mirror of
https://github.com/jkocon/g-helper.git
synced 2026-02-23 13:00:52 +01:00
UI tweaks
This commit is contained in:
@@ -223,6 +223,10 @@ namespace GHelper
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flags.Add(AuraDev19b6.SleepLid);
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flags.Add(AuraDev19b6.SleepLid);
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flags.Add(AuraDev19b6.ShutdownLid);
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flags.Add(AuraDev19b6.ShutdownLid);
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flags.Add(AuraDev19b6.AwakeLogo);
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flags.Add(AuraDev19b6.BootLogo);
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flags.Add(AuraDev19b6.SleepLogo);
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flags.Add(AuraDev19b6.ShutdownLogo);
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byte[] msg = AuraDev19b6Extensions.ToBytes(flags.ToArray());
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byte[] msg = AuraDev19b6Extensions.ToBytes(flags.ToArray());
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13
app/Keyboard.Designer.cs
generated
13
app/Keyboard.Designer.cs
generated
@@ -1,4 +1,5 @@
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using CustomControls;
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using CustomControls;
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using GHelper.Properties;
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namespace GHelper
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namespace GHelper
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{
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{
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@@ -188,25 +189,27 @@ namespace GHelper
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groupLight.Dock = DockStyle.Top;
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groupLight.Dock = DockStyle.Top;
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groupLight.Location = new Point(10, 252);
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groupLight.Location = new Point(10, 252);
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groupLight.Name = "groupLight";
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groupLight.Name = "groupLight";
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groupLight.Size = new Size(840, 374);
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groupLight.Size = new Size(840, 390);
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groupLight.TabIndex = 1;
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groupLight.TabIndex = 1;
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groupLight.TabStop = false;
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groupLight.TabStop = false;
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groupLight.Text = Properties.Strings.KeyboardBacklight;
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groupLight.Text = Properties.Strings.KeyboardBacklight;
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//
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//
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// labelBrightness
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// labelBrightness
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//
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//
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labelBrightness.Location = new Point(25, 284);
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labelBrightness.Location = new Point(25, 304);
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labelBrightness.Name = "labelBrightness";
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labelBrightness.Name = "labelBrightness";
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labelBrightness.Size = new Size(197, 49);
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labelBrightness.Size = new Size(197, 49);
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labelBrightness.TabIndex = 0;
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labelBrightness.TabIndex = 0;
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labelBrightness.Text = "Brightness";
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labelBrightness.Text = Properties.Strings.Brightness;
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//
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//
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// trackBrightness
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// trackBrightness
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//
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//
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trackBrightness.Location = new Point(228, 284);
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trackBrightness.Location = new Point(228, 294);
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trackBrightness.Name = "trackBrightness";
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trackBrightness.Name = "trackBrightness";
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trackBrightness.Size = new Size(612, 90);
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trackBrightness.Size = new Size(600, 70);
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trackBrightness.TabIndex = 1;
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trackBrightness.TabIndex = 1;
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trackBrightness.Minimum = 0;
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trackBrightness.Maximum = 3;
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//
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//
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// labelSpeed
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// labelSpeed
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//
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//
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@@ -35,7 +35,7 @@ namespace GHelper
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Debug.WriteLine(CultureInfo.CurrentUICulture);
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Debug.WriteLine(CultureInfo.CurrentUICulture);
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//Thread.CurrentThread.CurrentUICulture = CultureInfo.CreateSpecificCulture("zh");
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Thread.CurrentThread.CurrentUICulture = CultureInfo.CreateSpecificCulture("es");
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if (Process.GetProcesses().Count(p => p.ProcessName == "GHelper") > 1)
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if (Process.GetProcesses().Count(p => p.ProcessName == "GHelper") > 1)
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{
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{
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@@ -62,8 +62,6 @@ namespace GHelper
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}
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}
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Logger.WriteLine("------------");
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Logger.WriteLine("------------");
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Logger.WriteLine("App launched: " + config.GetModel());
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Logger.WriteLine("App launched: " + config.GetModel());
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9
app/Properties/Strings.Designer.cs
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9
app/Properties/Strings.Designer.cs
generated
@@ -294,6 +294,15 @@ namespace GHelper.Properties {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Brightness.
