mirror of
https://github.com/jkocon/g-helper.git
synced 2026-02-23 13:00:52 +01:00
Ambient + Custom colors effect for ROG Strix (#1582)
* Added ambient effect. Refact AsusUSB.cs * merge * Improved perfomance for Ambient effect. Added AuraMsg.cs * Fix leaked. Decrease saturation. * returned the old form formatting * Fixed color size * Removed visible colors for ambient effect * Add comments * Improved performance by 60% * merge * added "init = true" for effect
This commit is contained in:
@@ -54,7 +54,7 @@ namespace GHelper.Gpu
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AppConfig.Set("gpu_mode", gpuMode);
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settings.VisualiseGPUMode(gpuMode);
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Aura.ApplyGPUColor();
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Aura.CustomRGB.ApplyGPUColor();
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}
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@@ -1,6 +1,8 @@
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namespace GHelper.Helpers
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using System.Runtime.CompilerServices;
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namespace GHelper.Helpers
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{
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public class ColorUtilities
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public class ColorUtils
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{
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// Method to get the weighted average between two colors
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public static Color GetWeightedAverage(Color color1, Color color2, float weight)
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@@ -16,6 +18,144 @@
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return Color.FromArgb(red, green, blue);
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}
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public static Color GetMidColor(Color color1, Color color2)
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{
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return Color.FromArgb((color1.R + color2.R) / 2,
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(color1.G + color2.G) / 2,
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(color1.B + color2.B) / 2);
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}
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public class HSV
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{
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public double Hue { get; set; }
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public double Saturation { get; set; }
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public double Value { get; set; }
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public Color ToRGB()
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{
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var hue = Hue * 6;
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var saturation = Saturation;
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var value = Value;
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double red;
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double green;
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double blue;
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if (saturation == 0)
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{
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red = green = blue = value;
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}
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else
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{
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var i = Convert.ToInt32(Math.Floor(hue));
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var f = hue - i;
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var p = value * (1 - saturation);
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var q = value * (1 - saturation * f);
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var t = value * (1 - saturation * (1 - f));
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int mod = i % 6;
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red = new[] { value, q, p, p, t, value }[mod];
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green = new[] { t, value, value, q, p, p }[mod];
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blue = new[] { p, p, t, value, value, q }[mod];
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}
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return Color.FromArgb(Convert.ToInt32(red * 255), Convert.ToInt32(green * 255), Convert.ToInt32(blue * 255));
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}
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public static HSV ToHSV(Color rgb)
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{
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double red = rgb.R / 255.0;
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double green = rgb.G / 255.0;
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double blue = rgb.B / 255.0;
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var min = Math.Min(red, Math.Min(green, blue));
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var max = Math.Max(red, Math.Max(green, blue));
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var delta = max - min;
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double hue;
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double saturation = 0;
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var value = max;
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if (max != 0)
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saturation = delta / max;
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if (delta == 0)
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hue = 0;
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else
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{
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if (red == max)
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hue = (green - blue) / delta + (green < blue ? 6 : 0);
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else if (green == max)
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hue = 2 + (blue - red) / delta;
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else
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hue = 4 + (red - green) / delta;
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hue /= 6;
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}
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return new HSV { Hue = hue, Saturation = saturation, Value = value };
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}
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public static Color UpSaturation(Color rgb, float increse = 0.2f) //make color more colored
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{
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if (rgb.R == rgb.G && rgb.G == rgb.B)
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return rgb;
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var hsv_color = ToHSV(rgb);
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hsv_color.Saturation = Math.Min(hsv_color.Saturation + increse, 1.00f);
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return hsv_color.ToRGB();
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}
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}
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public class SmoothColor
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{
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public Color RGB
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{
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get { return Interpolate(); }
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set { clr = value; }
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}
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Color Interpolate()
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{
