Anime matrix fix

This commit is contained in:
Serge
2023-05-21 21:23:55 +02:00
parent 80e3971dad
commit 2a5c2e02ac
2 changed files with 1 additions and 9 deletions

View File

@@ -26,6 +26,7 @@ namespace GHelper.AnimeMatrix
try try
{ {
mat = new AnimeMatrixDevice(); mat = new AnimeMatrixDevice();
mat.WakeUp();
matrixTimer = new System.Timers.Timer(100); matrixTimer = new System.Timers.Timer(100);
matrixTimer.Elapsed += MatrixTimer_Elapsed; matrixTimer.Elapsed += MatrixTimer_Elapsed;
} }

View File

@@ -271,16 +271,7 @@ namespace GHelper
var devices = GetHidDevices(deviceIds); var devices = GetHidDevices(deviceIds);
foreach (HidDevice device in devices) foreach (HidDevice device in devices)
{ {
device.OpenDevice(); device.OpenDevice();
device.WriteFeatureData(LED_INIT1);
device.WriteFeatureData(LED_INIT2);
device.WriteFeatureData(LED_INIT3);
device.WriteFeatureData(LED_INIT4);
device.WriteFeatureData(LED_INIT5);
device.WriteFeatureData(msg); device.WriteFeatureData(msg);
Logger.WriteLine("USB-KB " + device.Capabilities.FeatureReportByteLength + ":" + BitConverter.ToString(msg)); Logger.WriteLine("USB-KB " + device.Capabilities.FeatureReportByteLength + ":" + BitConverter.ToString(msg));
device.CloseDevice(); device.CloseDevice();