Ambient + Custom colors effect for ROG Strix (#1582)

* Added ambient effect.
Refact AsusUSB.cs

* merge

* Improved perfomance for Ambient effect.
Added AuraMsg.cs

* Fix leaked.
Decrease saturation.

* returned the old form formatting

* Fixed color size

* Removed visible colors for ambient effect

* Add comments

* Improved performance by 60%

* merge

* added "init = true" for effect
This commit is contained in:
DLdota
2023-11-13 23:05:33 +02:00
committed by GitHub
parent 229255fbff
commit 0f56883c37
3 changed files with 368 additions and 47 deletions

View File

@@ -54,7 +54,7 @@ namespace GHelper.Gpu
AppConfig.Set("gpu_mode", gpuMode);
settings.VisualiseGPUMode(gpuMode);
Aura.ApplyGPUColor();
Aura.CustomRGB.ApplyGPUColor();
}

View File

@@ -1,6 +1,8 @@
namespace GHelper.Helpers
using System.Runtime.CompilerServices;
namespace GHelper.Helpers
{
public class ColorUtilities
public class ColorUtils
{
// Method to get the weighted average between two colors
public static Color GetWeightedAverage(Color color1, Color color2, float weight)
@@ -16,6 +18,144 @@
return Color.FromArgb(red, green, blue);
}
public static Color GetMidColor(Color color1, Color color2)
{
return Color.FromArgb((color1.R + color2.R) / 2,
(color1.G + color2.G) / 2,
(color1.B + color2.B) / 2);
}
public class HSV
{
public double Hue { get; set; }
public double Saturation { get; set; }
public double Value { get; set; }
public Color ToRGB()
{
var hue = Hue * 6;
var saturation = Saturation;
var value = Value;
double red;
double green;
double blue;
if (saturation == 0)
{
red = green = blue = value;
}
else
{
var i = Convert.ToInt32(Math.Floor(hue));
var f = hue - i;
var p = value * (1 - saturation);
var q = value * (1 - saturation * f);
var t = value * (1 - saturation * (1 - f));
int mod = i % 6;
red = new[] { value, q, p, p, t, value }[mod];
green = new[] { t, value, value, q, p, p }[mod];
blue = new[] { p, p, t, value, value, q }[mod];
}
return Color.FromArgb(Convert.ToInt32(red * 255), Convert.ToInt32(green * 255), Convert.ToInt32(blue * 255));
}
public static HSV ToHSV(Color rgb)
{
double red = rgb.R / 255.0;
double green = rgb.G / 255.0;
double blue = rgb.B / 255.0;
var min = Math.Min(red, Math.Min(green, blue));
var max = Math.Max(red, Math.Max(green, blue));
var delta = max - min;
double hue;
double saturation = 0;
var value = max;
if (max != 0)
saturation = delta / max;
if (delta == 0)
hue = 0;
else
{
if (red == max)
hue = (green - blue) / delta + (green < blue ? 6 : 0);
else if (green == max)
hue = 2 + (blue - red) / delta;
else
hue = 4 + (red - green) / delta;
hue /= 6;
}
return new HSV { Hue = hue, Saturation = saturation, Value = value };
}
public static Color UpSaturation(Color rgb, float increse = 0.2f) //make color more colored
{
if (rgb.R == rgb.G && rgb.G == rgb.B)
return rgb;
var hsv_color = ToHSV(rgb);
hsv_color.Saturation = Math.Min(hsv_color.Saturation + increse, 1.00f);
return hsv_color.ToRGB();
}
}
public class SmoothColor
{
public Color RGB
{
get { return Interpolate(); }
set { clr = value; }
}
Color Interpolate()
{
clr_ = ColorInterpolator.InterpolateBetween(clr, clr_, smooth);
return clr_;
}
private float smooth = 0.65f; //smooth
private Color clr = new Color();
private Color clr_ = new Color();
static class ColorInterpolator
{
delegate byte ComponentSelector(Color color);
static ComponentSelector _redSelector = color => color.R;
static ComponentSelector _greenSelector = color => color.G;
static ComponentSelector _blueSelector = color => color.B;
public static Color InterpolateBetween(Color endPoint1, Color endPoint2, double lambda)
{
if (lambda < 0 || lambda > 1)
throw new ArgumentOutOfRangeException("lambda");
if (endPoint1 != endPoint2)
{
return Color.FromArgb(
InterpolateComponent(endPoint1, endPoint2, lambda, _redSelector),
InterpolateComponent(endPoint1, endPoint2, lambda, _greenSelector),
InterpolateComponent(endPoint1, endPoint2, lambda, _blueSelector)
);
}
return endPoint1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static byte InterpolateComponent(Color end1, Color end2, double lambda, ComponentSelector selector)
{
return (byte)(selector(end1) + (selector(end2) - selector(end1)) * lambda);
}
}
}
}
}