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/// </summary>
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internal static string Brightness {
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get {
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return ResourceManager.GetString("Brightness", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to Color.
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/// Looks up a localized string similar to Color.
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/// </summary>
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/// </summary>
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@@ -195,6 +195,9 @@
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<data name="Boot" xml:space="preserve">
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<data name="Boot" xml:space="preserve">
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<value>Al arrancar</value>
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<value>Al arrancar</value>
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</data>
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</data>
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<data name="Brightness" xml:space="preserve">
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<value>Brillo</value>
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</data>
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<data name="Color" xml:space="preserve">
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<data name="Color" xml:space="preserve">
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<value>Color</value>
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<value>Color</value>
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</data>
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</data>
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@@ -1,5 +1,64 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:element name="root" msdata:IsDataSet="true">
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@@ -136,6 +195,9 @@
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<data name="Boot" xml:space="preserve">
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<data name="Boot" xml:space="preserve">
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<value>Boot</value>
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<value>Boot</value>
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</data>
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</data>
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<data name="Brightness" xml:space="preserve">
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<value>Brightness</value>
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</data>
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<data name="Color" xml:space="preserve">
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<data name="Color" xml:space="preserve">
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<value>Color</value>
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<value>Color</value>
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</data>
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</data>
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@@ -195,6 +195,9 @@
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<data name="Boot" xml:space="preserve">
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<data name="Boot" xml:space="preserve">
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<value>Önyükleme</value>
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<value>Önyükleme</value>
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</data>
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</data>
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<data name="Brightness" xml:space="preserve">
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<value>Parlaklığı</value>
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</data>
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<data name="Color" xml:space="preserve">
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<data name="Color" xml:space="preserve">
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<value>Renk</value>
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<value>Renk</value>
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</data>
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</data>
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@@ -195,6 +195,9 @@
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<data name="Boot" xml:space="preserve">
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<data name="Boot" xml:space="preserve">
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<value>Старт</value>
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<value>Старт</value>
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</data>
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</data>
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<data name="Brightness" xml:space="preserve">
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<value>Яскравість</value>
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</data>
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<data name="Color" xml:space="preserve">
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<data name="Color" xml:space="preserve">
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<value>Колір</value>
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<value>Колір</value>
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</data>
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</data>
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@@ -195,6 +195,9 @@
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<data name="Boot" xml:space="preserve">
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<data name="Boot" xml:space="preserve">
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<value>开机时</value>
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<value>开机时</value>
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</data>
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</data>
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<data name="Brightness" xml:space="preserve">
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<value>亮度</value>
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</data>
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<data name="Color" xml:space="preserve">
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<data name="Color" xml:space="preserve">
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<value>颜色</value>
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<value>颜色</value>
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</data>
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</data>
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@@ -405,4 +408,4 @@
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<data name="WindowTop" xml:space="preserve">
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<data name="WindowTop" xml:space="preserve">
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<value>窗口置顶</value>
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<value>窗口置顶</value>
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</data>
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</data>
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</root>
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</root>
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@@ -195,6 +195,9 @@
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<data name="Boot" xml:space="preserve">
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<data name="Boot" xml:space="preserve">
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<value>開機時</value>
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<value>開機時</value>
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</data>
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</data>
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<data name="Brightness" xml:space="preserve">
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<value>亮度</value>
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</data>
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<data name="Color" xml:space="preserve">
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<data name="Color" xml:space="preserve">
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<value>顏色</value>
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<value>顏色</value>
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</data>
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</data>
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@@ -405,4 +408,4 @@
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<data name="WindowTop" xml:space="preserve">
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<data name="WindowTop" xml:space="preserve">
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<value>視窗置頂</value>
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<value>視窗置頂</value>
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</data>
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</data>
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</root>
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</root>
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