Anime Matrix Editor

This commit is contained in:
Serge
2023-09-05 21:38:58 +02:00
parent fce9cddd02
commit b93499c20d
18 changed files with 784 additions and 108 deletions

View File

@@ -1,11 +1,14 @@
// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
using GHelper;
using GHelper.AnimeMatrix.Communication;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Drawing.Text;
using System.Globalization;
using System.Management;
using System.Text;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Window;
namespace Starlight.AnimeMatrix
{
@@ -103,12 +106,10 @@ namespace Starlight.AnimeMatrix
string model = GetModel();
if (model.Contains("401"))
{
_model = AnimeType.GA401;
MaxColumns = 33;
dx = 1;
MaxRows = 55;
LedCount = 1245;
@@ -392,8 +393,9 @@ namespace Starlight.AnimeMatrix
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.TextRenderingHint = TextRenderingHint.SingleBitPerPixel;
using (Font font = new Font("Consolas", 21F, FontStyle.Regular, GraphicsUnit.Pixel))
using (Font font = new Font("Consolas", 22F, FontStyle.Regular, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text1, font);
g.DrawString(text1, font, Brushes.White, (MaxColumns * 3 - textSize.Width) + 3, -4);
@@ -408,39 +410,16 @@ namespace Starlight.AnimeMatrix
}
GenerateFrame(bmp, InterpolationMode.Bicubic);
GenerateFrame(bmp);
Present();
}
}
public void GenerateFrame(Image image, InterpolationMode interpolation = InterpolationMode.High)
public void GenerateFrame(Image image, float zoom = 1, int panX = 0, int panY = 0, InterpolationMode quality = InterpolationMode.Default)
{
int width = MaxColumns / 2 * 6;
int height = MaxRows;
int targetWidth = MaxColumns * 2;
float scale;
using (Bitmap bmp = new Bitmap(targetWidth, height))
using (Bitmap bmp = GeneratePicture(image, zoom, panX, panY, quality))
{
scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
using (var graph = Graphics.FromImage(bmp))
{
var scaleWidth = (float)(image.Width * scale);
var scaleHeight = (float)(image.Height * scale);
graph.InterpolationMode = interpolation;
graph.CompositingQuality = CompositingQuality.HighQuality;
graph.SmoothingMode = SmoothingMode.AntiAlias;
graph.DrawImage(image, (float)Math.Round(targetWidth - scaleWidth * targetWidth / width), 0, (float)Math.Round(scaleWidth * targetWidth / width), scaleHeight);
}
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
@@ -456,9 +435,40 @@ namespace Starlight.AnimeMatrix
}
public Bitmap GeneratePicture(Image image, float zoom = 100, int panX = 0, int panY = 0, InterpolationMode quality = InterpolationMode.Default)
{
int width = MaxColumns * 3;
int height = MaxRows;
int targetWidth = MaxColumns * 2;
float scale;
Bitmap bmp = new Bitmap(targetWidth, height);
{
scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height) * zoom / 100;
using (var graph = Graphics.FromImage(bmp))
{
var scaleWidth = (float)(image.Width * scale);
var scaleHeight = (float)(image.Height * scale);
graph.InterpolationMode = quality;
graph.CompositingQuality = CompositingQuality.HighQuality;
graph.SmoothingMode = SmoothingMode.AntiAlias;
graph.DrawImage(image, (float)Math.Round(targetWidth - (scaleWidth + panX) * targetWidth / width), -panY, (float)Math.Round(scaleWidth * targetWidth / width), scaleHeight);
return bmp;
}
}
}
public void SetLedDiagonal(int x, int y, byte color, int delta = 10)
{
//x+=delta;
//x += delta;
y -= delta;
int dx = (x - y) / 2;
@@ -471,25 +481,8 @@ namespace Starlight.AnimeMatrix
Clear();
InstalledFontCollection installedFontCollection = new InstalledFontCollection();
string familyName;
string familyList = "";
FontFamily[] fontFamilies;
// Get the array of FontFamily objects.
fontFamilies = installedFontCollection.Families;
int count = fontFamilies.Length;
for (int j = 0; j < count; ++j)
{
familyName = fontFamilies[j].Name;
familyList = familyList + familyName;
familyList = familyList + ", ";
}
int maxX = (int)Math.Sqrt(MaxRows * MaxRows + MaxColumns * MaxColumns);
int textHeight;
using (Bitmap bmp = new Bitmap(maxX, MaxRows))
{
@@ -497,11 +490,13 @@ namespace Starlight.AnimeMatrix
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.TextRenderingHint = TextRenderingHint.SingleBitPerPixel;
using (Font font = new Font("Consolas", 13F, FontStyle.Regular, GraphicsUnit.Pixel))
using (Font font = new Font("Consolas", 11, FontStyle.Regular, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text, font);
g.DrawString(text, font, Brushes.White, 4, 1);
textHeight = (int)textSize.Height;
g.DrawString(text, font, Brushes.White, 4, 0);
}
}
@@ -511,7 +506,7 @@ namespace Starlight.AnimeMatrix
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;
SetLedDiagonal(x, y, (byte)color);
SetLedDiagonal(x, y, (byte)color, textHeight - 8);
}
}
}