View File

@@ -1,5 +1,11 @@
using GHelper.Gpu;
using GHelper.Helpers;
using GHelper.Input;
using Microsoft.VisualBasic.Devices;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Text;
namespace GHelper.USB
@@ -47,6 +53,7 @@ namespace GHelper.USB
Flash = 12,
HEATMAP = 20,
GPUMODE = 21,
AMBIENT = 22,
}
public enum AuraSpeed : int
@@ -63,6 +70,8 @@ namespace GHelper.USB
static byte[] MESSAGE_APPLY = { AsusHid.AURA_ID, 0xb4 };
static byte[] MESSAGE_SET = { AsusHid.AURA_ID, 0xb5, 0, 0, 0 };
static readonly int AURA_ZONES = 0x12;
private static AuraMode mode = AuraMode.AuraStatic;
private static AuraSpeed speed = AuraSpeed.Normal;
@@ -111,6 +120,7 @@ namespace GHelper.USB
{ AuraMode.Comet, "Comet" },
{ AuraMode.Flash, "Flash" },
{ AuraMode.HEATMAP, "Heatmap"},
{ AuraMode.AMBIENT, "Ambient"},
};
static Aura()
@@ -199,23 +209,17 @@ namespace GHelper.USB
private static void Timer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
{
SetHeatmap();
}
if (!InputDispatcher.backlightActivity)
return;
static void SetHeatmap(bool init = false)
if (Mode == AuraMode.HEATMAP)
{
float cpuTemp = (float)HardwareControl.GetCPUTemp();
int freeze = 20, cold = 40, warm = 65, hot = 90;
Color color;
//Debug.WriteLine(cpuTemp);
if (cpuTemp < cold) color = ColorUtilities.GetWeightedAverage(Color.Blue, Color.Green, ((float)cpuTemp - freeze) / (cold - freeze));
else if (cpuTemp < warm) color = ColorUtilities.GetWeightedAverage(Color.Green, Color.Yellow, ((float)cpuTemp - cold) / (warm - cold));
else if (cpuTemp < hot) color = ColorUtilities.GetWeightedAverage(Color.Yellow, Color.Red, ((float)cpuTemp - warm) / (hot - warm));
else color = Color.Red;
ApplyColor(color, init);
CustomRGB.ApplyHeatmap();
}
else if (Mode == AuraMode.AMBIENT)
{
CustomRGB.ApplyAmbient();
}
}
@@ -356,12 +360,17 @@ namespace GHelper.USB
}
public static void ApplyColor(Color color, bool init = false)
public static void ApplyColor(Color color, bool init = false) {
Color[] color_list = Enumerable.Repeat(color, 0x12).ToArray();
ApplyColor(color_list, init);
}
public static void ApplyColor(Color[] color, bool init = false)
{
if (isACPI)
{
Program.acpi.TUFKeyboardRGB(0, color, 0, null);
Program.acpi.TUFKeyboardRGB(0, color[0], 0, null);
return;
}
@@ -381,11 +390,11 @@ namespace GHelper.USB
msg[6] = 0;
msg[7] = 0x10;
for (byte i = 0; i < 0x12; i++)
for (byte i = 0; i < AURA_ZONES; i++)
{
msg[start + i * 3] = color.R; // R
msg[start + 1 + i * 3] = color.G; // G
msg[start + 2 + i * 3] = color.B; // B
msg[start + i * 3] = color[i].R; // R
msg[start + 1 + i * 3] = color[i].G; // G
msg[start + 2 + i * 3] = color[i].B; // B
}
if (init)
@@ -412,12 +421,55 @@ namespace GHelper.USB
else
{
AsusHid.WriteAura(AuraMessage(0, color, color, 0));
AsusHid.WriteAura(AuraMessage(0, color[0], color[0], 0));
AsusHid.WriteAura(MESSAGE_SET);
}
}
public static void ApplyAura()
{
Mode = (AuraMode)AppConfig.Get("aura_mode");
Speed = (AuraSpeed)AppConfig.Get("aura_speed");
SetColor(AppConfig.Get("aura_color"));
SetColor2(AppConfig.Get("aura_color2"));
timer.Enabled = false;
if (Mode == AuraMode.HEATMAP)
{
CustomRGB.ApplyHeatmap(true);
timer.Enabled = true;
timer.Interval = 2000;
return;
