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Make interface more flexible by passing the whole instance object to the framerate source
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@@ -258,7 +258,7 @@ namespace GHelper.AutoTDP
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CurrentTDP = powerLimiter.GetCPUPowerLimit();
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while (currentGame is not null && Running)
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{
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GameFPS = framerateSouce.GetFramerate(profile.ProcessName);
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GameFPS = framerateSouce.GetFramerate(instance);
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Logger.WriteLine("[AutoTDPService] (" + instance.ProcessName + ") Framerate " + GameFPS);
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@@ -10,7 +10,7 @@
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internal interface IFramerateSource
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{
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public double GetFramerate(string processName);
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public double GetFramerate(GameInstance instance);
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public List<GameInstance> GetRunningGames();
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}
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@@ -69,7 +69,7 @@ namespace GHelper.AutoTDP.FramerateSource
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return giL;
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}
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public double GetFramerate(string processName)
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public double GetFramerate(GameInstance instance)
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{
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if (!IsRunning)
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{
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@@ -79,7 +79,7 @@ namespace GHelper.AutoTDP.FramerateSource
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try
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{
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var appE = OSD.GetAppEntries()
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.Where(x => (x.Flags & AppFlags.MASK) != AppFlags.None).FirstOrDefault(a => a.Name.EndsWith(processName));
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.Where(x => (x.Flags & AppFlags.MASK) != AppFlags.None).FirstOrDefault(a => a.ProcessId == instance.ProcessID);
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if (appE is null)
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return -1.0d;
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