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clr_ = ColorInterpolator.InterpolateBetween(clr, clr_, smooth);
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return clr_;
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}
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private float smooth = 0.65f; //smooth
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private Color clr = new Color();
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private Color clr_ = new Color();
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static class ColorInterpolator
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{
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delegate byte ComponentSelector(Color color);
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static ComponentSelector _redSelector = color => color.R;
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static ComponentSelector _greenSelector = color => color.G;
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static ComponentSelector _blueSelector = color => color.B;
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public static Color InterpolateBetween(Color endPoint1, Color endPoint2, double lambda)
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{
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if (lambda < 0 || lambda > 1)
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throw new ArgumentOutOfRangeException("lambda");
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if (endPoint1 != endPoint2)
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{
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return Color.FromArgb(
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InterpolateComponent(endPoint1, endPoint2, lambda, _redSelector),
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InterpolateComponent(endPoint1, endPoint2, lambda, _greenSelector),
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InterpolateComponent(endPoint1, endPoint2, lambda, _blueSelector)
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);
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}
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return endPoint1;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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static byte InterpolateComponent(Color end1, Color end2, double lambda, ComponentSelector selector)
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{
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return (byte)(selector(end1) + (selector(end2) - selector(end1)) * lambda);
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}
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}
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}
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}
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}
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263
app/USB/Aura.cs
263
app/USB/Aura.cs
@@ -1,5 +1,11 @@
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using GHelper.Gpu;
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using GHelper.Helpers;
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using GHelper.Input;
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using Microsoft.VisualBasic.Devices;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace GHelper.USB
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@@ -47,6 +53,7 @@ namespace GHelper.USB
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Flash = 12,
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HEATMAP = 20,
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GPUMODE = 21,
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AMBIENT = 22,
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}
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public enum AuraSpeed : int
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@@ -63,6 +70,8 @@ namespace GHelper.USB
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static byte[] MESSAGE_APPLY = { AsusHid.AURA_ID, 0xb4 };
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static byte[] MESSAGE_SET = { AsusHid.AURA_ID, 0xb5, 0, 0, 0 };
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static readonly int AURA_ZONES = 0x12;
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private static AuraMode mode = AuraMode.AuraStatic;
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private static AuraSpeed speed = AuraSpeed.Normal;
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@@ -111,6 +120,7 @@ namespace GHelper.USB
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{ AuraMode.Comet, "Comet" },
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{ AuraMode.Flash, "Flash" },
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{ AuraMode.HEATMAP, "Heatmap"},
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{ AuraMode.AMBIENT, "Ambient"},
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};
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static Aura()
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@@ -199,23 +209,17 @@ namespace GHelper.USB
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private static void Timer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
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{
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SetHeatmap();
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}
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if (!InputDispatcher.backlightActivity)
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return;
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static void SetHeatmap(bool init = false)
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if (Mode == AuraMode.HEATMAP)
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{
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float cpuTemp = (float)HardwareControl.GetCPUTemp();
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int freeze = 20, cold = 40, warm = 65, hot = 90;
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Color color;
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//Debug.WriteLine(cpuTemp);
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if (cpuTemp < cold) color = ColorUtilities.GetWeightedAverage(Color.Blue, Color.Green, ((float)cpuTemp - freeze) / (cold - freeze));
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else if (cpuTemp < warm) color = ColorUtilities.GetWeightedAverage(Color.Green, Color.Yellow, ((float)cpuTemp - cold) / (warm - cold));
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else if (cpuTemp < hot) color = ColorUtilities.GetWeightedAverage(Color.Yellow, Color.Red, ((float)cpuTemp - warm) / (hot - warm));
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else color = Color.Red;
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ApplyColor(color, init);
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CustomRGB.ApplyHeatmap();
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}
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else if (Mode == AuraMode.AMBIENT)
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{
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CustomRGB.ApplyAmbient();
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}
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}
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@@ -356,12 +360,17 @@ namespace GHelper.USB
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}
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public static void ApplyColor(Color color, bool init = false)
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public static void ApplyColor(Color color, bool init = false) {
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Color[] color_list = Enumerable.Repeat(color, 0x12).ToArray();
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ApplyColor(color_list, init);
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}
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public static void ApplyColor(Color[] color, bool init = false)
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{
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if (isACPI)
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{
