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Experimental GPU overclock
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130
app/NvAPIWrapper/GPU/GPUCooler.cs
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130
app/NvAPIWrapper/GPU/GPUCooler.cs
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using System;
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using NvAPIWrapper.Native.GPU;
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using NvAPIWrapper.Native.GPU.Structures;
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namespace NvAPIWrapper.GPU
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{
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/// <summary>
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/// Holds information regarding a GPU cooler entry
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/// </summary>
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public class GPUCooler
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{
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internal GPUCooler(int coolerId, PrivateCoolerSettingsV1.CoolerSetting coolerSetting, int currentRPM = -1)
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{
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CoolerId = coolerId;
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CurrentLevel = (int) coolerSetting.CurrentLevel;
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DefaultMinimumLevel = (int) coolerSetting.DefaultMinimumLevel;
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DefaultMaximumLevel = (int) coolerSetting.DefaultMaximumLevel;
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CurrentMinimumLevel = (int) coolerSetting.CurrentMinimumLevel;
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CurrentMaximumLevel = (int) coolerSetting.CurrentMaximumLevel;
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CoolerType = coolerSetting.CoolerType;
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CoolerController = coolerSetting.CoolerController;
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DefaultPolicy = coolerSetting.DefaultPolicy;
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CurrentPolicy = coolerSetting.CurrentPolicy;
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Target = coolerSetting.Target;
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ControlMode = coolerSetting.ControlMode;
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CurrentFanSpeedInRPM = currentRPM;
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}
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// ReSharper disable once TooManyDependencies
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internal GPUCooler(
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PrivateFanCoolersInfoV1.FanCoolersInfoEntry infoEntry,
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PrivateFanCoolersStatusV1.FanCoolersStatusEntry statusEntry,
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PrivateFanCoolersControlV1.FanCoolersControlEntry controlEntry)
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{
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if (infoEntry.CoolerId != statusEntry.CoolerId || statusEntry.CoolerId != controlEntry.CoolerId)
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{
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throw new ArgumentException("Passed arguments are meant to be for different coolers.");
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}
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CoolerId = (int) statusEntry.CoolerId;
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CurrentLevel = (int) statusEntry.CurrentLevel;
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DefaultMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
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DefaultMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
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CurrentMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
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CurrentMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
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CoolerType = CoolerType.Fan;
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CoolerController = CoolerController.Internal;
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DefaultPolicy = CoolerPolicy.None;
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CurrentPolicy = controlEntry.ControlMode == FanCoolersControlMode.Manual
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? CoolerPolicy.Manual
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: CoolerPolicy.None;
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Target = CoolerTarget.All;
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ControlMode = CoolerControlMode.Variable;
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CurrentFanSpeedInRPM = (int) statusEntry.CurrentRPM;
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}
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/// <summary>
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/// Gets the cooler control mode
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/// </summary>
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public CoolerControlMode ControlMode { get; }
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/// <summary>
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/// Gets the cooler controller
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/// </summary>
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public CoolerController CoolerController { get; }
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/// <summary>
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/// Gets the cooler identification number or index
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/// </summary>
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public int CoolerId { get; }
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/// <summary>
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/// Gets the cooler type
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/// </summary>
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public CoolerType CoolerType { get; }
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/// <summary>
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/// Gets the GPU fan speed in revolutions per minute
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/// </summary>
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public int CurrentFanSpeedInRPM { get; }
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/// <summary>
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/// Gets the cooler current level in percentage
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/// </summary>
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public int CurrentLevel { get; }
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/// <summary>
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/// Gets the cooler current maximum level in percentage
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/// </summary>
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public int CurrentMaximumLevel { get; }
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/// <summary>
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/// Gets the cooler current minimum level in percentage
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/// </summary>
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public int CurrentMinimumLevel { get; }
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/// <summary>
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/// Gets the cooler current policy
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/// </summary>
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public CoolerPolicy CurrentPolicy { get; }
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/// <summary>
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/// Gets the cooler default maximum level in percentage
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/// </summary>
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public int DefaultMaximumLevel { get; }
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/// <summary>
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/// Gets the cooler default minimum level in percentage
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/// </summary>
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public int DefaultMinimumLevel { get; }
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/// <summary>
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/// Gets the cooler default policy
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/// </summary>
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public CoolerPolicy DefaultPolicy { get; }
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/// <summary>
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/// Gets the cooler target
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/// </summary>
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public CoolerTarget Target { get; }
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/// <inheritdoc />
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public override string ToString()
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{
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return $"[{CoolerId} @ {CoolerController}] {Target}: {CurrentLevel}%";
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}
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}
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}
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