UI Tweaks

This commit is contained in:
Serge
2023-06-11 23:32:13 +02:00
parent d2e0e6f51e
commit c575b17aba
20 changed files with 661 additions and 418 deletions

60
app/Fans.Designer.cs generated
View File

@@ -31,14 +31,14 @@ namespace GHelper
/// </summary> /// </summary>
private void InitializeComponent() private void InitializeComponent()
{ {
ChartArea chartArea5 = new ChartArea(); ChartArea chartArea1 = new ChartArea();
Title title5 = new Title(); Title title1 = new Title();
ChartArea chartArea6 = new ChartArea(); ChartArea chartArea2 = new ChartArea();
Title title6 = new Title(); Title title2 = new Title();
ChartArea chartArea7 = new ChartArea(); ChartArea chartArea3 = new ChartArea();
Title title7 = new Title(); Title title3 = new Title();
ChartArea chartArea8 = new ChartArea(); ChartArea chartArea4 = new ChartArea();
Title title8 = new Title(); Title title4 = new Title();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Fans)); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Fans));
panelFans = new Panel(); panelFans = new Panel();
labelTip = new Label(); labelTip = new Label();
@@ -188,8 +188,8 @@ namespace GHelper
// //
// chartGPU // chartGPU
// //
chartArea5.Name = "ChartArea1"; chartArea1.Name = "ChartArea1";
chartGPU.ChartAreas.Add(chartArea5); chartGPU.ChartAreas.Add(chartArea1);
chartGPU.Dock = DockStyle.Fill; chartGPU.Dock = DockStyle.Fill;
chartGPU.Location = new Point(12, 289); chartGPU.Location = new Point(12, 289);
chartGPU.Margin = new Padding(2, 10, 2, 10); chartGPU.Margin = new Padding(2, 10, 2, 10);
@@ -197,13 +197,13 @@ namespace GHelper
chartGPU.Size = new Size(781, 259); chartGPU.Size = new Size(781, 259);
chartGPU.TabIndex = 17; chartGPU.TabIndex = 17;
chartGPU.Text = "chartGPU"; chartGPU.Text = "chartGPU";
title5.Name = "Title1"; title1.Name = "Title1";
chartGPU.Titles.Add(title5); chartGPU.Titles.Add(title1);
// //
// chartCPU // chartCPU
// //
chartArea6.Name = "ChartArea1"; chartArea2.Name = "ChartArea1";
chartCPU.ChartAreas.Add(chartArea6); chartCPU.ChartAreas.Add(chartArea2);
chartCPU.Dock = DockStyle.Fill; chartCPU.Dock = DockStyle.Fill;
chartCPU.Location = new Point(12, 10); chartCPU.Location = new Point(12, 10);
chartCPU.Margin = new Padding(2, 10, 2, 10); chartCPU.Margin = new Padding(2, 10, 2, 10);
@@ -211,13 +211,13 @@ namespace GHelper
chartCPU.Size = new Size(781, 259); chartCPU.Size = new Size(781, 259);
chartCPU.TabIndex = 14; chartCPU.TabIndex = 14;
chartCPU.Text = "chartCPU"; chartCPU.Text = "chartCPU";
title6.Name = "Title1"; title2.Name = "Title1";
chartCPU.Titles.Add(title6); chartCPU.Titles.Add(title2);
// //
// chartXGM // chartXGM
// //
chartArea7.Name = "ChartAreaXGM"; chartArea3.Name = "ChartAreaXGM";
chartXGM.ChartAreas.Add(chartArea7); chartXGM.ChartAreas.Add(chartArea3);
chartXGM.Dock = DockStyle.Fill; chartXGM.Dock = DockStyle.Fill;
chartXGM.Location = new Point(12, 847); chartXGM.Location = new Point(12, 847);
chartXGM.Margin = new Padding(2, 10, 2, 10); chartXGM.Margin = new Padding(2, 10, 2, 10);
@@ -225,14 +225,14 @@ namespace GHelper
chartXGM.Size = new Size(781, 261); chartXGM.Size = new Size(781, 261);
chartXGM.TabIndex = 14; chartXGM.TabIndex = 14;
chartXGM.Text = "chartXGM"; chartXGM.Text = "chartXGM";
title7.Name = "Title4"; title3.Name = "Title4";
chartXGM.Titles.Add(title7); chartXGM.Titles.Add(title3);
chartXGM.Visible = false; chartXGM.Visible = false;
// //
// chartMid // chartMid
// //
chartArea8.Name = "ChartArea3"; chartArea4.Name = "ChartArea3";
chartMid.ChartAreas.Add(chartArea8); chartMid.ChartAreas.Add(chartArea4);
chartMid.Dock = DockStyle.Fill; chartMid.Dock = DockStyle.Fill;
chartMid.Location = new Point(12, 568); chartMid.Location = new Point(12, 568);
chartMid.Margin = new Padding(2, 10, 2, 10); chartMid.Margin = new Padding(2, 10, 2, 10);
@@ -240,8 +240,8 @@ namespace GHelper
chartMid.Size = new Size(781, 259); chartMid.Size = new Size(781, 259);
chartMid.TabIndex = 14; chartMid.TabIndex = 14;
chartMid.Text = "chartMid"; chartMid.Text = "chartMid";
title8.Name = "Title3"; title4.Name = "Title3";
chartMid.Titles.Add(title8); chartMid.Titles.Add(title4);
chartMid.Visible = false; chartMid.Visible = false;
// //
// panelTitleFans // panelTitleFans
@@ -267,7 +267,7 @@ namespace GHelper
buttonRename.BorderRadius = 2; buttonRename.BorderRadius = 2;
buttonRename.FlatStyle = FlatStyle.Flat; buttonRename.FlatStyle = FlatStyle.Flat;
buttonRename.Image = (Image)resources.GetObject("buttonRename.Image"); buttonRename.Image = (Image)resources.GetObject("buttonRename.Image");
buttonRename.Location = new Point(369, 12); buttonRename.Location = new Point(374, 12);
buttonRename.Margin = new Padding(4, 2, 4, 2); buttonRename.Margin = new Padding(4, 2, 4, 2);
buttonRename.Name = "buttonRename"; buttonRename.Name = "buttonRename";
buttonRename.Secondary = true; buttonRename.Secondary = true;
@@ -284,7 +284,7 @@ namespace GHelper
buttonRemove.BorderRadius = 2; buttonRemove.BorderRadius = 2;
buttonRemove.FlatStyle = FlatStyle.Flat; buttonRemove.FlatStyle = FlatStyle.Flat;
buttonRemove.Image = (Image)resources.GetObject("buttonRemove.Image"); buttonRemove.Image = (Image)resources.GetObject("buttonRemove.Image");
buttonRemove.Location = new Point(314, 12); buttonRemove.Location = new Point(319, 12);
buttonRemove.Margin = new Padding(4, 2, 4, 2); buttonRemove.Margin = new Padding(4, 2, 4, 2);
buttonRemove.Name = "buttonRemove"; buttonRemove.Name = "buttonRemove";
buttonRemove.Secondary = true; buttonRemove.Secondary = true;
@@ -301,7 +301,7 @@ namespace GHelper
buttonAdd.BorderRadius = 2; buttonAdd.BorderRadius = 2;
buttonAdd.FlatStyle = FlatStyle.Flat; buttonAdd.FlatStyle = FlatStyle.Flat;
buttonAdd.Image = (Image)resources.GetObject("buttonAdd.Image"); buttonAdd.Image = (Image)resources.GetObject("buttonAdd.Image");
buttonAdd.Location = new Point(737, 12); buttonAdd.Location = new Point(742, 12);
buttonAdd.Margin = new Padding(4, 2, 4, 2); buttonAdd.Margin = new Padding(4, 2, 4, 2);
buttonAdd.Name = "buttonAdd"; buttonAdd.Name = "buttonAdd";
buttonAdd.Secondary = true; buttonAdd.Secondary = true;
@@ -316,7 +316,7 @@ namespace GHelper
comboModes.ButtonColor = Color.FromArgb(255, 255, 255); comboModes.ButtonColor = Color.FromArgb(255, 255, 255);
comboModes.FlatStyle = FlatStyle.Flat; comboModes.FlatStyle = FlatStyle.Flat;
comboModes.FormattingEnabled = true; comboModes.FormattingEnabled = true;
comboModes.Location = new Point(429, 16); comboModes.Location = new Point(434, 16);
comboModes.Name = "comboModes"; comboModes.Name = "comboModes";
comboModes.Size = new Size(302, 40); comboModes.Size = new Size(302, 40);
comboModes.TabIndex = 42; comboModes.TabIndex = 42;
@@ -399,7 +399,7 @@ namespace GHelper
// //
// labelBoost // labelBoost
// //
labelBoost.Location = new Point(10, 12); labelBoost.Location = new Point(10, 10);
labelBoost.Name = "labelBoost"; labelBoost.Name = "labelBoost";
labelBoost.Size = new Size(201, 40); labelBoost.Size = new Size(201, 40);
labelBoost.TabIndex = 43; labelBoost.TabIndex = 43;
@@ -414,7 +414,7 @@ namespace GHelper
comboBoost.DropDownStyle = ComboBoxStyle.DropDownList; comboBoost.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoost.FormattingEnabled = true; comboBoost.FormattingEnabled = true;
comboBoost.Items.AddRange(new object[] { "Disabled", "Enabled", "Aggressive", "Efficient Enabled", "Efficient Aggressive" }); comboBoost.Items.AddRange(new object[] { "Disabled", "Enabled", "Aggressive", "Efficient Enabled", "Efficient Aggressive" });
comboBoost.Location = new Point(226, 12); comboBoost.Location = new Point(226, 10);
comboBoost.Name = "comboBoost"; comboBoost.Name = "comboBoost";
comboBoost.Size = new Size(287, 40); comboBoost.Size = new Size(287, 40);
comboBoost.TabIndex = 42; comboBoost.TabIndex = 42;

