Minor tweaks

This commit is contained in:
seerge
2023-03-23 00:38:03 +01:00
parent c90a342ce8
commit b1c778b30d
4 changed files with 23 additions and 38 deletions

View File

@@ -1,7 +1,6 @@
// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
using Starlight.Communication;
using System.Drawing;
using System.Management;
using System.Text;
@@ -193,16 +192,14 @@ namespace Starlight.AnimeMatrix
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
}
public int SetLedPlanar(int x, int y, byte value)
public void SetLedPlanar(int x, int y, byte value)
{
EnsureRowInRange(y);
var start = RowToLinearAddress(y) - XStart(y);
if (x >= XStart(y) && x < XEnd(y))
{
SetLedLinear(start + x, value);
return start + x;
}
return -1;
}
public void Clear(bool present = false)
@@ -270,11 +267,6 @@ namespace Starlight.AnimeMatrix
Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
}
static int GetColor(Bitmap bmp, int x, int y)
{
var pixel = bmp.GetPixel(Math.Max(0, Math.Min(bmp.Width - 1, x)), Math.Max(0, Math.Min(bmp.Height - 1, y)));
return (Math.Min((pixel.R + pixel.G + pixel.B) / 3, 255));
}
public void PresentText(string text, float fontSize = 8F)
@@ -327,6 +319,7 @@ namespace Starlight.AnimeMatrix
graph.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
graph.DrawImage(image, ((int)width - scaleWidth), 0, scaleWidth, scaleHeight);
}
using (Bitmap bmp = new Bitmap(canvas, MaxColumns * 2, MaxRows))
@@ -334,7 +327,10 @@ namespace Starlight.AnimeMatrix
for (int y = 0; y < bmp.Height; y++)
for (int x = 0; x < bmp.Width; x++)
if (x % 2 == y % 2)
SetLedPlanar(x / 2, y, (byte)GetColor(bmp, x, y));
{
var pixel = bmp.GetPixel(x, y);
SetLedPlanar(x / 2, y, (byte)((pixel.R + pixel.G + pixel.B)/3));
}
}
}