Added on/off control for aura lightbar, lid and logo

This commit is contained in:
Serge
2023-05-05 11:44:33 +02:00
parent c6faec9628
commit 7740678cd4
9 changed files with 165 additions and 84 deletions

View File

@@ -1,14 +1,10 @@
// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
using Starlight.Communication;
using System.Management;
using System.Drawing.Drawing2D;
using System.Text;
using System.Globalization;
using System;
using System.Drawing;
using OSD;
using System.Diagnostics;
using System.Management;
using System.Text;
namespace Starlight.AnimeMatrix
{
@@ -331,7 +327,7 @@ namespace Starlight.AnimeMatrix
int second = DateTime.Now.Second;
if (CultureInfo.CurrentCulture.DateTimeFormat.ShortTimePattern.Contains("H"))
PresentTextDiagonal(DateTime.Now.ToString("H" + ((second % 2 == 0)?":":" ") + "mm"));
PresentTextDiagonal(DateTime.Now.ToString("H" + ((second % 2 == 0) ? ":" : " ") + "mm"));
else
PresentTextDiagonal(DateTime.Now.ToString("h" + ((second % 2 == 0) ? ":" : " ") + "mmtt"));
}
@@ -348,14 +344,14 @@ namespace Starlight.AnimeMatrix
using (Font font = new Font("Arial", 24F, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text1, font);
g.DrawString(text1, font, Brushes.White, (MaxColumns*3 - textSize.Width)+3, -3);
g.DrawString(text1, font, Brushes.White, (MaxColumns * 3 - textSize.Width) + 3, -3);
}
if (text2.Length > 0)
using (Font font = new Font("Arial", 18F, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text2, font);
g.DrawString(text2, font, Brushes.White, (MaxColumns * 3 - textSize.Width)+1, 25);
g.DrawString(text2, font, Brushes.White, (MaxColumns * 3 - textSize.Width) + 1, 25);
}
}
@@ -369,7 +365,7 @@ namespace Starlight.AnimeMatrix
public void GenerateFrame(Image image, InterpolationMode interpolation = InterpolationMode.High)
{
int width = MaxColumns/2 * 6;
int width = MaxColumns / 2 * 6;
int height = MaxRows;
int targetWidth = MaxColumns * 2;
@@ -396,7 +392,7 @@ namespace Starlight.AnimeMatrix
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
if (x % 2 == (y+dx) % 2)
if (x % 2 == (y + dx) % 2)
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;
@@ -411,9 +407,9 @@ namespace Starlight.AnimeMatrix
public void SetLedDiagonal(int x, int y, byte color, int delta = 10)
{
//x+=delta;
y-=delta;
y -= delta;
int dx = (x - y)/2;
int dx = (x - y) / 2;
int dy = x + y;
SetLedPlanar(dx, dy, color);
}
@@ -442,11 +438,11 @@ namespace Starlight.AnimeMatrix
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;
SetLedDiagonal(x, y, (byte)color);
}
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;
SetLedDiagonal(x, y, (byte)color);
}
}
}