);
} }