mirror of
https://github.com/jkocon/g-helper.git
synced 2026-02-23 13:00:52 +01:00
Battery Percentage Pattern for Slash Lighting (#2685)
* quicksave / testing * implemented battery charge pattern * changed defaults * immediately refresh pattern * cleaned up comments
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@@ -14,6 +14,7 @@ namespace GHelper.AnimeMatrix
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SettingsForm settings;
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System.Timers.Timer matrixTimer = default!;
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System.Timers.Timer slashTimer = default!;
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public AnimeMatrixDevice? deviceMatrix;
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public SlashDevice? deviceSlash;
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@@ -45,6 +46,7 @@ namespace GHelper.AnimeMatrix
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matrixTimer = new System.Timers.Timer(100);
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matrixTimer.Elapsed += MatrixTimer_Elapsed;
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}
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catch (Exception ex)
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{
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@@ -101,7 +103,7 @@ namespace GHelper.AnimeMatrix
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deviceSlash.SetEnabled(true);
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deviceSlash.Init();
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switch ((SlashMode)running)
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{
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case SlashMode.Static:
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@@ -114,12 +116,18 @@ namespace GHelper.AnimeMatrix
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deviceSlash.SetStatic(brightness);
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}
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break;
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case SlashMode.BatteryLevel:
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// call tick to immediately update the pattern
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SlashTimer_start();
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SlashTimer_tick();
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break;
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default:
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deviceSlash.SetMode((SlashMode)running);
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deviceSlash.SetOptions(true, brightness, inteval);
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deviceSlash.Save();
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break;
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}
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// kill the timer if we are not displaying battery pattern
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deviceSlash.SetSleepActive(true);
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}
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@@ -237,7 +245,6 @@ namespace GHelper.AnimeMatrix
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matrixTimer.Stop();
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}
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private void MatrixTimer_Elapsed(object? sender, ElapsedEventArgs e)
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{
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@@ -255,13 +262,58 @@ namespace GHelper.AnimeMatrix
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}
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public void SetMatrixClock()
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{
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deviceMatrix.SetBuiltInAnimation(false);
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StartMatrixTimer(1000);
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Logger.WriteLine("Matrix Clock");
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}
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private void SlashTimer_start(int interval = 60000)
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{
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// 100% to 0% in 1hr = 1% every 36 seconds
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// 1 bracket every 14.2857 * 36s = 514s ~ 8m 30s
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// only ~5 actually distinguishable levels, so refresh every <= 514/5 ~ 100s
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// default is 60s
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// create the timer if first call
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// this way, the timer only spawns if user tries to use battery pattern
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if(slashTimer == default(System.Timers.Timer))
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{
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slashTimer = new System.Timers.Timer(interval);
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slashTimer.Elapsed += SlashTimer_elapsed;
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slashTimer.AutoReset = true;
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}
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// only write if interval changed
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if(slashTimer.Interval != interval)
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{
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slashTimer.Interval = interval;
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}
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slashTimer.Start();
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}
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private void SlashTimer_elapsed(object? sender, ElapsedEventArgs e)
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{
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SlashTimer_tick();
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}
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private void SlashTimer_tick()
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{
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if (deviceSlash is null) return;
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//kill timer if called but not in battery pattern mode
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if((SlashMode)AppConfig.Get("matrix_running", 0) != SlashMode.BatteryLevel)
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{
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slashTimer.Stop();
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slashTimer.Dispose();
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return;
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}
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deviceSlash.SetBatteryPattern(AppConfig.Get("matrix_brightness", 0));
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}
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public void Dispose()
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{
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@@ -397,7 +449,6 @@ namespace GHelper.AnimeMatrix
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deviceMatrix.Present();
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}
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public void OpenMatrixPicture()
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{
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string fileName = null;
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