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Folder reorganisation
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324
app/AnimeMatrix/AnimeMatrixDevice.cs
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324
app/AnimeMatrix/AnimeMatrixDevice.cs
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// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
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using Starlight.Communication;
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using System.Diagnostics;
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using System.Text;
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using System.Management;
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namespace Starlight.AnimeMatrix
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{
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public class BuiltInAnimation
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{
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public enum Startup
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{
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GlitchConstruction,
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StaticEmergence
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}
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public enum Shutdown
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{
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GlitchOut,
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SeeYa
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}
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public enum Sleeping
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{
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BannerSwipe,
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Starfield
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}
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public enum Running
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{
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BinaryBannerScroll,
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RogLogoGlitch
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}
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public byte AsByte { get; }
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public BuiltInAnimation(
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Running running,
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Sleeping sleeping,
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Shutdown shutdown,
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Startup startup
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)
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{
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AsByte |= (byte)(((int)running & 0x01) << 0);
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AsByte |= (byte)(((int)sleeping & 0x01) << 1);
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AsByte |= (byte)(((int)shutdown & 0x01) << 2);
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AsByte |= (byte)(((int)startup & 0x01) << 3);
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}
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}
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internal class AnimeMatrixPacket : Packet
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{
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public AnimeMatrixPacket(byte[] command)
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: base(0x5E, 640, command)
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{
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}
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}
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public enum BrightnessMode : byte
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{
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Off = 0,
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Dim = 1,
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Medium = 2,
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Full = 3
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}
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public class AnimeMatrixDevice : Device
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{
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private const int UpdatePageLength = 0x0278;
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public int LedCount => 1450;
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private byte[] _displayBuffer = new byte[UpdatePageLength * 3];
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private List<byte[]> frames = new List<byte[]>();
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private int pages = 3;
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public int MaxColumns = 34;
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public int MaxRows = 61;
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public int FullRows = 11;
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private int frameIndex = 0;
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public AnimeMatrixDevice()
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: base(0x0B05, 0x193B, 640)
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{
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string model = GetModel();
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Debug.WriteLine(model);
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if (model is not null && model.Contains("401"))
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{
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pages = 2;
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FullRows = 6;
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MaxColumns = 33;
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MaxRows = 55;
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}
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}
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public string GetModel()
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{
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using (var searcher = new ManagementObjectSearcher(@"Select * from Win32_ComputerSystem"))
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{
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foreach (var process in searcher.Get())
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return process["Model"].ToString();
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}
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return null;
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}
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public byte[] GetBuffer()
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{
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return _displayBuffer;
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}
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public void PresentNextFrame()
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{
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//Debug.WriteLine(frameIndex);
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if (frameIndex >= frames.Count) frameIndex = 0;
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_displayBuffer = frames[frameIndex];
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Present();
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frameIndex++;
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}
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public void ClearFrames()
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{
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frames.Clear();
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frameIndex = 0;
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}
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public void AddFrame()
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{
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frames.Add(_displayBuffer.ToArray());
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}
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public void SendRaw(params byte[] data)
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{
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Set(Packet<AnimeMatrixPacket>(data));
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}
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public int EmptyColumns(int row)
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{
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return (int)Math.Ceiling(Math.Max(0, row - FullRows) / 2.0);
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}
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public int Columns(int row)
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{
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EnsureRowInRange(row);
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return MaxColumns - EmptyColumns(row);
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}
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public int RowToLinearAddress(int row)
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{
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EnsureRowInRange(row);
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var ret = 0;
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if (row > 0)
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{
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for (var i = 0; i < row; i++)
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ret += Columns(i);
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}
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return ret;
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}
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public void WakeUp()
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{
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Set(Packet<AnimeMatrixPacket>(Encoding.ASCII.GetBytes("ASUS Tech.Inc.")));
