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Ambient mode improvements
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@@ -630,17 +630,16 @@ namespace GHelper.USB
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public static void ApplyAmbient(bool init = false)
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{
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var bound = Screen.GetBounds(Point.Empty);
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bound.Y += bound.Height / 3;
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bound.Height -= (int)Math.Round(bound.Height * (0.33f + 0.022f)); // cut 1/3 of the top screen + windows panel
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//bound.Y += bound.Height / 3;
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//bound.Height -= (int)Math.Round(bound.Height * (0.33f + 0.022f)); // cut 1/3 of the top screen + windows panel
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Bitmap screen_low = screen_low = AmbientData.CamptureScreen(bound, 512, 288); //quality decreases greatly if it is less 512 ;
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Bitmap screeb_pxl;
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Bitmap screen_low = AmbientData.CamptureScreen(bound, 512, 288); //quality decreases greatly if it is less 512 ;
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Bitmap screeb_pxl = AmbientData.ResizeImage(screen_low, 4, 2); // 4x2 zone. top for keyboard and bot for lightbar;
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int zones = AURA_ZONES;
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if (isStrix) // laptop with lightbar
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{
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screeb_pxl = AmbientData.ResizeImage(screen_low, 4, 2); // 4x2 zone. top for keyboard and bot for lightbar
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var mid_left = ColorUtils.GetMidColor(screeb_pxl.GetPixel(0, 1), screeb_pxl.GetPixel(1, 1));
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var mid_right = ColorUtils.GetMidColor(screeb_pxl.GetPixel(2, 1), screeb_pxl.GetPixel(3, 1));
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@@ -655,12 +654,13 @@ namespace GHelper.USB
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else
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{
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zones = 1;
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screeb_pxl = AmbientData.ResizeImage(screen_low, 1, 1);
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AmbientData.Colors[0].RGB = ColorUtils.HSV.UpSaturation(screeb_pxl.GetPixel(0, 0), (float)0.3);
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AmbientData.Colors[0].RGB = ColorUtils.HSV.UpSaturation(ColorUtils.GetDominantColor(screeb_pxl), (float)0.3);
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}
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//screeb_pxl.Save("test.jpg", ImageFormat.Jpeg);
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//screen_low.Save("big.jpg", ImageFormat.Jpeg);
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//screeb_pxl.Save("small.jpg", ImageFormat.Jpeg);
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screen_low.Dispose();
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screeb_pxl.Dispose();
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@@ -756,7 +756,7 @@ namespace GHelper.USB
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{
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graphics.CompositingMode = CompositingMode.SourceCopy;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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graphics.InterpolationMode = InterpolationMode.Bicubic;
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.SmoothingMode = SmoothingMode.None;
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graphics.PixelOffsetMode = PixelOffsetMode.None;
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