Set refresh rate only if it's different from current

This commit is contained in:
Serge
2024-03-25 21:11:49 +01:00
parent 79bb17c6f5
commit 37011bbf0c

View File

@@ -28,17 +28,17 @@ namespace GHelper.Display
public void SetScreen(int frequency = -1, int overdrive = -1, int miniled = -1) public void SetScreen(int frequency = -1, int overdrive = -1, int miniled = -1)
{ {
var laptopScreen = ScreenNative.FindLaptopScreen(true); var laptopScreen = ScreenNative.FindLaptopScreen(true);
if (laptopScreen is null) return; if (laptopScreen is null) return;
if (ScreenNative.GetRefreshRate(laptopScreen) < 0) return; var refreshRate = ScreenNative.GetRefreshRate(laptopScreen);
if (refreshRate < 0) return;
if (frequency >= MAX_REFRESH) if (frequency >= MAX_REFRESH)
{ {
frequency = ScreenNative.GetMaxRefreshRate(laptopScreen); frequency = ScreenNative.GetMaxRefreshRate(laptopScreen);
} }
if (frequency > 0) if (frequency > 0 && frequency != refreshRate)
{ {
ScreenNative.SetRefreshRate(laptopScreen, frequency); ScreenNative.SetRefreshRate(laptopScreen, frequency);
} }