UI Tweaks

This commit is contained in:
Serge
2023-06-11 23:32:13 +02:00
parent d2e0e6f51e
commit c575b17aba
20 changed files with 661 additions and 418 deletions

60
app/Fans.Designer.cs generated
View File

@@ -31,14 +31,14 @@ namespace GHelper
/// </summary>
private void InitializeComponent()
{
ChartArea chartArea5 = new ChartArea();
Title title5 = new Title();
ChartArea chartArea6 = new ChartArea();
Title title6 = new Title();
ChartArea chartArea7 = new ChartArea();
Title title7 = new Title();
ChartArea chartArea8 = new ChartArea();
Title title8 = new Title();
ChartArea chartArea1 = new ChartArea();
Title title1 = new Title();
ChartArea chartArea2 = new ChartArea();
Title title2 = new Title();
ChartArea chartArea3 = new ChartArea();
Title title3 = new Title();
ChartArea chartArea4 = new ChartArea();
Title title4 = new Title();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Fans));
panelFans = new Panel();
labelTip = new Label();
@@ -188,8 +188,8 @@ namespace GHelper
//
// chartGPU
//
chartArea5.Name = "ChartArea1";
chartGPU.ChartAreas.Add(chartArea5);
chartArea1.Name = "ChartArea1";
chartGPU.ChartAreas.Add(chartArea1);
chartGPU.Dock = DockStyle.Fill;
chartGPU.Location = new Point(12, 289);
chartGPU.Margin = new Padding(2, 10, 2, 10);
@@ -197,13 +197,13 @@ namespace GHelper
chartGPU.Size = new Size(781, 259);
chartGPU.TabIndex = 17;
chartGPU.Text = "chartGPU";
title5.Name = "Title1";
chartGPU.Titles.Add(title5);
title1.Name = "Title1";
chartGPU.Titles.Add(title1);
//
// chartCPU
//
chartArea6.Name = "ChartArea1";
chartCPU.ChartAreas.Add(chartArea6);
chartArea2.Name = "ChartArea1";
chartCPU.ChartAreas.Add(chartArea2);
chartCPU.Dock = DockStyle.Fill;
chartCPU.Location = new Point(12, 10);
chartCPU.Margin = new Padding(2, 10, 2, 10);
@@ -211,13 +211,13 @@ namespace GHelper
chartCPU.Size = new Size(781, 259);
chartCPU.TabIndex = 14;
chartCPU.Text = "chartCPU";
title6.Name = "Title1";
chartCPU.Titles.Add(title6);
title2.Name = "Title1";
chartCPU.Titles.Add(title2);
//
// chartXGM
//
chartArea7.Name = "ChartAreaXGM";
chartXGM.ChartAreas.Add(chartArea7);
chartArea3.Name = "ChartAreaXGM";
chartXGM.ChartAreas.Add(chartArea3);
chartXGM.Dock = DockStyle.Fill;
chartXGM.Location = new Point(12, 847);
chartXGM.Margin = new Padding(2, 10, 2, 10);
@@ -225,14 +225,14 @@ namespace GHelper
chartXGM.Size = new Size(781, 261);
chartXGM.TabIndex = 14;
chartXGM.Text = "chartXGM";
title7.Name = "Title4";
chartXGM.Titles.Add(title7);
title3.Name = "Title4";
chartXGM.Titles.Add(title3);
chartXGM.Visible = false;
//
// chartMid
//
chartArea8.Name = "ChartArea3";
chartMid.ChartAreas.Add(chartArea8);
chartArea4.Name = "ChartArea3";
chartMid.ChartAreas.Add(chartArea4);
chartMid.Dock = DockStyle.Fill;
chartMid.Location = new Point(12, 568);
chartMid.Margin = new Padding(2, 10, 2, 10);
@@ -240,8 +240,8 @@ namespace GHelper
chartMid.Size = new Size(781, 259);
chartMid.TabIndex = 14;
chartMid.Text = "chartMid";
title8.Name = "Title3";
chartMid.Titles.Add(title8);
title4.Name = "Title3";
chartMid.Titles.Add(title4);
chartMid.Visible = false;
//
// panelTitleFans
@@ -267,7 +267,7 @@ namespace GHelper
buttonRename.BorderRadius = 2;
buttonRename.FlatStyle = FlatStyle.Flat;
buttonRename.Image = (Image)resources.GetObject("buttonRename.Image");
buttonRename.Location = new Point(369, 12);
buttonRename.Location = new Point(374, 12);
buttonRename.Margin = new Padding(4, 2, 4, 2);
buttonRename.Name = "buttonRename";
buttonRename.Secondary = true;
@@ -284,7 +284,7 @@ namespace GHelper
buttonRemove.BorderRadius = 2;
buttonRemove.FlatStyle = FlatStyle.Flat;
buttonRemove.Image = (Image)resources.GetObject("buttonRemove.Image");
buttonRemove.Location = new Point(314, 12);
buttonRemove.Location = new Point(319, 12);
buttonRemove.Margin = new Padding(4, 2, 4, 2);
buttonRemove.Name = "buttonRemove";
buttonRemove.Secondary = true;
@@ -301,7 +301,7 @@ namespace GHelper
buttonAdd.BorderRadius = 2;
buttonAdd.FlatStyle = FlatStyle.Flat;
buttonAdd.Image = (Image)resources.GetObject("buttonAdd.Image");
buttonAdd.Location = new Point(737, 12);
buttonAdd.Location = new Point(742, 12);
buttonAdd.Margin = new Padding(4, 2, 4, 2);
buttonAdd.Name = "buttonAdd";
buttonAdd.Secondary = true;
@@ -316,7 +316,7 @@ namespace GHelper
comboModes.ButtonColor = Color.FromArgb(255, 255, 255);
comboModes.FlatStyle = FlatStyle.Flat;
comboModes.FormattingEnabled = true;
comboModes.Location = new Point(429, 16);
comboModes.Location = new Point(434, 16);
comboModes.Name = "comboModes";
comboModes.Size = new Size(302, 40);
comboModes.TabIndex = 42;
@@ -399,7 +399,7 @@ namespace GHelper
//
// labelBoost
//
labelBoost.Location = new Point(10, 12);
labelBoost.Location = new Point(10, 10);
labelBoost.Name = "labelBoost";
labelBoost.Size = new Size(201, 40);
labelBoost.TabIndex = 43;
@@ -414,7 +414,7 @@ namespace GHelper
comboBoost.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoost.FormattingEnabled = true;
comboBoost.Items.AddRange(new object[] { "Disabled", "Enabled", "Aggressive", "Efficient Enabled", "Efficient Aggressive" });
comboBoost.Location = new Point(226, 12);
comboBoost.Location = new Point(226, 10);
comboBoost.Name = "comboBoost";
comboBoost.Size = new Size(287, 40);
comboBoost.TabIndex = 42;

