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Experimental GPU overclock
This commit is contained in:
264
app/NvAPIWrapper/GPU/GPUOutput.cs
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264
app/NvAPIWrapper/GPU/GPUOutput.cs
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using System;
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using NvAPIWrapper.Display;
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using NvAPIWrapper.Native;
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using NvAPIWrapper.Native.Exceptions;
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using NvAPIWrapper.Native.General;
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using NvAPIWrapper.Native.GPU;
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using NvAPIWrapper.Native.GPU.Structures;
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namespace NvAPIWrapper.GPU
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{
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/// <summary>
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/// Represents a single GPU output
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/// </summary>
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public class GPUOutput : IEquatable<GPUOutput>
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{
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internal GPUOutput(OutputId outputId, PhysicalGPUHandle gpuHandle)
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{
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OutputId = outputId;
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OutputType = !gpuHandle.IsNull ? GPUApi.GetOutputType(gpuHandle, outputId) : OutputType.Unknown;
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PhysicalGPU = new PhysicalGPU(gpuHandle);
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}
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internal GPUOutput(OutputId outputId, PhysicalGPU gpu)
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: this(outputId, gpu?.Handle ?? PhysicalGPUHandle.DefaultHandle)
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{
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PhysicalGPU = gpu;
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}
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/// <summary>
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/// Gets the corresponding Digital Vibrance Control information
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/// </summary>
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public DVCInformation DigitalVibranceControl
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{
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get => new DVCInformation(OutputId);
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}
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/// <summary>
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/// Gets the corresponding HUE information
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/// </summary>
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public HUEInformation HUEControl
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{
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get => new HUEInformation(OutputId);
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}
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/// <summary>
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/// Gets the output identification as a single bit unsigned integer
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/// </summary>
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public OutputId OutputId { get; }
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/// <summary>
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/// Gets the output type
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/// </summary>
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public OutputType OutputType { get; }
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/// <summary>
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/// Gets the corresponding physical GPU
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/// </summary>
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public PhysicalGPU PhysicalGPU { get; }
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/// <inheritdoc />
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public bool Equals(GPUOutput other)
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{
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if (ReferenceEquals(null, other))
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{
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return false;
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}
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if (ReferenceEquals(this, other))
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{
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return true;
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}
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return PhysicalGPU.Equals(other.PhysicalGPU) && OutputId == other.OutputId;
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}
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/// <summary>
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/// Checks for equality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are equal, otherwise false</returns>
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public static bool operator ==(GPUOutput left, GPUOutput right)
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{
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return right?.Equals(left) ?? ReferenceEquals(left, null);
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}
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/// <summary>
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/// Checks for inequality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are not equal, otherwise false</returns>
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public static bool operator !=(GPUOutput left, GPUOutput right)
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{
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return !(left == right);
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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if (ReferenceEquals(this, obj))
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{
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return true;
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}
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if (obj.GetType() != GetType())
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{
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return false;
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}
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return Equals((GPUOutput) obj);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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unchecked
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{
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return ((PhysicalGPU != null ? PhysicalGPU.GetHashCode() : 0) * 397) ^ (int) OutputId;
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}
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}
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/// <inheritdoc />
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public override string ToString()
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{
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return $"{OutputId} {OutputType} @ {PhysicalGPU}";
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}
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/// <summary>
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/// Overrides the refresh rate on this output.
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/// The new refresh rate can be applied right away or deferred to be applied with the next OS
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/// mode-set.
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/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
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/// </summary>
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/// <param name="refreshRate">The refresh rate to be applied.</param>
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/// <param name="isDeferred">
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/// A boolean value indicating if the refresh rate override should be deferred to the next OS
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/// mode-set.
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/// </param>
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public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
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{
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DisplayApi.SetRefreshRateOverride(OutputId, refreshRate, isDeferred);
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}
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/// <summary>
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/// Reads data from the I2C bus
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/// </summary>
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/// <param name="portId">The port id on which device is connected</param>
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/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
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/// <param name="deviceAddress">The device I2C slave address</param>
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/// <param name="registerAddress">The target I2C register address</param>
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/// <param name="readDataLength">The length of the buffer to allocate for the read operation.</param>
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/// <param name="speed">The target speed of the transaction in kHz</param>
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public byte[] ReadI2C(
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byte? portId,
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bool useDDCPort,
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byte deviceAddress,
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byte[] registerAddress,
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uint readDataLength,
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I2CSpeed speed = I2CSpeed.Default
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)
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{
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try
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{
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// ReSharper disable once InconsistentNaming
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var i2cInfoV3 = new I2CInfoV3(
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OutputId,
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portId,
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useDDCPort,
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deviceAddress,
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registerAddress,
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readDataLength,
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speed
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);
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return PhysicalGPU.ReadI2C(i2cInfoV3);
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}
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catch (NVIDIAApiException e)
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{
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if (e.Status != Status.IncompatibleStructureVersion || portId != null)
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{
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throw;
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}
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// ignore
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}
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// ReSharper disable once InconsistentNaming
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var i2cInfoV2 = new I2CInfoV2(
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OutputId,
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useDDCPort,
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deviceAddress,
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registerAddress,
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readDataLength,
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speed
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);
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return PhysicalGPU.ReadI2C(i2cInfoV2);
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}
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/// <summary>
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/// Writes data to the I2C bus
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/// </summary>
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/// <param name="portId">The port id on which device is connected</param>
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/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
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/// <param name="deviceAddress">The device I2C slave address</param>
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/// <param name="registerAddress">The target I2C register address</param>
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/// <param name="data">The payload data</param>
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/// <param name="speed">The target speed of the transaction in kHz</param>
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public void WriteI2C(
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byte? portId,
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bool useDDCPort,
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byte deviceAddress,
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byte[] registerAddress,
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byte[] data,
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I2CSpeed speed = I2CSpeed.Default
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)
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{
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try
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{
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// ReSharper disable once InconsistentNaming
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var i2cInfoV3 = new I2CInfoV3(
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OutputId,
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portId,
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useDDCPort,
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deviceAddress,
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registerAddress,
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data,
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speed
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);
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PhysicalGPU.WriteI2C(i2cInfoV3);
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return;
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}
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catch (NVIDIAApiException e)
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{
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if (e.Status != Status.IncompatibleStructureVersion || portId != null)
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{
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throw;
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}
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// ignore
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}
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// ReSharper disable once InconsistentNaming
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var i2cInfoV2 = new I2CInfoV2(
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OutputId,
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useDDCPort,
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deviceAddress,
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registerAddress,
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data,
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speed
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);
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PhysicalGPU.WriteI2C(i2cInfoV2);
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}
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}
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}
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