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Experimental GPU overclock
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124
app/NvAPIWrapper/GPU/GPUPerformanceControl.cs
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124
app/NvAPIWrapper/GPU/GPUPerformanceControl.cs
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using System.Collections.Generic;
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using System.Linq;
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using NvAPIWrapper.Native;
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using NvAPIWrapper.Native.GPU;
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namespace NvAPIWrapper.GPU
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{
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/// <summary>
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/// Contains information regarding the GPU performance control and limitations
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/// </summary>
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public class GPUPerformanceControl
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{
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internal GPUPerformanceControl(PhysicalGPU physicalGPU)
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{
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PhysicalGPU = physicalGPU;
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}
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/// <summary>
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/// Gets the current active performance limitation
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/// </summary>
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public PerformanceLimit CurrentActiveLimit
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{
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get => GPUApi.PerformancePoliciesGetStatus(PhysicalGPU.Handle).PerformanceLimit;
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}
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/// <summary>
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/// Gets the current performance decrease reason
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/// </summary>
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public PerformanceDecreaseReason CurrentPerformanceDecreaseReason
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{
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get => GPUApi.GetPerformanceDecreaseInfo(PhysicalGPU.Handle);
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}
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/// <summary>
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/// Gets a boolean value indicating if no load limit is supported with this GPU
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/// </summary>
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public bool IsNoLoadLimitSupported
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{
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get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsNoLoadLimitSupported;
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}
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/// <summary>
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/// Gets a boolean value indicating if power limit is supported with this GPU
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/// </summary>
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public bool IsPowerLimitSupported
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{
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get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsPowerLimitSupported;
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}
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/// <summary>
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/// Gets a boolean value indicating if temperature limit is supported with this GPU
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/// </summary>
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public bool IsTemperatureLimitSupported
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{
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get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsTemperatureLimitSupported;
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}
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/// <summary>
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/// Gets a boolean value indicating if voltage limit is supported with this GPU
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/// </summary>
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public bool IsVoltageLimitSupported
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{
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get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsVoltageLimitSupported;
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}
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/// <summary>
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/// Gets the physical GPU that this instance describes
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/// </summary>
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public PhysicalGPU PhysicalGPU { get; }
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/// <summary>
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/// Gets information regarding possible power limit policies and their acceptable range
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/// </summary>
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public IEnumerable<GPUPowerLimitInfo> PowerLimitInformation
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{
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get
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{
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return GPUApi.ClientPowerPoliciesGetInfo(PhysicalGPU.Handle).PowerPolicyInfoEntries
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.Select(entry => new GPUPowerLimitInfo(entry));
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}
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}
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/// <summary>
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/// Gets the current active power limit policies
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/// </summary>
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public IEnumerable<GPUPowerLimitPolicy> PowerLimitPolicies
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{
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get
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{
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// TODO: GPUApi.ClientPowerPoliciesSetStatus();
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return GPUApi.ClientPowerPoliciesGetStatus(PhysicalGPU.Handle).PowerPolicyStatusEntries
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.Select(entry => new GPUPowerLimitPolicy(entry));
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}
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}
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/// <summary>
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/// Gets information regarding possible thermal limit policies and their acceptable range
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/// </summary>
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public IEnumerable<GPUThermalLimitInfo> ThermalLimitInformation
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{
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get
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{
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return GPUApi.GetThermalPoliciesInfo(PhysicalGPU.Handle).ThermalPoliciesInfoEntries
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.Select(entry => new GPUThermalLimitInfo(entry));
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}
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}
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/// <summary>
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/// Gets the current active thermal limit policies
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/// </summary>
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public IEnumerable<GPUThermalLimitPolicy> ThermalLimitPolicies
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{
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get
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{
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// TODO: GPUApi.SetThermalPoliciesStatus();
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return GPUApi.GetThermalPoliciesStatus(PhysicalGPU.Handle).ThermalPoliciesStatusEntries
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.Select(entry => new GPUThermalLimitPolicy(entry));
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}
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}
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}
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}
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