View File

@@ -121,7 +121,7 @@
<data name="buttonRename.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <data name="buttonRename.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value> <value>
iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
DgAACw4BQL7hQQAAAR9JREFUWEftlEuKwkAURTPQHruB3oMINk5chNtRHAnuwFX0R3vQq2lw6kRxCXqP DAAACwwBP0AiyAAAAR9JREFUWEftlEuKwkAURTPQHruB3oMINk5chNtRHAnuwFX0R3vQq2lw6kRxCXqP
5EE6dPKqNOWoDhw0lUrdS6VIkckkpCeXcl/Kf8aeQl++y0vNhUwO4R+SwJN8k9Py+lcmpR4+kjCRwQWY 5EE6dPKqNOWoDhw0lUrdS6VIkckkpCeXcl/Kf8aeQl++y0vNhUwO4R+SwJN8k9Py+lcmpR4+kjCRwQWY
GCNbzbsl/LMcq4bzyzXjcwY8qot7VsO/yrGmcJvrYouHUg0/y7GEoTxKxtkZ5gURU4BFt7KzcAgt8CI7 GCNbzbsl/LMcq4bzyzXjcwY8qot7VsO/yrGmcJvrYouHUg0/y7GEoTxKxtkZ5gURU4BFt7KzcAgt8CI7
D4eQAsnCwStA+LdkTtOB40wQfteXzyswk23h7IyFc/Kj8QqsJPfXt6u/4TvJDoF9iqPxCvxI7m8kJSyc D4eQAsnCwStA+LdkTtOB40wQfteXzyswk23h7IyFc/Kj8QqsJPfXt6u/4TvJDoF9iqPxCvxI7m8kJSyc

View File

@@ -417,15 +417,15 @@ namespace GHelper
return; return;
case 197: // FN+F2 case 197: // FN+F2
SetBacklight(-1); SetBacklight(-1);
break; return;
case 196: // FN+F3 case 196: // FN+F3
SetBacklight(1); SetBacklight(1);
break; return;
case 199: // ON Z13 - FN+F11 - cycles backlight case 199: // ON Z13 - FN+F11 - cycles backlight
SetBacklight(4); SetBacklight(4);
break; return;
case 53: // FN+F6 on GA-502DU model case 53: // FN+F6 on GA-502DU model
KeyProcess("screen"); NativeMethods.TurnOffScreen(Program.settingsForm.Handle);
return; return;
} }

