Translations Update

This commit is contained in:
Serge
2024-02-04 13:29:17 +01:00
parent e1ba87fa2b
commit b0e60d5d78
6 changed files with 229 additions and 2 deletions

View File

@@ -130,6 +130,7 @@ namespace GHelper
labelBacklightTimeout.Text = Properties.Strings.BacklightTimeout; labelBacklightTimeout.Text = Properties.Strings.BacklightTimeout;
//labelBacklightTimeoutPlugged.Text = Properties.Strings.BacklightTimeoutPlugged; //labelBacklightTimeoutPlugged.Text = Properties.Strings.BacklightTimeoutPlugged;
checkGPUFix.Text = Properties.Strings.EnableGPUOnShutdown;
checkNoOverdrive.Text = Properties.Strings.DisableOverdrive; checkNoOverdrive.Text = Properties.Strings.DisableOverdrive;
checkTopmost.Text = Properties.Strings.WindowTop; checkTopmost.Text = Properties.Strings.WindowTop;
checkUSBC.Text = Properties.Strings.OptimizedUSBC; checkUSBC.Text = Properties.Strings.OptimizedUSBC;
@@ -217,7 +218,7 @@ namespace GHelper
labelM2.Visible = comboM2.Visible = textM2.Visible = false; labelM2.Visible = comboM2.Visible = textM2.Visible = false;
// Re-label M3 and M4 and FNF4 to match the front labels. // Re-label M3 and M4 and FNF4 to match the front labels.
labelM3.Text = "Ctrl Center"; labelM3.Text = "Cmd Center";
labelM4.Text = "ROG"; labelM4.Text = "ROG";
labelFNF4.Text = "Back Paddles"; labelFNF4.Text = "Back Paddles";

View File

@@ -14,6 +14,17 @@ namespace GHelper
InitializeComponent(); InitializeComponent();
InitTheme(true); InitTheme(true);
labelLSTitle.Text = Properties.Strings.LSDeadzones;
labelRSTitle.Text = Properties.Strings.RSDeadzones;
labelLTTitle.Text = Properties.Strings.LTDeadzones;
labelRTTitle.Text = Properties.Strings.RTDeadzones;
labelVibraTitle.Text = Properties.Strings.VibrationStrength;
checkController.Text = Properties.Strings.DisableController;
buttonReset.Text = Properties.Strings.Reset;
labelPrimary.Text = Properties.Strings.BindingPrimary;
labelSecondary.Text = Properties.Strings.BindingSecondary;
Shown += Handheld_Shown; Shown += Handheld_Shown;
Init(); Init();
@@ -160,7 +171,7 @@ namespace GHelper
activeButton = button; activeButton = button;
activeBinding = binding; activeBinding = binding;
labelBinding.Text = "Binding: " + label; labelBinding.Text = Properties.Strings.Binding + ": " + label;
SetComboValue(comboPrimary, AppConfig.GetString("bind_" + binding, "")); SetComboValue(comboPrimary, AppConfig.GetString("bind_" + binding, ""));
SetComboValue(comboSecondary, AppConfig.GetString("bind2_" + binding, "")); SetComboValue(comboSecondary, AppConfig.GetString("bind2_" + binding, ""));

View File

@@ -25,6 +25,14 @@ namespace GHelper
InitializeComponent(); InitializeComponent();
InitTheme(true); InitTheme(true);
Text = Properties.Strings.AnimeMatrix;
labelZoomTitle.Text = Properties.Strings.Zoom;
labelScaling.Text = Properties.Strings.ScalingQuality;
labelRotation.Text = Properties.Strings.ImageRotation;
labelContrastTitle.Text = Properties.Strings.Contrast;
buttonPicture.Text = Properties.Strings.PictureGif;
buttonReset.Text = Properties.Strings.Reset;
Shown += Matrix_Shown; Shown += Matrix_Shown;
FormClosing += Matrix_FormClosed; FormClosing += Matrix_FormClosed;

