mirror of
https://github.com/jkocon/g-helper.git
synced 2026-02-23 13:00:52 +01:00
Auto controller mode detection for Ally
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@@ -551,6 +551,47 @@ public class Adl2
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int iAdapterIndex,
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int iEnabled);
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// FPS
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[DllImport(Atiadlxx_FileName)]
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public static extern int ADL2_Adapter_FrameMetrics_Start(
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IntPtr context,
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int iAdapterIndex,
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int VidPnSourceId
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);
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[DllImport(Atiadlxx_FileName)]
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public static extern int ADL2_Adapter_FrameMetrics_Stop(
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IntPtr context,
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int iAdapterIndex,
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int VidPnSourceId
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);
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[DllImport(Atiadlxx_FileName)]
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public static extern int ADL2_Adapter_FrameMetrics_Get(
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IntPtr context,
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int iAdapterIndex,
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int VidPnSourceId,
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out float iFramesPerSecond
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);
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[DllImport(Atiadlxx_FileName)]
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public static extern int ADL2_FPS_Settings_Get(IntPtr context, int iAdapterIndex, out ADLFPSSettingsOutput lpFPSSettings);
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[StructLayout(LayoutKind.Sequential)]
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public struct ADLFPSSettingsOutput
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{
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public int ulSize;
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public int bACFPSEnabled;
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public int bDCFPSEnabled;
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public int ulACFPSCurrent;
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public int ulDCFPSCurrent;
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public int ulACFPSMaximum;
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public int ulACFPSMinimum;
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public int ulDCFPSMaximum;
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public int ulDCFPSMinimum;
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}
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// Clocks
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[StructLayout(LayoutKind.Sequential)]
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@@ -9,7 +9,9 @@ public class AmdGpuControl : IGpuControl
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{
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private bool _isReady;
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private nint _adlContextHandle;
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private readonly ADLAdapterInfo _internalDiscreteAdapter;
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private readonly ADLAdapterInfo? _iGPU;
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public bool IsNvidia => false;
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@@ -74,6 +76,8 @@ public class AmdGpuControl : IGpuControl
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_isReady = true;
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}
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_iGPU = FindByType(ADLAsicFamilyType.Integrated);
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}
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public bool IsValid => _isReady && _adlContextHandle != nint.Zero;
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@@ -139,6 +143,29 @@ public class AmdGpuControl : IGpuControl
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return true;
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}
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public void StartFPS()
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{
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if (_adlContextHandle == nint.Zero || _iGPU == null) return;
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ADL2_Adapter_FrameMetrics_Start(_adlContextHandle, ((ADLAdapterInfo)_iGPU).AdapterIndex, 0);
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}
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public void StopFPS()
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{
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if (_adlContextHandle == nint.Zero || _iGPU == null) return;
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ADL2_Adapter_FrameMetrics_Stop(_adlContextHandle, ((ADLAdapterInfo)_iGPU).AdapterIndex, 0);
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}
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public float GetFPS()
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{
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if (_adlContextHandle == nint.Zero || _iGPU == null) return 0;
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float fps;
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if (ADL2_Adapter_FrameMetrics_Get(_adlContextHandle, ((ADLAdapterInfo)_iGPU).AdapterIndex, 0, out fps) != Adl2.ADL_SUCCESS) return 0;
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return fps;
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}
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public ADLODNPerformanceLevels? GetGPUClocks()
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{
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if (!IsValid) return null;
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