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@@ -2,8 +2,6 @@ using Microsoft.Win32;
using System.Diagnostics; using System.Diagnostics;
using System.Globalization; using System.Globalization;
using System.Reflection; using System.Reflection;
using System.Security.Principal;
using System.Windows.Forms;
using static NativeMethods; using static NativeMethods;
namespace GHelper namespace GHelper

View File

@@ -153,9 +153,9 @@ namespace GHelper.Properties {
/// <summary> /// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap. /// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary> /// </summary>
internal static System.Drawing.Bitmap icons8_electrical_96 { internal static System.Drawing.Bitmap icons8_charging_battery_96 {
get { get {
object obj = ResourceManager.GetObject("icons8_electrical_96", resourceCulture); object obj = ResourceManager.GetObject("icons8_charging_battery_96", resourceCulture);
return ((System.Drawing.Bitmap)(obj)); return ((System.Drawing.Bitmap)(obj));
} }
} }

View File

@@ -241,7 +241,7 @@
<data name="icons8_charged_battery_96" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="icons8_charged_battery_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-charged-battery-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\icons8-charged-battery-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
<data name="icons8_electrical_96" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="icons8_charging_battery_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-electrical-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\icons8-charging-battery-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
</root> </root>

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@@ -1,5 +1,64 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true"> <xsd:element name="root" msdata:IsDataSet="true">
@@ -314,10 +373,10 @@
<value>Wiedergabe / Pause</value> <value>Wiedergabe / Pause</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="PowerLimits" xml:space="preserve">
<value>Leistungsbegrenzung (PPT)</value> <value>Leistungsbegrenzung</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="PPTExperimental" xml:space="preserve">
<value>Leistungsbegrenzung (PPT) ist experimentell. Nutzung erfolgt auf eigene Gefahr!</value> <value>Leistungsbegrenzung ist experimentell. Nutzung erfolgt auf eigene Gefahr!</value>
</data> </data>
<data name="PrintScreen" xml:space="preserve"> <data name="PrintScreen" xml:space="preserve">
<value>Druck</value> <value>Druck</value>

View File

@@ -291,7 +291,7 @@
<data name="GPUChanging" xml:space="preserve"> <data name="GPUChanging" xml:space="preserve">
<value>Cargando</value> <value>Cargando</value>
</data> </data>
<data name="GPUCoreClockOffset" xml:space="preserve"> <data name="GPUCoreClockOffset" xml:space="preserve">
<value>Core Clock Offset</value> <value>Core Clock Offset</value>
</data> </data>
<data name="GPUMemoryClockOffset" xml:space="preserve"> <data name="GPUMemoryClockOffset" xml:space="preserve">
@@ -312,7 +312,7 @@
<data name="GPUSettings" xml:space="preserve"> <data name="GPUSettings" xml:space="preserve">
<value>Ajustes de GPU</value> <value>Ajustes de GPU</value>
</data> </data>
<data name="GPUTempTarget" xml:space="preserve"> <data name="GPUTempTarget" xml:space="preserve">
<value>Temperatura objetivo</value> <value>Temperatura objetivo</value>
</data> </data>
<data name="KeyBindings" xml:space="preserve"> <data name="KeyBindings" xml:space="preserve">
@@ -345,7 +345,7 @@
<data name="Logo" xml:space="preserve"> <data name="Logo" xml:space="preserve">
<value>Logo</value> <value>Logo</value>
</data> </data>
<data name="MatrixAudio" xml:space="preserve"> <data name="MatrixAudio" xml:space="preserve">
<value>Visualizador de audio</value> <value>Visualizador de audio</value>
</data> </data>
<data name="MatrixBanner" xml:space="preserve"> <data name="MatrixBanner" xml:space="preserve">
@@ -412,10 +412,10 @@
<value>Reproducir / Pausar</value> <value>Reproducir / Pausar</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="PowerLimits" xml:space="preserve">
<value>Límites de energía (PPT)</value> <value>Límites de energía</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="PPTExperimental" xml:space="preserve">
<value>Los límites de energía (PPT) son una característica experimental. ¡Úselo con cuidado y bajo su propio riesgo!</value> <value>Los límites de energía son una característica experimental. ¡Úselo con cuidado y bajo su propio riesgo!</value>
</data> </data>
<data name="PrintScreen" xml:space="preserve"> <data name="PrintScreen" xml:space="preserve">
<value>Capturar pantalla</value> <value>Capturar pantalla</value>
@@ -424,7 +424,7 @@
<value>Quitar</value> <value>Quitar</value>
</data> </data>
<data name="RestartGPU" xml:space="preserve"> <data name="RestartGPU" xml:space="preserve">
<value>Algo está usando la dGPU e impide usar Modo Eco. ¿Reiniciar dGPU en administrador de dispositivos? * Proceda bajo su propio riesgo.</value> <value>Algo está usando la dGPU e impide usar Modo Eco. ¿Reiniciar dGPU en administrador de dispositivos? * Proceda bajo su propio riesgo.</value>
</data> </data>
<data name="RPM" xml:space="preserve"> <data name="RPM" xml:space="preserve">
<value>RPM</value> <value>RPM</value>

View File

@@ -388,10 +388,10 @@
<value>Lecture / Pause</value> <value>Lecture / Pause</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="PowerLimits" xml:space="preserve">
<value>Limites de puissance (PPT)</value> <value>Limites de puissance</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="PPTExperimental" xml:space="preserve">
<value>Limites de puissance (PPT) est une fonctionnalité expérimentale. Faire attention, à utiliser à vos risques !</value> <value>Limites de puissance est une fonctionnalité expérimentale. Faire attention, à utiliser à vos risques !</value>
</data> </data>
<data name="PrintScreen" xml:space="preserve"> <data name="PrintScreen" xml:space="preserve">
<value>Capture d'écran</value> <value>Capture d'écran</value>

View File

@@ -1,5 +1,64 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true"> <xsd:element name="root" msdata:IsDataSet="true">
@@ -287,10 +346,10 @@
<value>Play / Pause</value> <value>Play / Pause</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="PowerLimits" xml:space="preserve">
<value>Power Limits (PPT)</value> <value>Power Limits</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="PPTExperimental" xml:space="preserve">
<value>Power Limits (PPT) is experimental feature. Use carefully and on your own risk!</value> <value>Power Limits is experimental feature. Use carefully and on your own risk!</value>
</data> </data>
<data name="PrintScreen" xml:space="preserve"> <data name="PrintScreen" xml:space="preserve">
<value>PrintScreen</value> <value>PrintScreen</value>