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Program.acpi.TUFKeyboardRGB(0, color, 0, null);
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Program.acpi.TUFKeyboardRGB(0, color[0], 0, null);
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return;
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}
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@@ -381,11 +390,11 @@ namespace GHelper.USB
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msg[6] = 0;
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msg[7] = 0x10;
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for (byte i = 0; i < 0x12; i++)
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for (byte i = 0; i < AURA_ZONES; i++)
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{
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msg[start + i * 3] = color.R; // R
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msg[start + 1 + i * 3] = color.G; // G
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msg[start + 2 + i * 3] = color.B; // B
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msg[start + i * 3] = color[i].R; // R
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msg[start + 1 + i * 3] = color[i].G; // G
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msg[start + 2 + i * 3] = color[i].B; // B
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}
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if (init)
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@@ -412,12 +421,55 @@ namespace GHelper.USB
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else
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{
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AsusHid.WriteAura(AuraMessage(0, color, color, 0));
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AsusHid.WriteAura(AuraMessage(0, color[0], color[0], 0));
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AsusHid.WriteAura(MESSAGE_SET);
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}
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}
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public static void ApplyAura()
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{
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Mode = (AuraMode)AppConfig.Get("aura_mode");
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Speed = (AuraSpeed)AppConfig.Get("aura_speed");
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SetColor(AppConfig.Get("aura_color"));
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SetColor2(AppConfig.Get("aura_color2"));
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timer.Enabled = false;
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if (Mode == AuraMode.HEATMAP)
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{
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CustomRGB.ApplyHeatmap(true);
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timer.Enabled = true;
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timer.Interval = 2000;
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return;
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}
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if (Mode == AuraMode.AMBIENT)
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{
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CustomRGB.ApplyAmbient(true);
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timer.Enabled = true;
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timer.Interval = 80;
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return;
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}
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if (Mode == AuraMode.GPUMODE)
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{
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CustomRGB.ApplyGPUColor();
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return;
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}
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int _speed = (Speed == AuraSpeed.Normal) ? 0xeb : (Speed == AuraSpeed.Fast) ? 0xf5 : 0xe1;
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AsusHid.Write(new List<byte[]> { AuraMessage(Mode, Color1, Color2, _speed, isSingleColor), MESSAGE_APPLY, MESSAGE_SET });
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if (isACPI)
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Program.acpi.TUFKeyboardRGB(Mode, Color1, _speed);
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}
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public static class CustomRGB {
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public static void ApplyGPUColor()
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{
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@@ -437,39 +489,168 @@ namespace GHelper.USB
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}
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}
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public static void ApplyAura()
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public static void ApplyHeatmap(bool init = false)
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{
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float cpuTemp = (float)HardwareControl.GetCPUTemp();
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int freeze = 20, cold = 40, warm = 65, hot = 90;
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Color color;
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Mode = (AuraMode)AppConfig.Get("aura_mode");
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Speed = (AuraSpeed)AppConfig.Get("aura_speed");
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SetColor(AppConfig.Get("aura_color"));
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SetColor2(AppConfig.Get("aura_color2"));
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//Debug.WriteLine(cpuTemp);
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timer.Enabled = false;
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if (cpuTemp < cold) color = ColorUtils.GetWeightedAverage(Color.Blue, Color.Green, ((float)cpuTemp - freeze) / (cold - freeze));
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else if (cpuTemp < warm) color = ColorUtils.GetWeightedAverage(Color.Green, Color.Yellow, ((float)cpuTemp - cold) / (warm - cold));
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else if (cpuTemp < hot) color = ColorUtils.GetWeightedAverage(Color.Yellow, Color.Red, ((float)cpuTemp - warm) / (hot - warm));
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else color = Color.Red;
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if (Mode == AuraMode.HEATMAP)
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{
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SetHeatmap(true);
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timer.Enabled = true;
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return;
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ApplyColor(color, init);
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}
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if (Mode == AuraMode.GPUMODE)
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public static void ApplyAmbient(bool init = false)
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{
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ApplyGPUColor();
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return;
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var bound = Screen.GetBounds(Point.Empty);
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bound.Y += bound.Height / 3;
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bound.Height -= (int)Math.Round(bound.Height * (0.33f + 0.022f)); // cut 1/3 of the top screen + windows panel
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var screen_low = AmbientData.CamptureScreen(bound, 512, 288);
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Bitmap screeb_pxl = AmbientData.ResizeImage(screen_low, 4, 2); // 4x2 zone. top for keyboard and bot for lightbar
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if (isStrix) //laptop with lightbar
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{
