Reduced Ambient mode refresh rate for M16

This commit is contained in:
Serge
2024-01-06 13:38:39 +01:00
parent 48c6f4f659
commit 3785454200
2 changed files with 3 additions and 3 deletions

View File

@@ -13,10 +13,10 @@ public class NvidiaGpuControl : IGpuControl
{ {
public static int MaxCoreOffset => AppConfig.Get("max_gpu_core", 250); public static int MaxCoreOffset => AppConfig.Get("max_gpu_core", 250);
public static int MaxMemoryOffset => AppConfig.Get("max_gpu_memory", 250); public static int MaxMemoryOffset => AppConfig.Get("max_gpu_memory", 500);
public static int MinCoreOffset = AppConfig.Get("min_gpu_core", -250); public static int MinCoreOffset = AppConfig.Get("min_gpu_core", -250);
public static int MinMemoryOffset = AppConfig.Get("min_gpu_memory", -250); public static int MinMemoryOffset = AppConfig.Get("min_gpu_memory", -500);
public const int MinClockLimit = 400; public const int MinClockLimit = 400;
public const int MaxClockLimit = 3000; public const int MaxClockLimit = 3000;

View File

@@ -582,7 +582,7 @@ namespace GHelper.USB
{ {
CustomRGB.ApplyAmbient(true); CustomRGB.ApplyAmbient(true);
timer.Enabled = true; timer.Enabled = true;
timer.Interval = AppConfig.Get("aura_refresh", 120); timer.Interval = AppConfig.Get("aura_refresh", AppConfig.ContainsModel("GU604") ? 400 : 120);
return; return;
} }