View File

@@ -412,10 +412,10 @@
<value>재생 / 정지</value> <value>재생 / 정지</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="PowerLimits" xml:space="preserve">
<value>전력 제한 (PPT)</value> <value>전력 제한</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="PPTExperimental" xml:space="preserve">
<value>전력 제한 (PPT)은 실험적인 기능입니다. 주의하여 사용하세요!</value> <value>전력 제한 은 실험적인 기능입니다. 주의하여 사용하세요!</value>
</data> </data>
<data name="PrintScreen" xml:space="preserve"> <data name="PrintScreen" xml:space="preserve">
<value>PrintScreen</value> <value>PrintScreen</value>

View File

@@ -391,10 +391,10 @@
<value>Odtwórz / Pauza</value> <value>Odtwórz / Pauza</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="PowerLimits" xml:space="preserve">
<value>Limit mocy (PPT)</value> <value>Limit mocy</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="PPTExperimental" xml:space="preserve">
<value>Ustawienie limitu mocy (PPT) jest funkcją eksperymentalną. Używaj ostrożnie, na własną odpowiedzialność!</value> <value>Ustawienie limitu mocy jest funkcją eksperymentalną. Używaj ostrożnie, na własną odpowiedzialność!</value>
</data> </data>
<data name="PrintScreen" xml:space="preserve"> <data name="PrintScreen" xml:space="preserve">
<value>Zrzut ekranu</value> <value>Zrzut ekranu</value>

