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Anime Matrix Editor
This commit is contained in:
@@ -2,7 +2,9 @@
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using NAudio.Wave;
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using Starlight.AnimeMatrix;
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using System.Diagnostics;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Timers;
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namespace GHelper.AnimeMatrix
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@@ -14,30 +16,32 @@ namespace GHelper.AnimeMatrix
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SettingsForm settings;
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System.Timers.Timer matrixTimer = default!;
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AnimeMatrixDevice? mat;
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public AnimeMatrixDevice? device;
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double[]? AudioValues;
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WasapiCapture? AudioDevice;
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public bool IsValid => mat != null;
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public bool IsValid => device != null;
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private long lastPresent;
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private List<double> maxes = new List<double>();
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private MemoryStream ms = new MemoryStream();
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public AniMatrixControl(SettingsForm settingsForm)
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{
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settings = settingsForm;
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try
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{
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mat = new AnimeMatrixDevice();
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Task.Run(mat.WakeUp);
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device = new AnimeMatrixDevice();
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Task.Run(device.WakeUp);
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matrixTimer = new System.Timers.Timer(100);
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matrixTimer.Elapsed += MatrixTimer_Elapsed;
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}
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catch
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{
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mat = null;
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device = null;
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}
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}
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@@ -67,24 +71,26 @@ namespace GHelper.AnimeMatrix
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try
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{
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mat.SetProvider();
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} catch (Exception ex) {
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device.SetProvider();
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}
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catch (Exception ex)
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{
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Logger.WriteLine(ex.Message);
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return;
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}
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if (wakeUp && AppConfig.ContainsModel("401")) mat.WakeUp();
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if (wakeUp && AppConfig.ContainsModel("401")) device.WakeUp();
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if (brightness == 0 || (auto && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online))
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{
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mat.SetDisplayState(false);
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mat.SetDisplayState(false); // some devices are dumb
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device.SetDisplayState(false);
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device.SetDisplayState(false); // some devices are dumb
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Logger.WriteLine("Matrix Off");
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}
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else
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{
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mat.SetDisplayState(true);
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mat.SetBrightness((BrightnessMode)brightness);
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device.SetDisplayState(true);
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device.SetBrightness((BrightnessMode)brightness);
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switch (running)
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{
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@@ -98,7 +104,7 @@ namespace GHelper.AnimeMatrix
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SetMatrixAudio();
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break;
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default:
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mat.SetBuiltInAnimation(true, animation);
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device.SetBuiltInAnimation(true, animation);
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Logger.WriteLine("Matrix builtin " + animation.AsByte);
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break;
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@@ -127,10 +133,10 @@ namespace GHelper.AnimeMatrix
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switch (AppConfig.Get("matrix_running"))
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{
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case 2:
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mat.PresentNextFrame();
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device.PresentNextFrame();
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break;
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case 3:
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mat.PresentClock();
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device.PresentClock();
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break;
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}
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@@ -139,7 +145,7 @@ namespace GHelper.AnimeMatrix
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public void SetMatrixClock()
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{
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mat.SetBuiltInAnimation(false);
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device.SetBuiltInAnimation(false);
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StartMatrixTimer(1000);
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Logger.WriteLine("Matrix Clock");
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}
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@@ -169,7 +175,7 @@ namespace GHelper.AnimeMatrix
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{
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if (!IsValid) return;
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mat.SetBuiltInAnimation(false);
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device.SetBuiltInAnimation(false);
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StopMatrixTimer();
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StopMatrixAudio();
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@@ -238,8 +244,8 @@ namespace GHelper.AnimeMatrix
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for (int x = 0; x < 2 - (y % 2); x++)
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{
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//color = (byte)(Math.Min(1,(h - y - 2)*2) * 255);
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mat.SetLedPlanar(x + dx, dy + y, (byte)(h * 255 / 30));
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mat.SetLedPlanar(x + dx, dy - y, 255);
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device.SetLedPlanar(x + dx, dy + y, (byte)(h * 255 / 30));
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device.SetLedPlanar(x + dx, dy - y, 255);
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}
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}
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@@ -249,7 +255,7 @@ namespace GHelper.AnimeMatrix