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}
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public void SetLedLinear(int address, byte value)
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{
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EnsureAddressableLed(address);
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_displayBuffer[address] = value;
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}
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public void SetLedLinearImmediate(int address, byte value)
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{
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EnsureAddressableLed(address);
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_displayBuffer[address] = value;
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Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
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.AppendData(BitConverter.GetBytes((ushort)(address + 1)))
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.AppendData(BitConverter.GetBytes((ushort)0x0001))
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.AppendData(value)
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);
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Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
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}
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public void SetLedPlanar(int x, int y, byte value)
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{
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EnsureRowInRange(y);
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var start = RowToLinearAddress(y) - EmptyColumns(y);
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if (x > EmptyColumns(y))
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SetLedLinear(start + x, value);
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}
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public void Clear(bool present = false)
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{
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for (var i = 0; i < _displayBuffer.Length; i++)
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_displayBuffer[i] = 0;
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if (present)
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Present();
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}
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public void Present()
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{
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Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
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.AppendData(BitConverter.GetBytes((ushort)(UpdatePageLength * 0 + 1)))
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.AppendData(BitConverter.GetBytes((ushort)UpdatePageLength))
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.AppendData(_displayBuffer[(UpdatePageLength * 0)..(UpdatePageLength * 1)])
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);
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Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
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.AppendData(BitConverter.GetBytes((ushort)(UpdatePageLength * 1 + 1)))
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.AppendData(BitConverter.GetBytes((ushort)UpdatePageLength))
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.AppendData(_displayBuffer[(UpdatePageLength * 1)..(UpdatePageLength * 2)])
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);
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if (pages > 2)
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Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
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.AppendData(BitConverter.GetBytes((ushort)(UpdatePageLength * 2 + 1)))
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.AppendData(BitConverter.GetBytes((ushort)(LedCount - UpdatePageLength * 2)))
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.AppendData(
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_displayBuffer[(UpdatePageLength * 2)..(UpdatePageLength * 2 + (LedCount - UpdatePageLength * 2))])
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);
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Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
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}
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public void SetDisplayState(bool enable)
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{
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if (enable)
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{
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Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
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.AppendData(0x00));
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}
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else
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{
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Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
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.AppendData(0x80));
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}
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}
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public void SetBrightness(BrightnessMode mode)
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{
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Set(Packet<AnimeMatrixPacket>(0xC0, 0x04)
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.AppendData((byte)mode)
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);
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}
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public void SetBuiltInAnimation(bool enable)
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{
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var enabled = enable ? (byte)0x00 : (byte)0x80;
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Set(Packet<AnimeMatrixPacket>(0xC4, 0x01, enabled));
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}
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public void SetBuiltInAnimation(bool enable, BuiltInAnimation animation)
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{
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SetBuiltInAnimation(enable);
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Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
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}
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public void GenerateFrame(Image image)
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{
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int width = MaxColumns * 3;
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int height = MaxRows;
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float scale;
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Bitmap canvas = new Bitmap(width, height);
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scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
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var graph = Graphics.FromImage(canvas);
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var scaleWidth = (int)(image.Width * scale);
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var scaleHeight = (int)(image.Height * scale);
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graph.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
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graph.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
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graph.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
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graph.DrawImage(image, ((int)width - scaleWidth), ((int)height - scaleHeight) / 2, scaleWidth, scaleHeight);
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Bitmap bmp = new Bitmap(canvas, MaxColumns, MaxRows);
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for (int y = 0; y < bmp.Height; y++)
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{
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for (int x = 0; x < bmp.Width; x++)
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{
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var pixel = bmp.GetPixel(x, y);
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byte color = (byte)(Math.Max((pixel.R + pixel.G + pixel.B) / 3 - 10, 0));
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SetLedPlanar(x, y, color);
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}
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}
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}
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private void EnsureRowInRange(int row)
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{
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if (row < 0 || row >= MaxRows)
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{
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throw new IndexOutOfRangeException($"Y-coordinate should fall in range of [0, {MaxRows - 1}].");
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}
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}
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private void EnsureAddressableLed(int address)
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{
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if (address < 0 || address >= LedCount)
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{
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throw new IndexOutOfRangeException($"Linear LED address must be in range of [0, {LedCount - 1}].");
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}
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}
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}
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}
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