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@@ -1,350 +1,456 @@
<?xml version="1.0" encoding="utf-8"?>
<root> <root>
<resheader name="resmimetype"> <!--
<value>text/microsoft-resx</value> Microsoft ResX Schema
</resheader>
<resheader name="version"> Version 2.0
<value>1.3</value>
</resheader> The primary goals of this format is to allow a simple XML format
<resheader name="reader"> that is mostly human readable. The generation and parsing of the
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> various data types are done through the TypeConverter classes
</resheader> associated with the data types.
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> Example:
</resheader>
<data name="ACPIError" xml:space="preserve"> ... ado.net/XML headers & schema ...
<value>Não foi possível conectar ao ASUS ACPI. O applicativo não pode funcionar sem isso. Tente instalar Asus System Controle Interface</value> <resheader name="resmimetype">text/microsoft-resx</resheader>
</data> <resheader name="version">2.0</resheader>
<data name="AlertDGPU" xml:space="preserve"> <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<value>Parece que o GPU está em uso pesado.</value> <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
</data> <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="AlertDGPUTitle" xml:space="preserve"> <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<value>Modo econômico</value> <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
</data> <value>[base64 mime encoded serialized .NET Framework object]</value>
<data name="AlertUltimateOff" xml:space="preserve"> </data>
<value>Passar ao Modo Final implica na reinicialização do sistema</value> <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
</data> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<data name="AlertUltimateOn" xml:space="preserve"> <comment>This is a comment</comment>
<value>Modo Ultimado necessita de reinicialização.</value> </data>
</data>
<data name="AlertUltimateTitle" xml:space="preserve"> There are any number of "resheader" rows that contain simple
<value>Reiniciar agora ?</value> name/value pairs.
</data>
<data name="AnimationSpeed" xml:space="preserve"> Each data row contains a name, and value. The row also contains a
<value>Velocidade da Animação</value> type or mimetype. Type corresponds to a .NET class that support
</data> text/value conversion through the TypeConverter architecture.
<data name="AnimeMatrix" xml:space="preserve"> Classes that don't support this are serialized and stored with the
<value>Anime Matrix</value> mimetype set.
</data>
<data name="AppAlreadyRunning" xml:space="preserve"> The mimetype is used for serialized objects, and tells the
<value>O applicativo já está em execução</value> ResXResourceReader how to depersist the object. This is currently not
</data> extensible. For a given mimetype the value must be set accordingly:
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper já está em execução. Verifique a barra de sistema</value> Note - application/x-microsoft.net.object.binary.base64 is the format
</data> that the ResXResourceWriter will generate, however the reader can
<data name="ApplyFanCurve" xml:space="preserve"> read any of the formats listed below.
<value>Aplicar a curva de ventilador personalizada</value>
</data> mimetype: application/x-microsoft.net.object.binary.base64
<data name="ApplyPowerLimits" xml:space="preserve"> value : The object must be serialized with
<value>Aplicar as limitações de energia</value> : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
</data> : and then encoded with base64 encoding.
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Automaticamente ajustar os Modos de Energia Windows</value> mimetype: application/x-microsoft.net.object.soap.base64
</data> value : The object must be serialized with
<data name="AuraBreathe" xml:space="preserve"> : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
<value>Repiração</value> : and then encoded with base64 encoding.
</data>
<data name="AuraColorCycle" xml:space="preserve"> mimetype: application/x-microsoft.net.object.bytearray.base64
<value>Ciclo de cores</value> value : The object must be serialized into a byte array
</data> : using a System.ComponentModel.TypeConverter
<data name="AuraFast" xml:space="preserve"> : and then encoded with base64 encoding.
<value>Rápido</value> -->
</data> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<data name="AuraNormal" xml:space="preserve"> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<value>Normal</value> <xsd:element name="root" msdata:IsDataSet="true">
</data> <xsd:complexType>
<data name="AuraRainbow" xml:space="preserve"> <xsd:choice maxOccurs="unbounded">
<value>Arco-íris</value> <xsd:element name="metadata">
</data> <xsd:complexType>
<data name="AuraSlow" xml:space="preserve"> <xsd:sequence>
<value>Lento</value> <xsd:element name="value" type="xsd:string" minOccurs="0" />
</data> </xsd:sequence>
<data name="AuraStatic" xml:space="preserve"> <xsd:attribute name="name" use="required" type="xsd:string" />
<value>Estático</value> <xsd:attribute name="type" type="xsd:string" />
</data> <xsd:attribute name="mimetype" type="xsd:string" />
<data name="AuraStrobe" xml:space="preserve"> <xsd:attribute ref="xml:space" />
<value>Estroboscópio</value> </xsd:complexType>
</data> </xsd:element>
<data name="AutoMode" xml:space="preserve"> <xsd:element name="assembly">
<value>Automático</value> <xsd:complexType>
</data> <xsd:attribute name="alias" type="xsd:string" />
<data name="AutoRefreshTooltip" xml:space="preserve"> <xsd:attribute name="name" type="xsd:string" />
<value>Estabelece 60Hz para economizar energia</value> </xsd:complexType>
</data> </xsd:element>
<data name="Awake" xml:space="preserve"> <xsd:element name="data">
<value>Acordado</value> <xsd:complexType>
</data> <xsd:sequence>
<data name="BacklightTimeout" xml:space="preserve"> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<value>Números de segundos para desligar a luz de fundo</value> <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</data> </xsd:sequence>
<data name="Balanced" xml:space="preserve"> <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<value>Equilibrado</value> <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
</data> <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<data name="BatteryChargeLimit" xml:space="preserve"> <xsd:attribute ref="xml:space" />
<value>Limite de carga da bateria</value> </xsd:complexType>
</data> </xsd:element>
<data name="Boot" xml:space="preserve"> <xsd:element name="resheader">
<value>Durante o lançamento</value> <xsd:complexType>
</data> <xsd:sequence>
<data name="Brightness" xml:space="preserve"> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<value>Luminosidade</value> </xsd:sequence>
</data> <xsd:attribute name="name" type="xsd:string" use="required" />
<data name="Color" xml:space="preserve"> </xsd:complexType>
<value>Cor</value> </xsd:element>
</data> </xsd:choice>
<data name="CPUBoost" xml:space="preserve"> </xsd:complexType>
<value>CPU Boost</value> </xsd:element>
</data> </xsd:schema>
<data name="Custom" xml:space="preserve"> <resheader name="resmimetype">
<value>Personalizado</value> <value>text/microsoft-resx</value>
</data> </resheader>
<data name="Default" xml:space="preserve"> <resheader name="version">
<value>Padrão</value> <value>2.0</value>
</data> </resheader>
<data name="DisableOverdrive" xml:space="preserve"> <resheader name="reader">
<value>Desativar o overdrive da tela</value> <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data> </resheader>
<data name="Discharging" xml:space="preserve"> <resheader name="writer">
<value>Descarregando</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data> </resheader>
<data name="DownloadUpdate" xml:space="preserve"> <data name="ACPIError" xml:space="preserve">
<value>Baixar a atualização</value> <value>Não foi possível conectar ao ASUS ACPI. O applicativo não pode funcionar sem isso. Tente instalar Asus System Controle Interface</value>
</data> </data>
<data name="EcoGPUTooltip" xml:space="preserve"> <data name="AlertDGPU" xml:space="preserve">