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var mid_left = ColorUtils.GetMidColor(screeb_pxl.GetPixel(0, 1), screeb_pxl.GetPixel(1, 1));
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var mid_right = ColorUtils.GetMidColor(screeb_pxl.GetPixel(2, 1), screeb_pxl.GetPixel(3, 1));
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AmbientData.Colors[6].RGB = ColorUtils.HSV.UpSaturation(screeb_pxl.GetPixel(3, 1)); // right bck
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AmbientData.Colors[11].RGB = ColorUtils.HSV.UpSaturation(screeb_pxl.GetPixel(1, 1)); // left bck
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AmbientData.Colors[7].RGB = AmbientData.Colors[6].RGB; // right
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AmbientData.Colors[10].RGB = AmbientData.Colors[11].RGB; // left
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AmbientData.Colors[8].RGB = ColorUtils.HSV.UpSaturation(mid_right); // center right
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AmbientData.Colors[9].RGB = ColorUtils.HSV.UpSaturation(mid_left); // center left
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for (int i = 0; i < 4; i++) // keyboard
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AmbientData.Colors[i].RGB = ColorUtils.HSV.UpSaturation(screeb_pxl.GetPixel(i, 0));
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}
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else
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{
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for (int i = 0; i < 4; i++) //just color transfer from the bottom screen on keyboard
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AmbientData.Colors[i].RGB = ColorUtils.HSV.UpSaturation(screeb_pxl.GetPixel(i, 1));
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}
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int _speed = (Speed == AuraSpeed.Normal) ? 0xeb : (Speed == AuraSpeed.Fast) ? 0xf5 : 0xe1;
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AsusHid.Write(new List<byte[]> { AuraMessage(Mode, Color1, Color2, _speed, isSingleColor), MESSAGE_APPLY, MESSAGE_SET });
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//screeb_pxl.Save("test.jpg", ImageFormat.Jpeg);
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screen_low.Dispose();
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screeb_pxl.Dispose();
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if (isACPI)
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Program.acpi.TUFKeyboardRGB(Mode, Color1, _speed);
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bool is_fresh = false;
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for (int i = 0; i < AURA_ZONES; i++)
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{
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if (AmbientData.result[i].ToArgb() != AmbientData.Colors[i].RGB.ToArgb())
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is_fresh = true;
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AmbientData.result[i] = AmbientData.Colors[i].RGB;
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}
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if (is_fresh)
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ApplyColor(AmbientData.result, init);
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}
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static class AmbientData
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{
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public enum StretchMode
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{
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STRETCH_ANDSCANS = 1,
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STRETCH_ORSCANS = 2,
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STRETCH_DELETESCANS = 3,
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STRETCH_HALFTONE = 4,
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}
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[DllImport("user32.dll")]
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private static extern IntPtr GetDesktopWindow();
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[DllImport("user32.dll")]
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private static extern IntPtr GetWindowDC(IntPtr hWnd);
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[DllImport("gdi32.dll")]
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private static extern IntPtr CreateCompatibleDC(IntPtr hDC);
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[DllImport("gdi32.dll")]
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private static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth, int nHeight);
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[DllImport("gdi32.dll")]
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private static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
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[DllImport("user32.dll")]
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private static extern bool ReleaseDC(IntPtr hWnd, IntPtr hDC);
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[DllImport("gdi32.dll")]
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private static extern bool DeleteDC(IntPtr hdc);
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[DllImport("gdi32.dll")]
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private static extern bool DeleteObject(IntPtr hObject);
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[DllImport("gdi32.dll")]
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private static extern bool StretchBlt(IntPtr hdcDest, int nXOriginDest, int nYOriginDest,
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int nWidthDest, int nHeightDest,
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IntPtr hdcSrc, int nXOriginSrc, int nYOriginSrc, int nWidthSrc, int nHeightSrc, Int32 dwRop);
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||||
|
||||
[DllImport("gdi32.dll")]
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static extern bool SetStretchBltMode(IntPtr hdc, StretchMode iStretchMode);
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||||
|
||||
/// <summary>
|
||||
/// Captures a screenshot.
|
||||
/// </summary>
|
||||
public static Bitmap CamptureScreen(Rectangle rec, int out_w, int out_h)
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||||
{
|
||||
IntPtr desktop = GetDesktopWindow();
|
||||
IntPtr hdc = GetWindowDC(desktop);
|
||||
IntPtr hdcMem = CreateCompatibleDC(hdc);
|
||||
|
||||
IntPtr hBitmap = CreateCompatibleBitmap(hdc, out_w, out_h);
|
||||
IntPtr hOld = SelectObject(hdcMem, hBitmap);
|
||||
SetStretchBltMode(hdcMem, StretchMode.STRETCH_DELETESCANS);
|
||||
StretchBlt(hdcMem, 0, 0, out_w, out_h, hdc, rec.X, rec.Y, rec.Width, rec.Height, 0x00CC0020);
|
||||
SelectObject(hdcMem, hOld);
|
||||
|
||||
DeleteDC(hdcMem);
|
||||
ReleaseDC(desktop, hdc);
|
||||
var result = Image.FromHbitmap(hBitmap, IntPtr.Zero);
|
||||
DeleteObject(hBitmap);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static Bitmap ResizeImage(Image image, int width, int height)
|
||||
{
|
||||
var destRect = new Rectangle(0, 0, width, height);
|
||||
var destImage = new Bitmap(width, height);
|
||||
|
||||
destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
|
||||
|
||||
using (var graphics = Graphics.FromImage(destImage))
|
||||
{
|
||||
graphics.CompositingMode = CompositingMode.SourceCopy;
|
||||
graphics.CompositingQuality = CompositingQuality.HighQuality;
|
||||
graphics.InterpolationMode = InterpolationMode.Bicubic;
|
||||
graphics.SmoothingMode = SmoothingMode.None;
|
||||
graphics.PixelOffsetMode = PixelOffsetMode.None;
|
||||
|
||||
using (var wrapMode = new ImageAttributes())
|
||||
{
|
||||
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
|
||||
graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, wrapMode);
|
||||
}
|
||||
}
|
||||
|
||||
return destImage;
|
||||
}
|
||||
|
||||
static public Color[] result = new Color[AURA_ZONES];
|
||||
static public ColorUtils.SmoothColor[] Colors = Enumerable.Repeat(0, AURA_ZONES).
|
||||
Select(h => new ColorUtils.SmoothColor()).ToArray();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user