Animatrix fix for 2020/2021 models

This commit is contained in:
seerge
2023-03-28 16:05:24 +02:00
parent 28a17562a8
commit 0d002edf65
3 changed files with 51 additions and 28 deletions

View File

@@ -1,9 +1,8 @@
// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
using Starlight.Communication;
using System.Diagnostics;
using System.Management;
using System.Runtime.CompilerServices;
using System.Drawing.Drawing2D;
using System.Text;
namespace Starlight.AnimeMatrix
@@ -104,13 +103,14 @@ namespace Starlight.AnimeMatrix
_model = AnimeType.GA401;
MaxColumns = 33;
dx = 0;
dx = 1;
//FullRows = 7;
//FullEvenRows = 3;
MaxRows = 55;
LedCount = 1214;
LedCount = 1245;
UpdatePageLength = 410;
}
@@ -179,7 +179,8 @@ namespace Starlight.AnimeMatrix
if (y < 11)
{
return 0;
} else
}
else
{
return (y) / 2 - 5;
}
@@ -359,39 +360,40 @@ namespace Starlight.AnimeMatrix
public void PresentText(string text, float fontSize = 8.5F)
public void PresentText(string text1, string text2 = "")
{
using (Bitmap bmp = new Bitmap(MaxColumns * 3, MaxRows))
{
using (Graphics g = Graphics.FromImage(bmp))
{
using (Font font = new Font("Arial", fontSize))
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.AntiAlias;
using (Font font = new Font("Arial", 12F))
{
g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
/*
SizeF textSize = g.MeasureString(text, font);
g.TranslateTransform(bmp.Width / 2, bmp.Height / 2);
g.RotateTransform(33);
g.DrawString(text, font, Brushes.White, -textSize.Width/2, -textSize.Height / 2);
*/
g.DrawString(text, font, Brushes.White, 5, -2);
}
SizeF textSize = g.MeasureString(text1, font);
g.DrawString(text1, font, Brushes.White, (MaxColumns*3 - textSize.Width)+3, -5);
}
GenerateFrame(bmp, System.Drawing.Drawing2D.InterpolationMode.Bicubic);
if (text2.Length > 0)
using (Font font = new Font("Arial", 9F))
{
SizeF textSize = g.MeasureString(text2, font);
g.DrawString(text2, font, Brushes.White, (MaxColumns * 3 - textSize.Width), 25);
}
}
GenerateFrame(bmp, InterpolationMode.Bicubic);
Present();
}
}
public void GenerateFrame(Image image, System.Drawing.Drawing2D.InterpolationMode interpolation = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic)
public void GenerateFrame(Image image, InterpolationMode interpolation = InterpolationMode.HighQualityBicubic)
{
int width = MaxColumns * 3;
int width = MaxColumns/2 * 6;
int height = MaxRows;
int targetWidth = MaxColumns * 2;
@@ -408,8 +410,8 @@ namespace Starlight.AnimeMatrix
var scaleHeight = (float)(image.Height * scale);
graph.InterpolationMode = interpolation;
graph.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
graph.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
graph.CompositingQuality = CompositingQuality.HighQuality;
graph.SmoothingMode = SmoothingMode.AntiAlias;
graph.DrawImage(image, (float)Math.Round(targetWidth - scaleWidth * targetWidth / width), 0, (float)Math.Round(scaleWidth * targetWidth / width), scaleHeight);
@@ -418,7 +420,7 @@ namespace Starlight.AnimeMatrix
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
if (x % 2 == y % 2)
if (x % 2 == (y+dx) % 2)
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;

View File

@@ -16,7 +16,7 @@
<PlatformTarget>x64</PlatformTarget>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<AssemblyVersion>0.40</AssemblyVersion>
<AssemblyVersion>0.41</AssemblyVersion>
</PropertyGroup>
<ItemGroup>

View File

@@ -26,6 +26,7 @@ namespace GHelper
public Keyboard keyb;
static AnimeMatrixDevice mat;
static int matrixTick = 0;
static long lastRefresh;
public SettingsForm()
@@ -356,7 +357,27 @@ namespace GHelper
mat.PresentNextFrame();
break;
case 3:
mat.PresentText(DateTime.Now.ToString("H:mm:ss"));
string format1, format2;
if (CultureInfo.CurrentCulture.DateTimeFormat.ShortTimePattern.Contains("H"))
{
format1 = "H:mm";
format2 = "";
} else
{
format1 = "h:mm";
format2 = "tt";
}
if (matrixTick > 0)
{
format1 = format1.Replace(":", " ");
matrixTick = 0;
} else
{
matrixTick++;
}
mat.PresentText(DateTime.Now.ToString(format1), DateTime.Now.ToString(format2));
break;
}