Anime Matrix cleanup

This commit is contained in:
Serge
2024-02-10 17:19:04 +01:00
parent 103c65a43d
commit 833b750227

View File

@@ -71,7 +71,6 @@ namespace Starlight.AnimeMatrix
}
public enum BrightnessMode : byte
{
Off = 0,
@@ -81,7 +80,6 @@ namespace Starlight.AnimeMatrix
}
public class AnimeMatrixDevice : Device
{
int UpdatePageLength = 490;
@@ -139,6 +137,56 @@ namespace Starlight.AnimeMatrix
}
public void WakeUp()
{
Set(Packet<AnimeMatrixPacket>(Encoding.ASCII.GetBytes("ASUS Tech.Inc.")));
}
public void SetBrightness(BrightnessMode mode)
{
Set(Packet<AnimeMatrixPacket>(0xC0, 0x04, (byte)mode));
}
public void SetDisplayState(bool enable)
{
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01, enable ? (byte)0x00 : (byte)0x80));
}
public void SetBuiltInAnimation(bool enable)
{
Set(Packet<AnimeMatrixPacket>(0xC4, 0x01, enable ? (byte)0x00 : (byte)0x80));
}
public void SetBuiltInAnimation(bool enable, BuiltInAnimation animation)
{
SetBuiltInAnimation(enable);
Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
}
public void Present()
{
int page = 0;
int start, end;
while (page * UpdatePageLength < LedCount)
{
start = page * UpdatePageLength;
end = Math.Min(LedCount, (page + 1) * UpdatePageLength);
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(start + 1)))
.AppendData(BitConverter.GetBytes((ushort)(end - start)))
.AppendData(_displayBuffer[start..end])
);
page++;
}
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
}
private void LoadMFont()
{
byte[] fontData = GHelper.Properties.Resources.MFont;
@@ -151,10 +199,6 @@ namespace Starlight.AnimeMatrix
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
}
public byte[] GetBuffer()
{
return _displayBuffer;
}
public void PresentNextFrame()
{
@@ -175,12 +219,6 @@ namespace Starlight.AnimeMatrix
frames.Add(_displayBuffer.ToArray());
}
public void SendRaw(params byte[] data)
{
Set(Packet<AnimeMatrixPacket>(data));
}
public int Width()
{
switch (_model)
@@ -294,99 +332,19 @@ namespace Starlight.AnimeMatrix
}
public void WakeUp()
{
Set(Packet<AnimeMatrixPacket>(Encoding.ASCII.GetBytes("ASUS Tech.Inc.")));
}
public void SetLedLinear(int address, byte value)
{
if (!IsAddressableLed(address)) return;
_displayBuffer[address] = value;
}
public void SetLedLinearImmediate(int address, byte value)
{
if (!IsAddressableLed(address)) return;
_displayBuffer[address] = value;
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(address + 1)))
.AppendData(BitConverter.GetBytes((ushort)0x0001))
.AppendData(value)
);
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
}
public void Clear(bool present = false)
{
for (var i = 0; i < _displayBuffer.Length; i++)
_displayBuffer[i] = 0;
if (present)
Present();
for (var i = 0; i < _displayBuffer.Length; i++) _displayBuffer[i] = 0;
if (present) Present();
}
public void Present()
{
int page = 0;
int start, end;
while (page * UpdatePageLength < LedCount)
{
start = page * UpdatePageLength;
end = Math.Min(LedCount, (page + 1) * UpdatePageLength);
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(start + 1)))
.AppendData(BitConverter.GetBytes((ushort)(end - start)))
.AppendData(_displayBuffer[start..end])
);
page++;
}
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
}
public void SetDisplayState(bool enable)
{
if (enable)
{
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
.AppendData(0x00));
}
else
{
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
.AppendData(0x80));
}
}
public void SetBrightness(BrightnessMode mode)
{
Set(Packet<AnimeMatrixPacket>(0xC0, 0x04)
.AppendData((byte)mode)
);
}
public void SetBuiltInAnimation(bool enable)
{
var enabled = enable ? (byte)0x00 : (byte)0x80;
Set(Packet<AnimeMatrixPacket>(0xC4, 0x01, enabled));
}
public void SetBuiltInAnimation(bool enable, BuiltInAnimation animation)
{
SetBuiltInAnimation(enable);
Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
}
private void SetBitmapDiagonal(Bitmap bmp, int deltaX = 0, int deltaY = 0, int contrast = 100)
{
for (int y = 0; y < bmp.Height; y++)