Extra icons for OSD

This commit is contained in:
Serge
2023-05-20 22:59:17 +02:00
parent 9f56959c67
commit 9794229f3f
15 changed files with 113 additions and 40 deletions

View File

@@ -60,6 +60,46 @@ namespace GHelper.Properties {
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap backlight_down {
get {
object obj = ResourceManager.GetObject("backlight_down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap backlight_up {
get {
object obj = ResourceManager.GetObject("backlight_up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap brightness_down {
get {
object obj = ResourceManager.GetObject("brightness_down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap brightness_up {
get {
object obj = ResourceManager.GetObject("brightness_up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
@@ -90,16 +130,6 @@ namespace GHelper.Properties {
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_brightness_96 {
get {
object obj = ResourceManager.GetObject("icons8_brightness_96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
@@ -240,6 +270,16 @@ namespace GHelper.Properties {
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_mute_unmute_96 {
get {
object obj = ResourceManager.GetObject("icons8_mute_unmute_96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
@@ -340,16 +380,6 @@ namespace GHelper.Properties {
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_sunset_96 {
get {
object obj = ResourceManager.GetObject("icons8_sunset_96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>

View File

@@ -211,16 +211,25 @@
<data name="icons8-project-management-48 (1)" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-project-management-48 (1).png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_brightness_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-brightness-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_sunset_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-sunset-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_microphone_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-microphone-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_touchpad_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-touchpad-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="backlight_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\backlight-down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="backlight_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\backlight-up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="brightness_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\brightness-down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="brightness_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\brightness-up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_mute_unmute_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-mute-unmute-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

View File

@@ -1,6 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
@@ -779,6 +780,15 @@ namespace GHelper.Properties {
}
}
/// <summary>
/// Looks up a localized string similar to Mute Mic.
/// </summary>
internal static string MuteMic {
get {
return ResourceManager.GetString("MuteMic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open G-Helper window.
/// </summary>

View File

@@ -357,6 +357,9 @@
<data name="Multizone" xml:space="preserve">
<value>Multizone</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Mute Mic</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Open G-Helper window</value>
</data>