mirror of
https://github.com/jkocon/g-helper.git
synced 2026-02-23 13:00:52 +01:00
Battery Percentage Pattern for Slash Lighting (#2685)
* quicksave / testing * implemented battery charge pattern * changed defaults * immediately refresh pattern * cleaned up comments
This commit is contained in:
@@ -14,6 +14,7 @@ namespace GHelper.AnimeMatrix
|
||||
SettingsForm settings;
|
||||
|
||||
System.Timers.Timer matrixTimer = default!;
|
||||
System.Timers.Timer slashTimer = default!;
|
||||
|
||||
public AnimeMatrixDevice? deviceMatrix;
|
||||
public SlashDevice? deviceSlash;
|
||||
@@ -45,6 +46,7 @@ namespace GHelper.AnimeMatrix
|
||||
|
||||
matrixTimer = new System.Timers.Timer(100);
|
||||
matrixTimer.Elapsed += MatrixTimer_Elapsed;
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -101,7 +103,7 @@ namespace GHelper.AnimeMatrix
|
||||
|
||||
deviceSlash.SetEnabled(true);
|
||||
deviceSlash.Init();
|
||||
|
||||
|
||||
switch ((SlashMode)running)
|
||||
{
|
||||
case SlashMode.Static:
|
||||
@@ -114,12 +116,18 @@ namespace GHelper.AnimeMatrix
|
||||
deviceSlash.SetStatic(brightness);
|
||||
}
|
||||
break;
|
||||
case SlashMode.BatteryLevel:
|
||||
// call tick to immediately update the pattern
|
||||
SlashTimer_start();
|
||||
SlashTimer_tick();
|
||||
break;
|
||||
default:
|
||||
deviceSlash.SetMode((SlashMode)running);
|
||||
deviceSlash.SetOptions(true, brightness, inteval);
|
||||
deviceSlash.Save();
|
||||
break;
|
||||
}
|
||||
// kill the timer if we are not displaying battery pattern
|
||||
|
||||
deviceSlash.SetSleepActive(true);
|
||||
}
|
||||
@@ -237,7 +245,6 @@ namespace GHelper.AnimeMatrix
|
||||
matrixTimer.Stop();
|
||||
}
|
||||
|
||||
|
||||
private void MatrixTimer_Elapsed(object? sender, ElapsedEventArgs e)
|
||||
{
|
||||
|
||||
@@ -255,13 +262,58 @@ namespace GHelper.AnimeMatrix
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void SetMatrixClock()
|
||||
{
|
||||
deviceMatrix.SetBuiltInAnimation(false);
|
||||
StartMatrixTimer(1000);
|
||||
Logger.WriteLine("Matrix Clock");
|
||||
}
|
||||
|
||||
|
||||
private void SlashTimer_start(int interval = 60000)
|
||||
{
|
||||
// 100% to 0% in 1hr = 1% every 36 seconds
|
||||
// 1 bracket every 14.2857 * 36s = 514s ~ 8m 30s
|
||||
// only ~5 actually distinguishable levels, so refresh every <= 514/5 ~ 100s
|
||||
// default is 60s
|
||||
|
||||
// create the timer if first call
|
||||
// this way, the timer only spawns if user tries to use battery pattern
|
||||
if(slashTimer == default(System.Timers.Timer))
|
||||
{
|
||||
slashTimer = new System.Timers.Timer(interval);
|
||||
slashTimer.Elapsed += SlashTimer_elapsed;
|
||||
slashTimer.AutoReset = true;
|
||||
}
|
||||
// only write if interval changed
|
||||
if(slashTimer.Interval != interval)
|
||||
{
|
||||
slashTimer.Interval = interval;
|
||||
}
|
||||
|
||||
slashTimer.Start();
|
||||
}
|
||||
|
||||
private void SlashTimer_elapsed(object? sender, ElapsedEventArgs e)
|
||||
{
|
||||
SlashTimer_tick();
|
||||
}
|
||||
|
||||
private void SlashTimer_tick()
|
||||
{
|
||||
if (deviceSlash is null) return;
|
||||
|
||||
//kill timer if called but not in battery pattern mode
|
||||
if((SlashMode)AppConfig.Get("matrix_running", 0) != SlashMode.BatteryLevel)
|
||||
