Automatically restart audio capture when device changes. (#1903)

This commit is contained in:
IceStormNG
2024-01-12 18:55:52 +01:00
committed by GitHub
parent df35a576df
commit 765c03815e

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@@ -10,7 +10,7 @@ using System.Timers;
namespace GHelper.AnimeMatrix
{
public class AniMatrixControl
public class AniMatrixControl : NAudio.CoreAudioApi.Interfaces.IMMNotificationClient
{
SettingsForm settings;
@@ -20,6 +20,8 @@ namespace GHelper.AnimeMatrix
double[]? AudioValues;
WasapiCapture? AudioDevice;
string? AudioDeviceId;
private MMDeviceEnumerator? AudioDeviceEnum;
public bool IsValid => device != null;
@@ -167,6 +169,9 @@ namespace GHelper.AnimeMatrix
Logger.WriteLine(ex.ToString());
}
}
AudioDeviceId = null;
AudioDeviceEnum?.Dispose();
}
void SetMatrixAudio()
@@ -179,10 +184,13 @@ namespace GHelper.AnimeMatrix
try
{
using (var enumerator = new MMDeviceEnumerator())
using (MMDevice device = enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Console))
AudioDeviceEnum = new MMDeviceEnumerator();
AudioDeviceEnum.RegisterEndpointNotificationCallback(this);
using (MMDevice device = AudioDeviceEnum.GetDefaultAudioEndpoint(DataFlow.Render, Role.Console))
{
AudioDevice = new WasapiLoopbackCapture(device);
AudioDeviceId = device.ID;
WaveFormat fmt = AudioDevice.WaveFormat;
AudioValues = new double[fmt.SampleRate / 1000];
@@ -397,6 +405,48 @@ namespace GHelper.AnimeMatrix
}
public void OnDeviceStateChanged(string deviceId, DeviceState newState)
{
}
public void OnDeviceAdded(string pwstrDeviceId)
{
}
public void OnDeviceRemoved(string deviceId)
{
}
public void OnDefaultDeviceChanged(DataFlow flow, Role role, string defaultDeviceId)
{
if (AudioDeviceId == defaultDeviceId)
{
//We already caputre this device. No need to re-initialize
return;
}
int running = AppConfig.Get("matrix_running");
if (flow != DataFlow.Render || role != Role.Console || running != 4)
{
return;
}
//Restart audio if default audio changed
Logger.WriteLine("Matrix Audio: Default Output changed to " + defaultDeviceId);
//Already set the device here. Otherwise this will be called multiple times in a short succession and causes a crash due to dispose during initalization.
AudioDeviceId = defaultDeviceId;
//Delay is required or it will deadlock on dispose.
Task.Delay(50).ContinueWith(t => SetMatrixAudio());
}
public void OnPropertyValueChanged(string pwstrDeviceId, PropertyKey key)
{
}
}
}