From 12d7afc53237d6b36de332ead6d2a2e5aa5b375a Mon Sep 17 00:00:00 2001 From: IceStormNG Date: Sat, 2 Mar 2024 17:21:02 +0100 Subject: [PATCH] Stuttering has bigger impact on stability. --- app/AutoTDP/AutoTDPService.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/app/AutoTDP/AutoTDPService.cs b/app/AutoTDP/AutoTDPService.cs index 234d6799..6e59222f 100644 --- a/app/AutoTDP/AutoTDPService.cs +++ b/app/AutoTDP/AutoTDPService.cs @@ -421,11 +421,11 @@ namespace GHelper.AutoTDP private void FramerateUnstable() { - LowestStableStability -= 3; + LowestStableStability -= 15; } private void FramerateVeryUnstable() { - LowestStableStability -= 30; + LowestStableStability -= 60; } private bool Stabilize() @@ -453,7 +453,7 @@ namespace GHelper.AutoTDP if (LowestStableStability > 120) { //if stable for long time try to reduce it again - LowestStableTDP = LowestTDP + (LowestTDP * 0.10); ; + LowestStableTDP = ProfileForGame(currentGame.ProcessName).MaxTdp; LowestStableStability = 0; } }