{
|
||||
slashTimer.Stop();
|
||||
slashTimer.Dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
deviceSlash.SetBatteryPattern(AppConfig.Get("matrix_brightness", 0));
|
||||
}
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
@@ -397,7 +449,6 @@ namespace GHelper.AnimeMatrix
|
||||
deviceMatrix.Present();
|
||||
}
|
||||
|
||||
|
||||
public void OpenMatrixPicture()
|
||||
{
|
||||
string fileName = null;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using GHelper.AnimeMatrix.Communication;
|
||||
using System.Management;
|
||||
using System.Text;
|
||||
using System.Timers;
|
||||
|
||||
namespace GHelper.AnimeMatrix
|
||||
{
|
||||
@@ -20,7 +22,8 @@ namespace GHelper.AnimeMatrix
|
||||
GameOver,
|
||||
Start,
|
||||
Buzzer,
|
||||
Static
|
||||
Static,
|
||||
BatteryLevel,
|
||||
}
|
||||
|
||||
internal class SlashPacket : Packet
|
||||
@@ -54,7 +57,9 @@ namespace GHelper.AnimeMatrix
|
||||
{ SlashMode.GameOver, "Game Over"},
|
||||
{ SlashMode.Start, "Start"},
|
||||
{ SlashMode.Buzzer, "Buzzer"},
|
||||
|
||||
{ SlashMode.Static, "Static"},
|
||||
{ SlashMode.BatteryLevel, "Battery Level"}
|
||||
};
|
||||
|
||||
private static Dictionary<SlashMode, byte> modeCodes = new Dictionary<SlashMode, byte>
|
||||
@@ -127,7 +132,50 @@ namespace GHelper.AnimeMatrix
|
||||
public void SetStatic(int brightness = 0)
|
||||
{
|
||||
SetCustom(Enumerable.Repeat((byte)(brightness * 85.333), 7).ToArray());
|
||||
}
|
||||
|
||||
public static double GetBatteryChargePercentage()
|
||||
{
|
||||
double batteryCharge = 0;
|
||||
try
|
||||
{
|
||||
ManagementObjectSearcher searcher = new ManagementObjectSearcher("SELECT * FROM Win32_Battery");
|
||||
foreach (ManagementObject battery in searcher.Get())
|
||||
{
|
||||
batteryCharge = Convert.ToDouble(battery["EstimatedChargeRemaining"]);
|
||||
break; // Assuming only one battery
|
||||
}
|
||||
}
|
||||
catch (ManagementException e)
|
||||
{
|
||||
Console.WriteLine("An error occurred while querying for WMI data: " + e.Message);
|
||||
}
|
||||
return batteryCharge;
|
||||
}
|
||||
|
||||
private byte[] GetBatteryPattern(int brightness, double percentage)
|
||||
{
|
||||
// because 7 segments, within each led segment represents a percentage bracket of (100/7 = 14.2857%)
|
||||
// set brightness to reflect battery's percentage within that range
|
||||
|
||||
int bracket = (int)Math.Floor(percentage / 14.2857);
|
||||
if(bracket >= 7) return Enumerable.Repeat((byte)(brightness * 85.333), 7).ToArray();
|
||||
|
||||
byte[] batteryPattern = Enumerable.Repeat((byte)(0x00), 7).ToArray();
|
||||
for (int i = 6; i > 6-bracket; i--)
|
||||
{
|
||||
batteryPattern[i] = (byte)(brightness * 85.333);
|
||||
}
|
||||
|
||||
//set the "selected" bracket to the percentage of that bracket filled from 0 to 255 as a hex
|
||||
batteryPattern[6-bracket] = (byte)(((percentage % 14.2857) * brightness * 85.333) / 14.2857);
|
||||
|
||||
return batteryPattern;
|
||||
}
|
||||
|
||||
public void SetBatteryPattern(int brightness)
|
||||
{
|
||||
SetCustom(GetBatteryPattern(brightness, 100*(GetBatteryChargePercentage()/AppConfig.Get("charge_limit",100))));
|
||||
}
|
||||
|
||||
public void SetCustom(byte[] data)
|
||||
|
||||
Reference in New Issue
Block a user