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if (Math.Abs(DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastPresent) < 70) return;
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lastPresent = DateTimeOffset.Now.ToUnixTimeMilliseconds();
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mat.Clear();
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device.Clear();
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int size = 20;
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double[] bars = new double[size];
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@@ -267,7 +273,7 @@ namespace GHelper.AnimeMatrix
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for (int i = 0; i < size; i++) DrawBar(20 - i, bars[i] * 20 / maxAverage);
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mat.Present();
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device.Present();
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}
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@@ -302,22 +308,27 @@ namespace GHelper.AnimeMatrix
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}
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public void SetMatrixPicture(string fileName)
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public void SetMatrixPicture(string fileName, bool visualise = true)
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{
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if (!IsValid) return;
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StopMatrixTimer();
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Image image;
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try
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{
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using (var fs = new FileStream(fileName, FileMode.Open))
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{
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var ms = new MemoryStream();
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ms.SetLength(0);
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fs.CopyTo(ms);
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ms.Position = 0;
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image = Image.FromStream(ms);
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using (Image image = Image.FromStream(ms))
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{
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ProcessPicture(image);
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Logger.WriteLine("Matrix " + fileName);
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if (visualise) settings.VisualiseMatrix(image);
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}
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}
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}
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catch
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@@ -326,30 +337,47 @@ namespace GHelper.AnimeMatrix
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return;
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}
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mat.SetBuiltInAnimation(false);
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mat.ClearFrames();
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}
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protected void ProcessPicture(Image image)
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{
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device.SetBuiltInAnimation(false);
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device.ClearFrames();
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int matrixX = AppConfig.Get("matrix_x", 0);
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int matrixY = AppConfig.Get("matrix_y", 0);
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int matrixZoom = AppConfig.Get("matrix_zoom", 100);
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InterpolationMode matrixQuality = (InterpolationMode)AppConfig.Get("matrix_quality", 0);
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FrameDimension dimension = new FrameDimension(image.FrameDimensionsList[0]);
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int frameCount = image.GetFrameCount(dimension);
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if (frameCount > 1)
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{
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var delayPropertyBytes = image.GetPropertyItem(0x5100).Value;
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var frameDelay = BitConverter.ToInt32(delayPropertyBytes) * 10;
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for (int i = 0; i < frameCount; i++)
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{
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image.SelectActiveFrame(dimension, i);
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mat.GenerateFrame(image);
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mat.AddFrame();
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device.GenerateFrame(image, matrixZoom, matrixX, matrixY, matrixQuality);
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device.AddFrame();
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}
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StartMatrixTimer();
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Logger.WriteLine("Matrix GIF " + fileName);
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Logger.WriteLine("GIF Delay:" + frameDelay);
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StartMatrixTimer(Math.Max(50, frameDelay));
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//image.SelectActiveFrame(dimension, 0);
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}
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else
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{
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mat.GenerateFrame(image);
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mat.Present();
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Logger.WriteLine("Matrix " + fileName);
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device.GenerateFrame(image, matrixZoom, matrixX, matrixY, matrixQuality);
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device.Present();
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}
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}
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@@ -1,11 +1,14 @@
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// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
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using GHelper;
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using GHelper.AnimeMatrix.Communication;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.Drawing.Text;
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using System.Globalization;
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using System.Management;
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using System.Text;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement.Window;
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namespace Starlight.AnimeMatrix
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{
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@@ -103,12 +106,10 @@ namespace Starlight.AnimeMatrix
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string model = GetModel();
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if (model.Contains("401"))
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{
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_model = AnimeType.GA401;
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MaxColumns = 33;
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dx = 1;
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MaxRows = 55;
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LedCount = 1245;
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@@ -392,8 +393,9 @@ namespace Starlight.AnimeMatrix
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{
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g.CompositingQuality = CompositingQuality.HighQuality;
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.TextRenderingHint = TextRenderingHint.SingleBitPerPixel;
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using (Font font = new Font("Consolas", 21F, FontStyle.Regular, GraphicsUnit.Pixel))
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using (Font font = new Font("Consolas", 22F, FontStyle.Regular, GraphicsUnit.Pixel))
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{
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SizeF textSize = g.MeasureString(text1, font);
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g.DrawString(text1, font, Brushes.White, (MaxColumns * 3 - textSize.Width) + 3, -4);