<value>Desativar o dGPU para economisar a energía</value> <value>Parece que o GPU está em uso pesado.</value>
</data> </data>
<data name="EcoMode" xml:space="preserve"> <data name="AlertDGPUTitle" xml:space="preserve">
<value>Econômico</value> <value>Modo econômico</value>
</data> </data>
<data name="Extra" xml:space="preserve"> <data name="AlertUltimateOff" xml:space="preserve">
<value>Adicional</value> <value>Passar ao Modo Final implica na reinicialização do sistema</value>
</data> </data>
<data name="ExtraSettings" xml:space="preserve"> <data name="AlertUltimateOn" xml:space="preserve">
<value>Configurações adicionais</value> <value>Modo Ultimado necessita de reinicialização.</value>
</data> </data>
<data name="FactoryDefaults" xml:space="preserve"> <data name="AlertUltimateTitle" xml:space="preserve">
<value>Padrão de fábrica</value> <value>Reiniciar agora ?</value>
</data> </data>
<data name="FanCurves" xml:space="preserve"> <data name="AnimationSpeed" xml:space="preserve">
<value>Curvas de ventilador</value> <value>Velocidade da Animação</value>
</data> </data>
<data name="FanProfileCPU" xml:space="preserve"> <data name="AnimeMatrix" xml:space="preserve">
<value>Perfil de ventilador CPU</value> <value>Anime Matrix</value>
</data> </data>
<data name="FanProfileGPU" xml:space="preserve"> <data name="AppAlreadyRunning" xml:space="preserve">
<value>Perfil de ventilador GPU</value> <value>O applicativo já está em execução</value>
</data> </data>
<data name="FanProfileMid" xml:space="preserve"> <data name="AppAlreadyRunningText" xml:space="preserve">
<value>Perfil de ventilador central</value> <value>G-Helper já está em execução. Verifique a barra de sistema</value>
</data> </data>
<data name="FanProfiles" xml:space="preserve"> <data name="ApplyFanCurve" xml:space="preserve">
<value>Perfis de ventilador</value> <value>Aplicar a curva de ventilador personalizada</value>
</data> </data>
<data name="FansAndPower" xml:space="preserve"> <data name="ApplyPowerLimits" xml:space="preserve">
<value>Ventiladores e Energía</value> <value>Aplicar as limitações de energia</value>
</data> </data>
<data name="FanSpeed" xml:space="preserve"> <data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Ventilador</value> <value>Automaticamente ajustar os Modos de Energia Windows</value>
</data> </data>
<data name="FansPower" xml:space="preserve"> <data name="AuraBreathe" xml:space="preserve">
<value>Ventiladores + Energía</value> <value>Repiração</value>
</data> </data>
<data name="GPUBoost" xml:space="preserve"> <data name="AuraColorCycle" xml:space="preserve">
<value>Boost dinâmico</value> <value>Ciclo de cores</value>
</data> </data>
<data name="GPUChanging" xml:space="preserve"> <data name="AuraFast" xml:space="preserve">
<value>Carregando</value> <value>Rápido</value>
</data> </data>
<data name="GPUMode" xml:space="preserve"> <data name="AuraNormal" xml:space="preserve">
<value>Modo de GPU</value> <value>Normal</value>
</data> </data>
<data name="GPUModeEco" xml:space="preserve"> <data name="AuraRainbow" xml:space="preserve">
<value>Só iGPU</value> <value>Arco-íris</value>
</data> </data>
<data name="GPUModeStandard" xml:space="preserve"> <data name="AuraSlow" xml:space="preserve">
<value>iGPU + dGPU</value> <value>Lento</value>
</data> </data>
<data name="GPUModeUltimate" xml:space="preserve"> <data name="AuraStatic" xml:space="preserve">
<value>Exclusivamente dGPU</value> <value>Estático</value>
</data> </data>
<data name="GPUSettings" xml:space="preserve"> <data name="AuraStrobe" xml:space="preserve">
<value>Parâmetros de GPU</value> <value>Estroboscópio</value>
</data> </data>
<data name="GPUTempTarget" xml:space="preserve"> <data name="AutoMode" xml:space="preserve">
<value>Alvo de temperatura</value> <value>Automático</value>
</data> </data>
<data name="Keyboard" xml:space="preserve"> <data name="AutoRefreshTooltip" xml:space="preserve">
<value>Teclado</value> <value>Estabelece 60Hz para economizar energia</value>
</data> </data>
<data name="KeyboardAuto" xml:space="preserve"> <data name="Awake" xml:space="preserve">
<value>Abaixar a luz de fundo na bateria e voltar quando carregando</value> <value>Acordado</value>
</data> </data>
<data name="KeyboardBacklight" xml:space="preserve"> <data name="BacklightTimeout" xml:space="preserve">
<value>Luz de fundo do teclado</value> <value>Números de segundos para desligar a luz de fundo</value>
</data> </data>
<data name="LaptopBacklight" xml:space="preserve"> <data name="Balanced" xml:space="preserve">
<value>Luz de fundo do computador</value> <value>Equilibrado</value>
</data> </data>
<data name="LaptopKeyboard" xml:space="preserve"> <data name="BatteryChargeLimit" xml:space="preserve">
<value>Teclado do computador</value> <value>Limite de carga da bateria</value>
</data> </data>
<data name="LaptopScreen" xml:space="preserve"> <data name="Boot" xml:space="preserve">
<value>Tela do computador</value> <value>Durante o lançamento</value>
</data> </data>
<data name="Lid" xml:space="preserve"> <data name="Brightness" xml:space="preserve">
<value>Tampa</value> <value>Luminosidade</value>
</data> </data>
<data name="Logo" xml:space="preserve"> <data name="Color" xml:space="preserve">
<value>Logo</value> <value>Cor</value>
</data> </data>
<data name="MatrixBanner" xml:space="preserve"> <data name="CPUBoost" xml:space="preserve">
<value>Bandeira Binária</value> <value>CPU Boost</value>
</data> </data>
<data name="MatrixBright" xml:space="preserve"> <data name="Custom" xml:space="preserve">
<value>Brilho</value> <value>Personalizado</value>
</data> </data>
<data name="MatrixClock" xml:space="preserve"> <data name="Default" xml:space="preserve">
<value>Relógio</value> <value>Padrão</value>
</data> </data>
<data name="MatrixDim" xml:space="preserve"> <data name="DisableOverdrive" xml:space="preserve">
<value>Escuro</value> <value>Desativar o overdrive da tela</value>
</data> </data>
<data name="MatrixLogo" xml:space="preserve"> <data name="Discharging" xml:space="preserve">
<value>Logo ROG</value> <value>Descarregando</value>
</data> </data>
<data name="MatrixMedium" xml:space="preserve"> <data name="DownloadUpdate" xml:space="preserve">
<value>Médio</value> <value>Baixar a atualização</value>
</data> </data>
<data name="MatrixOff" xml:space="preserve"> <data name="EcoGPUTooltip" xml:space="preserve">
<value>Desligado</value> <value>Desativar o dGPU para economisar a energía</value>
</data> </data>
<data name="MatrixPicture" xml:space="preserve"> <data name="EcoMode" xml:space="preserve">
<value>Imagem</value> <value>Econômico</value>
</data> </data>
<data name="MaxRefreshTooltip" xml:space="preserve"> <data name="Extra" xml:space="preserve">
<value>Taxa de atualização maxíma para abaixar a latência</value> <value>Adicional</value>
</data> </data>
<data name="MinRefreshTooltip" xml:space="preserve"> <data name="ExtraSettings" xml:space="preserve">
<value>Taxa de atualização à 60Hz para salvar energía</value> <value>Configurações adicionais</value>
</data> </data>
<data name="Multizone" xml:space="preserve"> <data name="FactoryDefaults" xml:space="preserve">
<value>Multizona</value> <value>Padrão de fábrica</value>
</data> </data>
<data name="OpenGHelper" xml:space="preserve"> <data name="FanCurves" xml:space="preserve">
<value>Abrir G-Helper</value> <value>Curvas de ventilador</value>
</data> </data>
<data name="Optimized" xml:space="preserve"> <data name="FanProfileCPU" xml:space="preserve">
<value>Otimizado</value> <value>Perfil de ventilador CPU</value>
</data> </data>
<data name="OptimizedGPUTooltip" xml:space="preserve"> <data name="FanProfileGPU" xml:space="preserve">
<value>Passar ao Ecônomico em bateria e voltar quando carregando</value> <value>Perfil de ventilador GPU</value>
</data> </data>
<data name="OptimizedUSBC" xml:space="preserve"> <data name="FanProfileMid" xml:space="preserve">
<value>Manter o GPU desligado com um carregador USB-C no Modo Otimizado</value> <value>Perfil de ventilador central</value>
</data> </data>
<data name="Other" xml:space="preserve"> <data name="FanProfiles" xml:space="preserve">
<value>Outro</value> <value>Perfis de ventilador</value>
