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Experimental GPU overclock
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222
app/NvAPIWrapper/GPU/GPUMemoryInformation.cs
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222
app/NvAPIWrapper/GPU/GPUMemoryInformation.cs
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using System;
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using NvAPIWrapper.Native;
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using NvAPIWrapper.Native.GPU;
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using NvAPIWrapper.Native.Interfaces.GPU;
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namespace NvAPIWrapper.GPU
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{
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/// <summary>
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/// Contains information regarding the available and total memory as well as the type of memory and other information
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/// regarding the GPU RAM and frame buffer
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/// </summary>
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public class GPUMemoryInformation : IDisplayDriverMemoryInfo
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{
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internal GPUMemoryInformation(PhysicalGPU physicalGPU)
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{
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PhysicalGPU = physicalGPU;
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}
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/// <summary>
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/// Gets the frame buffer bandwidth
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/// </summary>
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public int FrameBufferBandwidth
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{
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get
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{
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GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out var width, out _);
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return (int) width;
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}
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}
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/// <summary>
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/// Gets the frame buffer location index
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/// </summary>
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public int FrameBufferLocation
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{
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get
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{
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GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out _, out var location);
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return (int) location;
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}
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}
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/// <summary>
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/// Gets the internal clock to bus clock factor based on the type of RAM
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/// </summary>
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public int InternalClockToBusClockFactor
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{
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get => GetMemoryBusClockFactor(RAMType);
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}
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/// <summary>
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/// Gets the internal clock to transfer rate factor based on the type of RAM
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/// </summary>
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public int InternalClockToTransferRateFactor
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{
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get => GetMemoryTransferRateFactor(RAMType);
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}
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/// <summary>
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/// Gets GPU physical frame buffer size in KB. This does NOT include any system RAM that may be dedicated for use by
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/// the GPU.
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/// </summary>
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public int PhysicalFrameBufferSizeInkB
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{
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get => GPUApi.GetPhysicalFrameBufferSize(PhysicalGPU.Handle);
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}
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/// <summary>
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/// Gets the physical GPU that this instance describes
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/// </summary>
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public PhysicalGPU PhysicalGPU { get; }
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/// <summary>
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/// Gets the number of memory banks
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/// </summary>
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public uint RAMBanks
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{
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get => GPUApi.GetRAMBankCount(PhysicalGPU.Handle);
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}
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/// <summary>
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/// Gets the memory bus width
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/// </summary>
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public uint RAMBusWidth
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{
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get => GPUApi.GetRAMBusWidth(PhysicalGPU.Handle);
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}
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/// <summary>
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/// Gets the memory maker (brand)
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/// </summary>
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public GPUMemoryMaker RAMMaker
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{
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get => GPUApi.GetRAMMaker(PhysicalGPU.Handle);
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}
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/// <summary>
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/// Gets the memory type
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/// </summary>
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public GPUMemoryType RAMType
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{
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get => GPUApi.GetRAMType(PhysicalGPU.Handle);
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}
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/// <summary>
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/// Gets virtual size of frame-buffer in KB for this GPU. This includes the physical RAM plus any system RAM that has
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/// been dedicated for use by the GPU.
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/// </summary>
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public int VirtualFrameBufferSizeInkB
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{
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get => GPUApi.GetVirtualFrameBufferSize(PhysicalGPU.Handle);
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}
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/// <inheritdoc />
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public uint AvailableDedicatedVideoMemoryInkB
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{
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get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).AvailableDedicatedVideoMemoryInkB;
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}
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/// <inheritdoc />
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public uint CurrentAvailableDedicatedVideoMemoryInkB
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{
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get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).CurrentAvailableDedicatedVideoMemoryInkB;
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}
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/// <inheritdoc />
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public uint DedicatedVideoMemoryInkB
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{
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get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).DedicatedVideoMemoryInkB;
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}
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/// <inheritdoc />
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public uint SharedSystemMemoryInkB
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{
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get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SharedSystemMemoryInkB;
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}
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/// <inheritdoc />
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public uint SystemVideoMemoryInkB
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{
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get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SystemVideoMemoryInkB;
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}
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/// <summary>
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/// Gets the memory bus clock to internal memory clock factor
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/// </summary>
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/// <param name="memoryType"></param>
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/// <returns>The value of X in X(InternalMemoryClock)=(BusMemoryClock)</returns>
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public static int GetMemoryBusClockFactor(GPUMemoryType memoryType)
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{
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switch (memoryType)
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{
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case GPUMemoryType.SDRAM:
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// Bus Clocks Per Internal Clock = 1
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return 1;
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case GPUMemoryType.DDR1:
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case GPUMemoryType.DDR2:
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case GPUMemoryType.DDR3:
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case GPUMemoryType.GDDR2:
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case GPUMemoryType.GDDR3:
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case GPUMemoryType.GDDR4:
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case GPUMemoryType.LPDDR2:
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case GPUMemoryType.GDDR5:
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case GPUMemoryType.GDDR5X:
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// Bus Clocks Per Internal Clock = 2
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return 2;
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default:
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throw new ArgumentOutOfRangeException(nameof(memoryType));
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}
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}
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/// <summary>
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/// Gets the number of transfers per internal memory clock factor
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/// </summary>
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/// <param name="memoryType"></param>
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/// <returns>The value of X in X(InternalMemoryClock)=(OperationsPerSecond)</returns>
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public static int GetMemoryTransferRateFactor(GPUMemoryType memoryType)
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{
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switch (memoryType)
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{
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case GPUMemoryType.SDRAM:
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// Transfers Per Internal Clock = 1
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return 1;
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case GPUMemoryType.DDR1:
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case GPUMemoryType.DDR2:
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case GPUMemoryType.DDR3:
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case GPUMemoryType.GDDR2:
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case GPUMemoryType.GDDR3:
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case GPUMemoryType.GDDR4:
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case GPUMemoryType.LPDDR2:
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// Transfers Per Internal Clock = 1
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return 2;
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case GPUMemoryType.GDDR5:
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// Transfers Per Internal Clock = 2
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return 4;
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case GPUMemoryType.GDDR5X:
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// Transfers Per Internal Clock = 4
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return 8;
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default:
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throw new ArgumentOutOfRangeException(nameof(memoryType));
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}
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}
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/// <inheritdoc />
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public override string ToString()
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{
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return
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$"[{RAMMaker} {RAMType}] Total: {AvailableDedicatedVideoMemoryInkB:N0} kB - Available: {CurrentAvailableDedicatedVideoMemoryInkB:N0} kB";
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}
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}
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}
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