}
if (Mode == AuraMode.AMBIENT)
{
CustomRGB.ApplyAmbient(true);
timer.Enabled = true;
timer.Interval = 80;
return;
}
if (Mode == AuraMode.GPUMODE)
{
CustomRGB.ApplyGPUColor();
return;
}
int _speed = (Speed == AuraSpeed.Normal) ? 0xeb : (Speed == AuraSpeed.Fast) ? 0xf5 : 0xe1;
AsusHid.Write(new List<byte[]> { AuraMessage(Mode, Color1, Color2, _speed, isSingleColor), MESSAGE_APPLY, MESSAGE_SET });
if (isACPI)
Program.acpi.TUFKeyboardRGB(Mode, Color1, _speed);
}
public static class CustomRGB {
public static void ApplyGPUColor()
{
@@ -437,39 +489,168 @@ namespace GHelper.USB
}
}
public static void ApplyAura()
public static void ApplyHeatmap(bool init = false)
{
float cpuTemp = (float)HardwareControl.GetCPUTemp();
int freeze = 20, cold = 40, warm = 65, hot = 90;
Color color;
Mode = (AuraMode)AppConfig.Get("aura_mode");
Speed = (AuraSpeed)AppConfig.Get("aura_speed");
SetColor(AppConfig.Get("aura_color"));
SetColor2(AppConfig.Get("aura_color2"));
//Debug.WriteLine(cpuTemp);
timer.Enabled = false;
if (cpuTemp < cold) color = ColorUtils.GetWeightedAverage(Color.Blue, Color.Green, ((float)cpuTemp - freeze) / (cold - freeze));
else if (cpuTemp < warm) color = ColorUtils.GetWeightedAverage(Color.Green, Color.Yellow, ((float)cpuTemp - cold) / (warm - cold));
else if (cpuTemp < hot) color = ColorUtils.GetWeightedAverage(Color.Yellow, Color.Red, ((float)cpuTemp - warm) / (hot - warm));
else color = Color.Red;
if (Mode == AuraMode.HEATMAP)
{
SetHeatmap(true);
timer.Enabled = true;
return;
ApplyColor(color, init);
}
if (Mode == AuraMode.GPUMODE)
public static void ApplyAmbient(bool init = false)
{
ApplyGPUColor();
return;
var bound = Screen.GetBounds(Point.Empty);
bound.Y += bound.Height / 3;
bound.Height -= (int)Math.Round(bound.Height * (0.33f + 0.022f)); // cut 1/3 of the top screen + windows panel
var screen_low = AmbientData.CamptureScreen(bound, 512, 288);
Bitmap screeb_pxl = AmbientData.ResizeImage(screen_low, 4, 2); // 4x2 zone. top for keyboard and bot for lightbar
if (isStrix) //laptop with lightbar
{
var mid_left = ColorUtils.GetMidColor(screeb_pxl.GetPixel(0, 1), screeb_pxl.GetPixel(1, 1));
var mid_right = ColorUtils.GetMidColor(screeb_pxl.GetPixel(2, 1), screeb_pxl.GetPixel(3, 1));
AmbientData.Colors[6].RGB = ColorUtils.HSV.UpSaturation(screeb_pxl.GetPixel(3, 1)); // right bck
AmbientData.Colors[11].RGB = ColorUtils.HSV.UpSaturation(screeb_pxl.GetPixel(1, 1)); // left bck
AmbientData.Colors[7].RGB = AmbientData.Colors[6].RGB; // right
AmbientData.Colors[10].RGB = AmbientData.Colors[11].RGB; // left
AmbientData.Colors[8].RGB = ColorUtils.HSV.UpSaturation(mid_right); // center right
AmbientData.Colors[9].RGB = ColorUtils.HSV.UpSaturation(mid_left); // center left
for (int i = 0; i < 4; i++) // keyboard
AmbientData.Colors[i].RGB = ColorUtils.HSV.UpSaturation(screeb_pxl.GetPixel(i, 0));
}
else
{
for (int i = 0; i < 4; i++) //just color transfer from the bottom screen on keyboard
AmbientData.Colors[i].RGB = ColorUtils.HSV.UpSaturation(screeb_pxl.GetPixel(i, 1));
}
int _speed = (Speed == AuraSpeed.Normal) ? 0xeb : (Speed == AuraSpeed.Fast) ? 0xf5 : 0xe1;