</data> </data>
<data name="Overdrive" xml:space="preserve"> <data name="FansAndPower" xml:space="preserve">
<value>Overdrive</value> <value>Ventiladores e Energía</value>
</data> </data>
<data name="PerformanceMode" xml:space="preserve"> <data name="FanSpeed" xml:space="preserve">
<value>Modo Desempenho</value> <value>Ventilador</value>
</data> </data>
<data name="PictureGif" xml:space="preserve"> <data name="FansPower" xml:space="preserve">
<value>Imagem / Gif</value> <value>Ventiladores + Energía</value>
</data> </data>
<data name="PlayPause" xml:space="preserve"> <data name="GPUBoost" xml:space="preserve">
<value>Reproduzir / Pausar</value> <value>Boost dinâmico</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="GPUChanging" xml:space="preserve">
<value>Limitações de Energia (PPT)</value> <value>Carregando</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="GPUMode" xml:space="preserve">
<value>Limitações de Energia (PPT) é uma funcionalidade experimental. Usar isso com cuidado </value> <value>Modo de GPU</value>
</data> </data>
<data name="PrintScreen" xml:space="preserve"> <data name="GPUModeEco" xml:space="preserve">
<value>Captura de tela</value> <value>Só iGPU</value>
</data> </data>
<data name="Quit" xml:space="preserve"> <data name="GPUModeStandard" xml:space="preserve">
<value>Sair</value> <value>iGPU + dGPU</value>
</data> </data>
<data name="GPUCoreClockOffset" xml:space="preserve"> <data name="GPUModeUltimate" xml:space="preserve">
<value>Aumento da frequência básica</value> <value>Exclusivamente dGPU</value>
</data> </data>
<data name="GPUMemoryClockOffset" xml:space="preserve"> <data name="GPUSettings" xml:space="preserve">
<value>Aumento da frequência da memória</value> <value>Parâmetros de GPU</value>
</data> </data>
<data name="KeyBindings" xml:space="preserve"> <data name="GPUTempTarget" xml:space="preserve">
<value>Combinações de teclas</value> <value>Alvo de temperatura</value>
</data> </data>
<data name="RPM" xml:space="preserve"> <data name="Keyboard" xml:space="preserve">
<value>RPM</value> <value>Teclado</value>
</data> </data>
<data name="RestartGPU" xml:space="preserve"> <data name="KeyboardAuto" xml:space="preserve">
<value>Algum processo está usando o dGPU e impedindo o modo Econômico. Reinicialize o dGPU no gerenciador de dispositivos. Por favor, proceda por sua conta e risco. </value> <value>Abaixar a luz de fundo na bateria e voltar quando carregando</value>
</data> </data>
<data name="RunOnStartup" xml:space="preserve"> <data name="KeyboardBacklight" xml:space="preserve">
<value>Executar ao iniciar</value> <value>Luz de fundo do teclado</value>
</data> </data>
<data name="Shutdown" xml:space="preserve"> <data name="LaptopBacklight" xml:space="preserve">
<value>Desligar</value> <value>Luz de fundo do computador</value>
</data> </data>
<data name="Silent" xml:space="preserve"> <data name="LaptopKeyboard" xml:space="preserve">
<value>Silencioso</value> <value>Teclado do computador</value>
</data> </data>
<data name="Sleep" xml:space="preserve"> <data name="LaptopScreen" xml:space="preserve">
<value>Hibernação</value> <value>Tela do computador</value>
</data> </data>
<data name="StandardGPUTooltip" xml:space="preserve"> <data name="Lid" xml:space="preserve">
<value>Liga o dGPU para uso padrão</value> <value>Tampa</value>
</data> </data>
<data name="StandardMode" xml:space="preserve"> <data name="Logo" xml:space="preserve">
<value>Padrão</value> <value>Logo</value>
</data> </data>
<data name="StartupError" xml:space="preserve"> <data name="MatrixBanner" xml:space="preserve">
<value>Erro ao iniciar</value> <value>Bandeira Binária</value>
</data> </data>
<data name="ToggleAura" xml:space="preserve"> <data name="MatrixBright" xml:space="preserve">
<value>Alternar Aura</value> <value>Brilho</value>
</data> </data>
<data name="ToggleMiniled" xml:space="preserve"> <data name="MatrixClock" xml:space="preserve">
<value>Alternar Miniled (se suportado) </value> <value>Relógio</value>
</data> </data>
<data name="ToggleScreen" xml:space="preserve"> <data name="MatrixDim" xml:space="preserve">
<value>Alternar Tela</value> <value>Escuro</value>
</data> </data>
<data name="Turbo" xml:space="preserve"> <data name="MatrixLogo" xml:space="preserve">
<value>Turbo</value> <value>Logo ROG</value>
</data> </data>
<data name="TurnedOff" xml:space="preserve"> <data name="MatrixMedium" xml:space="preserve">
<value>Desligado</value> <value>Médio</value>
</data> </data>
<data name="TurnOffOnBattery" xml:space="preserve"> <data name="MatrixOff" xml:space="preserve">
<value>Desligar em bateria</value> <value>Desligado</value>
</data> </data>
<data name="UltimateGPUTooltip" xml:space="preserve"> <data name="MatrixPicture" xml:space="preserve">
<value>Direciona a tela do computador ao dGPU</value> <value>Imagem</value>
</data> </data>
<data name="UltimateMode" xml:space="preserve"> <data name="MaxRefreshTooltip" xml:space="preserve">
<value>Ultimate</value> <value>Taxa de atualização maxíma para abaixar a latência</value>
</data> </data>
<data name="VersionLabel" xml:space="preserve"> <data name="MinRefreshTooltip" xml:space="preserve">
<value>Versão</value> <value>Taxa de atualização à 60Hz para salvar energía</value>
</data> </data>
<data name="VolumeMute" xml:space="preserve"> <data name="Multizone" xml:space="preserve">
<value>Mudo</value> <value>Multizona</value>
</data> </data>
<data name="WindowTop" xml:space="preserve"> <data name="OpenGHelper" xml:space="preserve">
<value>Manter o app em primeiro plano</value> <value>Abrir G-Helper</value>
</data> </data>
<data name="Optimized" xml:space="preserve">
<value>Otimizado</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Passar ao Ecônomico em bateria e voltar quando carregando</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Manter o GPU desligado com um carregador USB-C no Modo Otimizado</value>
</data>
<data name="Other" xml:space="preserve">
<value>Outro</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Modo Desempenho</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Imagem / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Reproduzir / Pausar</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Limitações de Energia</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Limitações de Energia é uma funcionalidade experimental. Usar isso com cuidado </value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Captura de tela</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Sair</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Aumento da frequência básica</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Aumento da frequência da memória</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Combinações de teclas</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Algum processo está usando o dGPU e impedindo o modo Econômico. Reinicialize o dGPU no gerenciador de dispositivos. Por favor, proceda por sua conta e risco. </value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Executar ao iniciar</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Desligar</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Silencioso</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Hibernação</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Liga o dGPU para uso padrão</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Padrão</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Erro ao iniciar</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Alternar Aura</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Alternar Miniled (se suportado) </value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Alternar Tela</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Desligado</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Desligar em bateria</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Direciona a tela do computador ao dGPU</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Versão</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Mudo</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Manter o app em primeiro plano</value>
</data>
</root> </root>

