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Static mode for Slash Lighting https://github.com/seerge/g-helper/issues/2448
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@@ -19,7 +19,8 @@ namespace GHelper.AnimeMatrix
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Ramp,
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GameOver,
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Start,
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Buzzer
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Buzzer,
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Static
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}
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internal class SlashPacket : Packet
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@@ -53,6 +54,7 @@ namespace GHelper.AnimeMatrix
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{ SlashMode.GameOver, "Game Over"},
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{ SlashMode.Start, "Start"},
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{ SlashMode.Buzzer, "Buzzer"},
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{ SlashMode.Static, "Static"},
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};
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private static Dictionary<SlashMode, byte> modeCodes = new Dictionary<SlashMode, byte>
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@@ -115,6 +117,13 @@ namespace GHelper.AnimeMatrix
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Set(Packet<SlashPacket>(0xD3, 0x04, 0x00, 0x0C, 0x01, modeByte, 0x02, 0x19, 0x03, 0x13, 0x04, 0x11, 0x05, 0x12, 0x06, 0x13), "SlashMode");
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}
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public void SetStatic()
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{
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Set(Packet<SlashPacket>(0xD3, 0x00, 0x00, 0x07), "Static");
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Set(Packet<SlashPacket>(0xD3, 0x00, 0x00, 0x01, 0xAC), "Static");
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Set(Packet<SlashPacket>(0xD3, 0x00, 0x00, 0x07, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF), "StaticWhite");
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}
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public void SetOptions(bool status, int brightness = 0, int interval = 0)
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{
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byte brightnessByte = (byte)(brightness * 85.333);
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