Auto controller mode detection for Ally

This commit is contained in:
Serge
2024-01-13 13:24:30 +01:00
parent 772bd8e7a5
commit 6eba7dadea
6 changed files with 150 additions and 25 deletions

View File

@@ -551,6 +551,47 @@ public class Adl2
int iAdapterIndex,
int iEnabled);
// FPS
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_FrameMetrics_Start(
IntPtr context,
int iAdapterIndex,
int VidPnSourceId
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_FrameMetrics_Stop(
IntPtr context,
int iAdapterIndex,
int VidPnSourceId
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_FrameMetrics_Get(
IntPtr context,
int iAdapterIndex,
int VidPnSourceId,
out float iFramesPerSecond
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_FPS_Settings_Get(IntPtr context, int iAdapterIndex, out ADLFPSSettingsOutput lpFPSSettings);
[StructLayout(LayoutKind.Sequential)]
public struct ADLFPSSettingsOutput
{
public int ulSize;
public int bACFPSEnabled;
public int bDCFPSEnabled;
public int ulACFPSCurrent;
public int ulDCFPSCurrent;
public int ulACFPSMaximum;
public int ulACFPSMinimum;
public int ulDCFPSMaximum;
public int ulDCFPSMinimum;
}
// Clocks
[StructLayout(LayoutKind.Sequential)]