Path detection

This commit is contained in:
Serge
2024-03-07 18:22:30 +01:00
parent 211b855e8a
commit 312028f97c

View File

@@ -1,4 +1,6 @@
using GHelper.Helpers;
using GHelper.Mode;
using System.Management;
namespace GHelper.Display
{
@@ -18,6 +20,7 @@ namespace GHelper.Display
private static int _brightness = 100;
private static bool _init = true;
private static string? _splendidPath = null;
private static System.Timers.Timer brightnessTimer = new System.Timers.Timer(100);
@@ -25,9 +28,34 @@ namespace GHelper.Display
brightnessTimer.Elapsed += BrightnessTimerTimer_Elapsed;
}
private static string GetSplendidPath()
{
if (_splendidPath == null)
{
try
{
using (var searcher = new ManagementObjectSearcher(@"Select * from Win32_SystemDriver WHERE Name='ATKWMIACPIIO'"))
{
foreach (var driver in searcher.Get())
{
string path = driver["PathName"].ToString();
_splendidPath = Path.GetDirectoryName(path) + "\\AsusSplendid.exe";
break;
}
}
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
}
return _splendidPath;
}
private static bool RunSplendid(SplendidCommand command, int? param1 = null, int? param2 = null)
{
var splendid = Environment.SystemDirectory + "\\DriverStore\\FileRepository\\asussci2.inf_amd64_f2eed2fae3b45a67\\ASUSOptimization\\AsusSplendid.exe";
var splendid = GetSplendidPath();
bool isGameVisual = Directory.Exists("C:\\ProgramData\\ASUS\\GameVisual");
bool isSplenddid = File.Exists(splendid);