View File

@@ -121,7 +121,7 @@
<data name="buttonRename.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
DgAACw4BQL7hQQAAAR9JREFUWEftlEuKwkAURTPQHruB3oMINk5chNtRHAnuwFX0R3vQq2lw6kRxCXqP
DAAACwwBP0AiyAAAAR9JREFUWEftlEuKwkAURTPQHruB3oMINk5chNtRHAnuwFX0R3vQq2lw6kRxCXqP
5EE6dPKqNOWoDhw0lUrdS6VIkckkpCeXcl/Kf8aeQl++y0vNhUwO4R+SwJN8k9Py+lcmpR4+kjCRwQWY
GCNbzbsl/LMcq4bzyzXjcwY8qot7VsO/yrGmcJvrYouHUg0/y7GEoTxKxtkZ5gURU4BFt7KzcAgt8CI7
D4eQAsnCwStA+LdkTtOB40wQfteXzyswk23h7IyFc/Kj8QqsJPfXt6u/4TvJDoF9iqPxCvxI7m8kJSyc

View File

@@ -417,15 +417,15 @@ namespace GHelper
return;
case 197: // FN+F2
SetBacklight(-1);
break;
return;
case 196: // FN+F3
SetBacklight(1);
break;
return;
case 199: // ON Z13 - FN+F11 - cycles backlight
SetBacklight(4);
break;
return;
case 53: // FN+F6 on GA-502DU model
KeyProcess("screen");
NativeMethods.TurnOffScreen(Program.settingsForm.Handle);
return;
}

View File

@@ -2,8 +2,6 @@ using Microsoft.Win32;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Security.Principal;
using System.Windows.Forms;
using static NativeMethods;
namespace GHelper

View File

@@ -153,9 +153,9 @@ namespace GHelper.Properties {
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_electrical_96 {
internal static System.Drawing.Bitmap icons8_charging_battery_96 {
get {
object obj = ResourceManager.GetObject("icons8_electrical_96", resourceCulture);
object obj = ResourceManager.GetObject("icons8_charging_battery_96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}

View File

@@ -241,7 +241,7 @@
<data name="icons8_charged_battery_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-charged-battery-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_electrical_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-electrical-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="icons8_charging_battery_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-charging-battery-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

View File

@@ -1,5 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
@@ -314,10 +373,10 @@
<value>Wiedergabe / Pause</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Leistungsbegrenzung (PPT)</value>
<value>Leistungsbegrenzung</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Leistungsbegrenzung (PPT) ist experimentell. Nutzung erfolgt auf eigene Gefahr!</value>
<value>Leistungsbegrenzung ist experimentell. Nutzung erfolgt auf eigene Gefahr!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Druck</value>

View File

@@ -412,10 +412,10 @@
<value>Reproducir / Pausar</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Límites de energía (PPT)</value>
<value>Límites de energía</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Los límites de energía (PPT) son una característica experimental. ¡Úselo con cuidado y bajo su propio riesgo!</value>
<value>Los límites de energía son una característica experimental. ¡Úselo con cuidado y bajo su propio riesgo!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Capturar pantalla</value>

