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Experimental GPU overclock
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115
app/NvAPIWrapper/GPU/GPUPerformanceStateValueRange.cs
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115
app/NvAPIWrapper/GPU/GPUPerformanceStateValueRange.cs
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using System;
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namespace NvAPIWrapper.GPU
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{
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/// <summary>
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/// Represents an integer value range
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/// </summary>
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public class GPUPerformanceStateValueRange : IEquatable<GPUPerformanceStateValueRange>
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{
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/// <summary>
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/// Creates a new instance of <see cref="GPUPerformanceStateValueRange" />.
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/// </summary>
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/// <param name="min">The lower bound of the range.</param>
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/// <param name="max">The upper bound of the range.</param>
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public GPUPerformanceStateValueRange(long min, long max)
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{
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Minimum = min;
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Maximum = max;
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}
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/// <summary>
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/// Creates a new single value instance of <see cref="GPUPerformanceStateValueRange" />.
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/// </summary>
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/// <param name="value">The only value in the range</param>
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public GPUPerformanceStateValueRange(long value)
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{
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Minimum = value;
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Maximum = value;
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}
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/// <summary>
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/// Gets the upper bound of the inclusive range
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/// </summary>
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public long Maximum { get; }
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/// <summary>
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/// Gets the lower bound of the inclusive range
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/// </summary>
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public long Minimum { get; }
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/// <inheritdoc />
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public bool Equals(GPUPerformanceStateValueRange other)
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{
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if (other == null)
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{
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return false;
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}
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if (ReferenceEquals(this, other))
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{
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return true;
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}
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return Maximum == other.Maximum && Minimum == other.Minimum;
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}
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/// <summary>
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/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for equality.
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/// </summary>
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/// <param name="left">The left side of the comparison.</param>
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/// <param name="right">The right side of the comparison.</param>
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/// <returns>true if instances are equal, otherwise false</returns>
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public static bool operator ==(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
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{
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return Equals(left, right) || left?.Equals(right) == true;
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}
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/// <summary>
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/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for inequality.
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/// </summary>
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/// <param name="left">The left side of the comparison.</param>
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/// <param name="right">The right side of the comparison.</param>
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/// <returns>true if instances are in-equal, otherwise false</returns>
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public static bool operator !=(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
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{
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return !(left == right);
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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if (obj == null)
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{
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return false;
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}
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if (ReferenceEquals(this, obj))
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{
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return true;
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}
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return Equals(obj as GPUPerformanceStateValueRange);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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unchecked
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{
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return ((int) Maximum * 397) ^ (int) Minimum;
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}
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}
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/// <inheritdoc />
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public override string ToString()
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{
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if (Minimum == Maximum)
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{
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return $"({Minimum})";
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}
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return $"[({Minimum}) - ({Maximum})]";
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}
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}
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}
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