View File

@@ -141,6 +141,15 @@ namespace GHelper.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Ally Controller.
/// </summary>
internal static string AllyController {
get {
return ResourceManager.GetString("AllyController", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Animation Speed. /// Looks up a localized string similar to Animation Speed.
/// </summary> /// </summary>
@@ -519,6 +528,33 @@ namespace GHelper.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Binding.
/// </summary>
internal static string Binding {
get {
return ResourceManager.GetString("Binding", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Primary.
/// </summary>
internal static string BindingPrimary {
get {
return ResourceManager.GetString("BindingPrimary", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Secondary.
/// </summary>
internal static string BindingSecondary {
get {
return ResourceManager.GetString("BindingSecondary", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to BIOS and Driver Updates. /// Looks up a localized string similar to BIOS and Driver Updates.
/// </summary> /// </summary>
@@ -600,6 +636,24 @@ namespace GHelper.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Contrast.
/// </summary>
internal static string Contrast {
get {
return ResourceManager.GetString("Contrast", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller.
/// </summary>
internal static string Controller {
get {
return ResourceManager.GetString("Controller", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to CPU Boost. /// Looks up a localized string similar to CPU Boost.
/// </summary> /// </summary>
@@ -636,6 +690,15 @@ namespace GHelper.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Disable Controller.
/// </summary>
internal static string DisableController {
get {
return ResourceManager.GetString("DisableController", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Disable screen overdrive. /// Looks up a localized string similar to Disable screen overdrive.
/// </summary> /// </summary>
@@ -690,6 +753,15 @@ namespace GHelper.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Enable GPU on shutdown (prevents issue with Eco mode).
/// </summary>
internal static string EnableGPUOnShutdown {
get {
return ResourceManager.GetString("EnableGPUOnShutdown", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot. /// Looks up a localized string similar to Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot.
/// ///
@@ -935,6 +1007,15 @@ namespace GHelper.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Image Rotation.
/// </summary>
internal static string ImageRotation {
get {
return ResourceManager.GetString("ImageRotation", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Key Bindings. /// Looks up a localized string similar to Key Bindings.
/// </summary> /// </summary>
@@ -1034,6 +1115,24 @@ namespace GHelper.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Left Stick Deadzones.
/// </summary>
internal static string LSDeadzones {
get {
return ResourceManager.GetString("LSDeadzones", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Left Trigger Deadzones.
/// </summary>
internal static string LTDeadzones {
get {
return ResourceManager.GetString("LTDeadzones", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Audio Visualizer. /// Looks up a localized string similar to Audio Visualizer.
/// </summary> /// </summary>
@@ -1430,6 +1529,15 @@ namespace GHelper.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
internal static string Reset {
get {
return ResourceManager.GetString("Reset", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Something is using dGPU and preventing Eco mode. Let G-Helper try to restart dGPU in device manager? (Please proceed at your own risk). /// Looks up a localized string similar to Something is using dGPU and preventing Eco mode. Let G-Helper try to restart dGPU in device manager? (Please proceed at your own risk).
/// </summary> /// </summary>
@@ -1448,6 +1556,24 @@ namespace GHelper.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Right Stick Deadzones.
/// </summary>
internal static string RSDeadzones {
get {
return ResourceManager.GetString("RSDeadzones", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Right Trigger Deadzones.
/// </summary>
internal static string RTDeadzones {
get {
return ResourceManager.GetString("RTDeadzones", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Run on Startup. /// Looks up a localized string similar to Run on Startup.
/// </summary> /// </summary>
@@ -1457,6 +1583,15 @@ namespace GHelper.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Scaling Quality.
/// </summary>
internal static string ScalingQuality {
get {
return ResourceManager.GetString("ScalingQuality", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Screenpad Brightness Down. /// Looks up a localized string similar to Screenpad Brightness Down.
/// </summary> /// </summary>
@@ -1691,6 +1826,15 @@ namespace GHelper.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Vibration Strength.
/// </summary>
internal static string VibrationStrength {
get {
return ResourceManager.GetString("VibrationStrength", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Volume Down. /// Looks up a localized string similar to Volume Down.
/// </summary> /// </summary>
@@ -1726,5 +1870,14 @@ namespace GHelper.Properties {
return ResourceManager.GetString("WindowTop", resourceCulture); return ResourceManager.GetString("WindowTop", resourceCulture);
} }
} }
/// <summary>
/// Looks up a localized string similar to Zoom.
/// </summary>
internal static string Zoom {
get {
return ResourceManager.GetString("Zoom", resourceCulture);
}
}
} }
} }