AsusHid.Write(new List<byte[]> { AuraMessage(Mode, Color1, Color2, _speed, isSingleColor), MESSAGE_APPLY, MESSAGE_SET });
//screeb_pxl.Save("test.jpg", ImageFormat.Jpeg);
screen_low.Dispose();
screeb_pxl.Dispose();
if (isACPI)
Program.acpi.TUFKeyboardRGB(Mode, Color1, _speed);
bool is_fresh = false;
for (int i = 0; i < AURA_ZONES; i++)
{
if (AmbientData.result[i].ToArgb() != AmbientData.Colors[i].RGB.ToArgb())
is_fresh = true;
AmbientData.result[i] = AmbientData.Colors[i].RGB;
}
if (is_fresh)
ApplyColor(AmbientData.result, init);
}
static class AmbientData
{
public enum StretchMode
{
STRETCH_ANDSCANS = 1,
STRETCH_ORSCANS = 2,
STRETCH_DELETESCANS = 3,
STRETCH_HALFTONE = 4,
}
[DllImport("user32.dll")]
private static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
private static extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("gdi32.dll")]
private static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll")]
private static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth, int nHeight);
[DllImport("gdi32.dll")]
private static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
[DllImport("user32.dll")]
private static extern bool ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("gdi32.dll")]
private static extern bool DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll")]
private static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
private static extern bool StretchBlt(IntPtr hdcDest, int nXOriginDest, int nYOriginDest,
int nWidthDest, int nHeightDest,
IntPtr hdcSrc, int nXOriginSrc, int nYOriginSrc, int nWidthSrc, int nHeightSrc, Int32 dwRop);
[DllImport("gdi32.dll")]
static extern bool SetStretchBltMode(IntPtr hdc, StretchMode iStretchMode);
/// <summary>
/// Captures a screenshot.
/// </summary>
public static Bitmap CamptureScreen(Rectangle rec, int out_w, int out_h)
{
IntPtr desktop = GetDesktopWindow();
IntPtr hdc = GetWindowDC(desktop);
IntPtr hdcMem = CreateCompatibleDC(hdc);
IntPtr hBitmap = CreateCompatibleBitmap(hdc, out_w, out_h);
IntPtr hOld = SelectObject(hdcMem, hBitmap);
SetStretchBltMode(hdcMem, StretchMode.STRETCH_DELETESCANS);
StretchBlt(hdcMem, 0, 0, out_w, out_h, hdc, rec.X, rec.Y, rec.Width, rec.Height, 0x00CC0020);
SelectObject(hdcMem, hOld);
DeleteDC(hdcMem);
ReleaseDC(desktop, hdc);
var result = Image.FromHbitmap(hBitmap, IntPtr.Zero);
DeleteObject(hBitmap);
return result;
}
public static Bitmap ResizeImage(Image image, int width, int height)
{
var destRect = new Rectangle(0, 0, width, height);
var destImage = new Bitmap(width, height);
destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
using (var graphics = Graphics.FromImage(destImage))
{
graphics.CompositingMode = CompositingMode.SourceCopy;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.InterpolationMode = InterpolationMode.Bicubic;
graphics.SmoothingMode = SmoothingMode.None;
graphics.PixelOffsetMode = PixelOffsetMode.None;
using (var wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, wrapMode);
}
}
return destImage;
}
static public Color[] result = new Color[AURA_ZONES];
static public ColorUtils.SmoothColor[] Colors = Enumerable.Repeat(0, AURA_ZONES).
Select(h => new ColorUtils.SmoothColor()).ToArray();
}
}
}