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https://github.com/jkocon/g-helper.git
synced 2026-02-23 13:00:52 +01:00
Matrix tweaks
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@@ -26,7 +26,7 @@ namespace GHelper.AnimeMatrix
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try
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{
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mat = new AnimeMatrixDevice();
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//Task.Run(mat.WakeUp);
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Task.Run(mat.WakeUp);
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matrixTimer = new System.Timers.Timer(100);
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matrixTimer.Elapsed += MatrixTimer_Elapsed;
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}
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@@ -16,7 +16,7 @@
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<AssemblyVersion>0.67</AssemblyVersion>
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<AssemblyVersion>0.68</AssemblyVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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@@ -710,14 +710,6 @@ public class NativeMethods
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int iRet = NativeMethods.ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
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Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet));
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// Retry as refresh rate can fail sometimes
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if (iRet == -1)
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{
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Thread.Sleep(500);
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iRet = NativeMethods.ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
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Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet));
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}
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return iRet;
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}
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@@ -44,7 +44,7 @@ namespace GHelper
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Thread.CurrentThread.CurrentUICulture = CultureInfo.CurrentUICulture;
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Debug.WriteLine(CultureInfo.CurrentUICulture);
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//Thread.CurrentThread.CurrentUICulture = CultureInfo.CreateSpecificCulture("zh");
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//Thread.CurrentThread.CurrentUICulture = CultureInfo.CreateSpecificCulture("fr");
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CheckProcesses();
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@@ -1,5 +1,64 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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@@ -89,10 +148,10 @@
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<value>G-Helper est déjà en cours d'exécution. Vérifiez la barre d'état du système</value>
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</data>
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<data name="ApplyFanCurve" xml:space="preserve">
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<value>Appliquer la courbe de ventilateur personnalisée</value>
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<value>Appliquer le profil</value>
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</data>
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<data name="ApplyPowerLimits" xml:space="preserve">
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<value>Appliquer les limites de performance</value>
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<value>Appliquer les limites</value>
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</data>
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<data name="ApplyWindowsPowerPlan" xml:space="preserve">
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<value>Ajuster automatiquement les modes de Performance Windows</value>
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@@ -134,7 +193,7 @@
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<value>Balancé</value>
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</data>
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<data name="BatteryChargeLimit" xml:space="preserve">
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<value>Limite de charge de la batterie</value>
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<value>Limite de charge</value>
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</data>
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<data name="Boot" xml:space="preserve">
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<value>Au lancement</value>
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@@ -188,7 +247,7 @@
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<value>Profil de ventilateur central</value>
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</data>
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<data name="FanProfiles" xml:space="preserve">
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<value>Profil des ventilateurs </value>
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<value>Profil</value>
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</data>
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<data name="FansAndPower" xml:space="preserve">
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<value>Ventilateurs et Puissance</value>
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@@ -508,6 +508,7 @@ namespace GHelper
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{
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case 0:
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Logger.WriteLine("Monitor Power Off");
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AsusUSB.ApplyBrightness(0);
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SetBatteryChargeLimit(AppConfig.getConfig("charge_limit"));
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break;
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case 1:
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@@ -1311,7 +1312,7 @@ namespace GHelper
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bool optimizedUSBC = AppConfig.getConfig("optimized_usbc") != 1;
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return SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online &&
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(optimizedUSBC || Program.acpi.DeviceGet(AsusACPI.ChargerMode) != AsusACPI.ChargerUSB);
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(optimizedUSBC || Program.acpi.DeviceGet(AsusACPI.ChargerMode) < AsusACPI.ChargerUSB);
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}
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