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@@ -408,39 +410,16 @@ namespace Starlight.AnimeMatrix
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}
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GenerateFrame(bmp, InterpolationMode.Bicubic);
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GenerateFrame(bmp);
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Present();
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}
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}
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public void GenerateFrame(Image image, InterpolationMode interpolation = InterpolationMode.High)
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public void GenerateFrame(Image image, float zoom = 1, int panX = 0, int panY = 0, InterpolationMode quality = InterpolationMode.Default)
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{
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int width = MaxColumns / 2 * 6;
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int height = MaxRows;
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int targetWidth = MaxColumns * 2;
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float scale;
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using (Bitmap bmp = new Bitmap(targetWidth, height))
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using (Bitmap bmp = GeneratePicture(image, zoom, panX, panY, quality))
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{
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scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
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using (var graph = Graphics.FromImage(bmp))
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{
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var scaleWidth = (float)(image.Width * scale);
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var scaleHeight = (float)(image.Height * scale);
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graph.InterpolationMode = interpolation;
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graph.CompositingQuality = CompositingQuality.HighQuality;
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graph.SmoothingMode = SmoothingMode.AntiAlias;
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graph.DrawImage(image, (float)Math.Round(targetWidth - scaleWidth * targetWidth / width), 0, (float)Math.Round(scaleWidth * targetWidth / width), scaleHeight);
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}
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for (int y = 0; y < bmp.Height; y++)
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{
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for (int x = 0; x < bmp.Width; x++)
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@@ -456,9 +435,40 @@ namespace Starlight.AnimeMatrix
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}
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public Bitmap GeneratePicture(Image image, float zoom = 100, int panX = 0, int panY = 0, InterpolationMode quality = InterpolationMode.Default)
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{
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int width = MaxColumns * 3;
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int height = MaxRows;
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int targetWidth = MaxColumns * 2;
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float scale;
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Bitmap bmp = new Bitmap(targetWidth, height);
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{
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scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height) * zoom / 100;
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using (var graph = Graphics.FromImage(bmp))
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{
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var scaleWidth = (float)(image.Width * scale);
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var scaleHeight = (float)(image.Height * scale);
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graph.InterpolationMode = quality;
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graph.CompositingQuality = CompositingQuality.HighQuality;
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graph.SmoothingMode = SmoothingMode.AntiAlias;
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graph.DrawImage(image, (float)Math.Round(targetWidth - (scaleWidth + panX) * targetWidth / width), -panY, (float)Math.Round(scaleWidth * targetWidth / width), scaleHeight);
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return bmp;
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}
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}
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}
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public void SetLedDiagonal(int x, int y, byte color, int delta = 10)
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{
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//x+=delta;
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//x += delta;
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y -= delta;
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int dx = (x - y) / 2;
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@@ -471,25 +481,8 @@ namespace Starlight.AnimeMatrix
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Clear();
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InstalledFontCollection installedFontCollection = new InstalledFontCollection();
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string familyName;
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string familyList = "";
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FontFamily[] fontFamilies;
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// Get the array of FontFamily objects.
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fontFamilies = installedFontCollection.Families;
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int count = fontFamilies.Length;
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for (int j = 0; j < count; ++j)
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{
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familyName = fontFamilies[j].Name;
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familyList = familyList + familyName;
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familyList = familyList + ", ";
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}
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int maxX = (int)Math.Sqrt(MaxRows * MaxRows + MaxColumns * MaxColumns);
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int textHeight;
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using (Bitmap bmp = new Bitmap(maxX, MaxRows))
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{
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@@ -497,11 +490,13 @@ namespace Starlight.AnimeMatrix
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{
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g.CompositingQuality = CompositingQuality.HighQuality;
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.TextRenderingHint = TextRenderingHint.SingleBitPerPixel;
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using (Font font = new Font("Consolas", 13F, FontStyle.Regular, GraphicsUnit.Pixel))
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using (Font font = new Font("Consolas", 11, FontStyle.Regular, GraphicsUnit.Pixel))
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{
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SizeF textSize = g.MeasureString(text, font);
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g.DrawString(text, font, Brushes.White, 4, 1);
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textHeight = (int)textSize.Height;
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g.DrawString(text, font, Brushes.White, 4, 0);
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}
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}
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@@ -511,7 +506,7 @@ namespace Starlight.AnimeMatrix
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{
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var pixel = bmp.GetPixel(x, y);
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var color = (pixel.R + pixel.G + pixel.B) / 3;
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SetLedDiagonal(x, y, (byte)color);
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SetLedDiagonal(x, y, (byte)color, textHeight - 8);
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}
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}
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}
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