Fix for possible animatrix custom picture support on older (2021) models

This commit is contained in:
seerge
2023-03-08 19:15:21 +01:00
parent 4e6fa6d9b0
commit 8c0d84b65b
5 changed files with 75 additions and 37 deletions

View File

@@ -3,6 +3,7 @@
using Starlight.Communication;
using System.Diagnostics;
using System.Text;
using System.Management;
namespace Starlight.AnimeMatrix
{
@@ -75,11 +76,32 @@ namespace Starlight.AnimeMatrix
private byte[] _displayBuffer = new byte[UpdatePageLength * 3];
private List<byte[]> frames = new List<byte[]>();
private int pages = 3;
private int frameIndex = 0;
public AnimeMatrixDevice()
: base(0x0B05, 0x193B, 640)
{
string model = GetModel();
Debug.WriteLine(model);
if (model is not null && model.Contains("401"))
{
pages = 2;
}
}
public string GetModel()
{
using (var searcher = new ManagementObjectSearcher(@"Select * from Win32_ComputerSystem"))
{
foreach (var process in searcher.Get())
return process["Model"].ToString();
}
return null;
}
public byte[] GetBuffer()
@@ -183,6 +205,7 @@ namespace Starlight.AnimeMatrix
public void Present()
{
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(UpdatePageLength * 0 + 1)))
.AppendData(BitConverter.GetBytes((ushort)UpdatePageLength))
@@ -195,12 +218,13 @@ namespace Starlight.AnimeMatrix
.AppendData(_displayBuffer[(UpdatePageLength * 1)..(UpdatePageLength * 2)])
);
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(UpdatePageLength * 2 + 1)))
.AppendData(BitConverter.GetBytes((ushort)(LedCount - UpdatePageLength * 2)))
.AppendData(
_displayBuffer[(UpdatePageLength * 2)..(UpdatePageLength * 2 + (LedCount - UpdatePageLength * 2))])
);
if (pages > 2)
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(UpdatePageLength * 2 + 1)))
.AppendData(BitConverter.GetBytes((ushort)(LedCount - UpdatePageLength * 2)))
.AppendData(
_displayBuffer[(UpdatePageLength * 2)..(UpdatePageLength * 2 + (LedCount - UpdatePageLength * 2))])
);
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
}