View File

@@ -388,10 +388,10 @@
<value>Lecture / Pause</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Limites de puissance (PPT)</value>
<value>Limites de puissance</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Limites de puissance (PPT) est une fonctionnalité expérimentale. Faire attention, à utiliser à vos risques !</value>
<value>Limites de puissance est une fonctionnalité expérimentale. Faire attention, à utiliser à vos risques !</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Capture d'écran</value>

View File

@@ -1,5 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
@@ -287,10 +346,10 @@
<value>Play / Pause</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Power Limits (PPT)</value>
<value>Power Limits</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Power Limits (PPT) is experimental feature. Use carefully and on your own risk!</value>
<value>Power Limits is experimental feature. Use carefully and on your own risk!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>PrintScreen</value>

View File

@@ -412,10 +412,10 @@
<value>재생 / 정지</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>전력 제한 (PPT)</value>
<value>전력 제한</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>전력 제한 (PPT)은 실험적인 기능입니다. 주의하여 사용하세요!</value>
<value>전력 제한 은 실험적인 기능입니다. 주의하여 사용하세요!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>PrintScreen</value>

View File

@@ -391,10 +391,10 @@
<value>Odtwórz / Pauza</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Limit mocy (PPT)</value>
<value>Limit mocy</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Ustawienie limitu mocy (PPT) jest funkcją eksperymentalną. Używaj ostrożnie, na własną odpowiedzialność!</value>
<value>Ustawienie limitu mocy jest funkcją eksperymentalną. Używaj ostrożnie, na własną odpowiedzialność!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Zrzut ekranu</value>

View File

@@ -1,15 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Não foi possível conectar ao ASUS ACPI. O applicativo não pode funcionar sem isso. Tente instalar Asus System Controle Interface</value>
@@ -267,10 +373,10 @@
<value>Reproduzir / Pausar</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Limitações de Energia (PPT)</value>
<value>Limitações de Energia</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Limitações de Energia (PPT) é uma funcionalidade experimental. Usar isso com cuidado </value>
<value>Limitações de Energia é uma funcionalidade experimental. Usar isso com cuidado </value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Captura de tela</value>

View File

@@ -364,10 +364,10 @@
<value>Oynat / Duraklat</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Güç Sınırları (PPT)</value>
<value>Güç Sınırları</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Güç Sınırları (PPT) deneysel bir özelliktir. Riski göze alarak dikkatli kullanın!</value>
<value>Güç Sınırları deneysel bir özelliktir. Riski göze alarak dikkatli kullanın!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Ekran Görüntüsü Al</value>

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@@ -156,6 +156,9 @@
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Автоматично застосовувати Windows Power Modes</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Кількість запущених сервісів Asus</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Дихання</value>
</data>
@@ -210,6 +213,12 @@
<data name="Brightness" xml:space="preserve">
<value>Яскравість</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Зменшити яскравість</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Підвищити яскравість</value>
</data>
<data name="Color" xml:space="preserve">
<value>Колір</value>
</data>
@@ -367,7 +376,7 @@
<value>Овердрайв</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Режим Роботи</value>
<value>Режим</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Картинка / GIF</value>
@@ -376,10 +385,10 @@
<value>Відтворення / Пауза</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Ліміти Потужності (PPT)</value>
<value>Ліміти Потужності</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Налаштування лімітів потужності (PPT) є експериментальною функцією. Використовуйте обережно та на свій страх і ризик!</value>
<value>Налаштування лімітів потужності є експериментальною функцією. Використовуйте обережно та на свій страх і ризик!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Print Screen</value>
@@ -408,9 +417,21 @@
<data name="StandardMode" xml:space="preserve">
<value>Стандартний</value>
</data>
<data name="Start" xml:space="preserve">
<value>Запустити</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Запускаються сервіси</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Помилка запуску</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Зупинити</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Зупиняються сервіси</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Аура</value>
</data>

View File

@@ -388,10 +388,10 @@
<value>Phát / Dừng</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Giới hạn công suất (PPT)</value>
<value>Giới hạn công suất</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Giới hạn công suất (PPT) là tính năng thử nghiệm. Sử dụng nó cẩn thận và tự chịu mọi rủi ro!</value>
<value>Giới hạn công suất là tính năng thử nghiệm. Sử dụng nó cẩn thận và tự chịu mọi rủi ro!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Chụp màn hình</value>

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@@ -367,10 +367,10 @@
<value>播放/暂停</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>功率限制 (PPT)</value>
<value>功率限制</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>功率限制 (PPT) 是实验性功能。 谨慎使用,风险自负!</value>
<value>功率限制 是实验性功能。 谨慎使用,风险自负!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>截图</value>

View File

@@ -403,7 +403,7 @@
<value>播放/暫停</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>功率限制 (PPT)</value>
<value>功率限制</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>功率限制是實驗性功能。謹慎使用,風險自負!</value>

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@@ -113,7 +113,7 @@ namespace GHelper
icon = Properties.Resources.icons8_charged_battery_96;
break;
case ToastIcon.Charger:
icon = Properties.Resources.icons8_electrical_96;
icon = Properties.Resources.icons8_charging_battery_96;
break;
}