View File

@@ -364,10 +364,10 @@
<value>Oynat / Duraklat</value> <value>Oynat / Duraklat</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="PowerLimits" xml:space="preserve">
<value>Güç Sınırları (PPT)</value> <value>Güç Sınırları</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="PPTExperimental" xml:space="preserve">
<value>Güç Sınırları (PPT) deneysel bir özelliktir. Riski göze alarak dikkatli kullanın!</value> <value>Güç Sınırları deneysel bir özelliktir. Riski göze alarak dikkatli kullanın!</value>
</data> </data>
<data name="PrintScreen" xml:space="preserve"> <data name="PrintScreen" xml:space="preserve">
<value>Ekran Görüntüsü Al</value> <value>Ekran Görüntüsü Al</value>

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@@ -156,6 +156,9 @@
<data name="ApplyWindowsPowerPlan" xml:space="preserve"> <data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Автоматично застосовувати Windows Power Modes</value> <value>Автоматично застосовувати Windows Power Modes</value>
</data> </data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Кількість запущених сервісів Asus</value>
</data>
<data name="AuraBreathe" xml:space="preserve"> <data name="AuraBreathe" xml:space="preserve">
<value>Дихання</value> <value>Дихання</value>
</data> </data>
@@ -210,6 +213,12 @@
<data name="Brightness" xml:space="preserve"> <data name="Brightness" xml:space="preserve">
<value>Яскравість</value> <value>Яскравість</value>
</data> </data>
<data name="BrightnessDown" xml:space="preserve">
<value>Зменшити яскравість</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Підвищити яскравість</value>
</data>
<data name="Color" xml:space="preserve"> <data name="Color" xml:space="preserve">
<value>Колір</value> <value>Колір</value>
</data> </data>
@@ -367,7 +376,7 @@
<value>Овердрайв</value> <value>Овердрайв</value>
</data> </data>
<data name="PerformanceMode" xml:space="preserve"> <data name="PerformanceMode" xml:space="preserve">
<value>Режим Роботи</value> <value>Режим</value>
</data> </data>
<data name="PictureGif" xml:space="preserve"> <data name="PictureGif" xml:space="preserve">
<value>Картинка / GIF</value> <value>Картинка / GIF</value>
@@ -376,10 +385,10 @@
<value>Відтворення / Пауза</value> <value>Відтворення / Пауза</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="PowerLimits" xml:space="preserve">
<value>Ліміти Потужності (PPT)</value> <value>Ліміти Потужності</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="PPTExperimental" xml:space="preserve">
<value>Налаштування лімітів потужності (PPT) є експериментальною функцією. Використовуйте обережно та на свій страх і ризик!</value> <value>Налаштування лімітів потужності є експериментальною функцією. Використовуйте обережно та на свій страх і ризик!</value>
</data> </data>
<data name="PrintScreen" xml:space="preserve"> <data name="PrintScreen" xml:space="preserve">
<value>Print Screen</value> <value>Print Screen</value>
@@ -408,9 +417,21 @@
<data name="StandardMode" xml:space="preserve"> <data name="StandardMode" xml:space="preserve">
<value>Стандартний</value> <value>Стандартний</value>
</data> </data>
<data name="Start" xml:space="preserve">
<value>Запустити</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Запускаються сервіси</value>
</data>
<data name="StartupError" xml:space="preserve"> <data name="StartupError" xml:space="preserve">
<value>Помилка запуску</value> <value>Помилка запуску</value>
</data> </data>
<data name="Stop" xml:space="preserve">
<value>Зупинити</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Зупиняються сервіси</value>
</data>
<data name="ToggleAura" xml:space="preserve"> <data name="ToggleAura" xml:space="preserve">
<value>Аура</value> <value>Аура</value>
</data> </data>

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@@ -388,10 +388,10 @@
<value>Phát / Dừng</value> <value>Phát / Dừng</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="PowerLimits" xml:space="preserve">
<value>Giới hạn công suất (PPT)</value> <value>Giới hạn công suất</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="PPTExperimental" xml:space="preserve">
<value>Giới hạn công suất (PPT) là tính năng thử nghiệm. Sử dụng nó cẩn thận và tự chịu mọi rủi ro!</value> <value>Giới hạn công suất là tính năng thử nghiệm. Sử dụng nó cẩn thận và tự chịu mọi rủi ro!</value>
</data> </data>
<data name="PrintScreen" xml:space="preserve"> <data name="PrintScreen" xml:space="preserve">
<value>Chụp màn hình</value> <value>Chụp màn hình</value>

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@@ -367,10 +367,10 @@
<value>播放/暂停</value> <value>播放/暂停</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="PowerLimits" xml:space="preserve">
<value>功率限制 (PPT)</value> <value>功率限制</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="PPTExperimental" xml:space="preserve">
<value>功率限制 (PPT) 是实验性功能。 谨慎使用,风险自负!</value> <value>功率限制 是实验性功能。 谨慎使用,风险自负!</value>
</data> </data>
<data name="PrintScreen" xml:space="preserve"> <data name="PrintScreen" xml:space="preserve">
<value>截图</value> <value>截图</value>

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@@ -403,7 +403,7 @@
<value>播放/暫停</value> <value>播放/暫停</value>
</data> </data>
<data name="PowerLimits" xml:space="preserve"> <data name="PowerLimits" xml:space="preserve">
<value>功率限制 (PPT)</value> <value>功率限制</value>
</data> </data>
<data name="PPTExperimental" xml:space="preserve"> <data name="PPTExperimental" xml:space="preserve">
<value>功率限制是實驗性功能。謹慎使用,風險自負!</value> <value>功率限制是實驗性功能。謹慎使用,風險自負!</value>

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@@ -113,7 +113,7 @@ namespace GHelper
icon = Properties.Resources.icons8_charged_battery_96; icon = Properties.Resources.icons8_charged_battery_96;
break; break;
case ToastIcon.Charger: case ToastIcon.Charger:
icon = Properties.Resources.icons8_electrical_96; icon = Properties.Resources.icons8_charging_battery_96;
break; break;
} }