View File

@@ -144,6 +144,9 @@
<data name="AlertUltimateTitle" xml:space="preserve"> <data name="AlertUltimateTitle" xml:space="preserve">
<value>Reboot now?</value> <value>Reboot now?</value>
</data> </data>
<data name="AllyController" xml:space="preserve">
<value>Ally Controller</value>
</data>
<data name="AnimationSpeed" xml:space="preserve"> <data name="AnimationSpeed" xml:space="preserve">
<value>Animation Speed</value> <value>Animation Speed</value>
</data> </data>
@@ -270,6 +273,15 @@
<data name="BatteryLimitFull" xml:space="preserve"> <data name="BatteryLimitFull" xml:space="preserve">
<value>One time charge to 100%</value> <value>One time charge to 100%</value>
</data> </data>
<data name="Binding" xml:space="preserve">
<value>Binding</value>
</data>
<data name="BindingPrimary" xml:space="preserve">
<value>Primary</value>
</data>
<data name="BindingSecondary" xml:space="preserve">
<value>Secondary</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve"> <data name="BiosAndDriverUpdates" xml:space="preserve">
<value>BIOS and Driver Updates</value> <value>BIOS and Driver Updates</value>
</data> </data>
@@ -297,6 +309,12 @@
<data name="Color" xml:space="preserve"> <data name="Color" xml:space="preserve">
<value>Color</value> <value>Color</value>
</data> </data>
<data name="Contrast" xml:space="preserve">
<value>Contrast</value>
</data>
<data name="Controller" xml:space="preserve">
<value>Controller</value>
</data>
<data name="CPUBoost" xml:space="preserve"> <data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value> <value>CPU Boost</value>
</data> </data>
@@ -309,6 +327,9 @@
<data name="Default" xml:space="preserve"> <data name="Default" xml:space="preserve">
<value>Default</value> <value>Default</value>
</data> </data>
<data name="DisableController" xml:space="preserve">
<value>Disable Controller</value>
</data>
<data name="DisableOverdrive" xml:space="preserve"> <data name="DisableOverdrive" xml:space="preserve">
<value>Disable screen overdrive</value> <value>Disable screen overdrive</value>
</data> </data>
@@ -327,6 +348,9 @@
<data name="EcoMode" xml:space="preserve"> <data name="EcoMode" xml:space="preserve">
<value>Eco</value> <value>Eco</value>
</data> </data>
<data name="EnableGPUOnShutdown" xml:space="preserve">
<value>Enable GPU on shutdown (prevents issue with Eco mode)</value>
</data>
<data name="EnableOptimusText" xml:space="preserve"> <data name="EnableOptimusText" xml:space="preserve">
<value>Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot. <value>Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot.
@@ -410,6 +434,9 @@ Do you still want to continue?</value>
<data name="High" xml:space="preserve"> <data name="High" xml:space="preserve">
<value>High</value> <value>High</value>
</data> </data>
<data name="ImageRotation" xml:space="preserve">
<value>Image Rotation</value>
</data>
<data name="KeyBindings" xml:space="preserve"> <data name="KeyBindings" xml:space="preserve">
<value>Key Bindings</value> <value>Key Bindings</value>
</data> </data>
@@ -443,6 +470,12 @@ Do you still want to continue?</value>
<data name="Low" xml:space="preserve"> <data name="Low" xml:space="preserve">
<value>Low</value> <value>Low</value>
</data> </data>
<data name="LSDeadzones" xml:space="preserve">
<value>Left Stick Deadzones</value>
</data>
<data name="LTDeadzones" xml:space="preserve">
<value>Left Trigger Deadzones</value>
</data>
<data name="MatrixAudio" xml:space="preserve"> <data name="MatrixAudio" xml:space="preserve">
<value>Audio Visualizer</value> <value>Audio Visualizer</value>
</data> </data>
@@ -575,15 +608,27 @@ Do you still want to continue?</value>
<data name="Quit" xml:space="preserve"> <data name="Quit" xml:space="preserve">
<value>Quit</value> <value>Quit</value>
</data> </data>
<data name="Reset" xml:space="preserve">
<value>Reset</value>
</data>
<data name="RestartGPU" xml:space="preserve"> <data name="RestartGPU" xml:space="preserve">
<value>Something is using dGPU and preventing Eco mode. Let G-Helper try to restart dGPU in device manager? (Please proceed at your own risk)</value> <value>Something is using dGPU and preventing Eco mode. Let G-Helper try to restart dGPU in device manager? (Please proceed at your own risk)</value>
</data> </data>
<data name="RPM" xml:space="preserve"> <data name="RPM" xml:space="preserve">
<value>RPM</value> <value>RPM</value>
</data> </data>
<data name="RSDeadzones" xml:space="preserve">
<value>Right Stick Deadzones</value>
</data>
<data name="RTDeadzones" xml:space="preserve">
<value>Right Trigger Deadzones</value>
</data>
<data name="RunOnStartup" xml:space="preserve"> <data name="RunOnStartup" xml:space="preserve">
<value>Run on Startup</value> <value>Run on Startup</value>
</data> </data>
<data name="ScalingQuality" xml:space="preserve">
<value>Scaling Quality</value>
</data>
<data name="ScreenPadDown" xml:space="preserve"> <data name="ScreenPadDown" xml:space="preserve">
<value>Screenpad Brightness Down</value> <value>Screenpad Brightness Down</value>
</data> </data>
@@ -662,6 +707,9 @@ Do you still want to continue?</value>
<data name="VersionLabel" xml:space="preserve"> <data name="VersionLabel" xml:space="preserve">
<value>Version</value> <value>Version</value>
</data> </data>
<data name="VibrationStrength" xml:space="preserve">
<value>Vibration Strength</value>
</data>
<data name="VolumeDown" xml:space="preserve"> <data name="VolumeDown" xml:space="preserve">
<value>Volume Down</value> <value>Volume Down</value>
</data> </data>
@@ -674,4 +722,7 @@ Do you still want to continue?</value>
<data name="WindowTop" xml:space="preserve"> <data name="WindowTop" xml:space="preserve">
<value>Keep app window always on top</value> <value>Keep app window always on top</value>
</data> </data>
<data name="Zoom" xml:space="preserve">
<value>Zoom</value>
</data>
</root> </root>

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@@ -91,6 +91,9 @@ namespace GHelper
buttonQuit.Text = Properties.Strings.Quit; buttonQuit.Text = Properties.Strings.Quit;
buttonUpdates.Text = Properties.Strings.Updates; buttonUpdates.Text = Properties.Strings.Updates;
buttonController.Text = Properties.Strings.Controller;
labelAlly.Text = Properties.Strings.AllyController;
// Accessible Labels // Accessible Labels
panelMatrix.AccessibleName = Properties.Strings.AnimeMatrix; panelMatrix.AccessibleName = Properties.Strings.AnimeMatrix;