Experimental GPU overclock

This commit is contained in:
Serge
2023-05-06 14:40:52 +02:00
parent 8e1099545a
commit c61f4d1608
497 changed files with 46937 additions and 232 deletions

View File

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a possible power limit policy and its acceptable range
/// </summary>
public class GPUPowerLimitInfo
{
internal GPUPowerLimitInfo(PrivatePowerPoliciesInfoV1.PowerPolicyInfoEntry powerPolicyInfoEntry)
{
PerformanceStateId = powerPolicyInfoEntry.PerformanceStateId;
MinimumPowerInPCM = powerPolicyInfoEntry.MinimumPowerInPCM;
DefaultPowerInPCM = powerPolicyInfoEntry.DefaultPowerInPCM;
MaximumPowerInPCM = powerPolicyInfoEntry.MaximumPowerInPCM;
}
/// <summary>
/// Gets the default policy target power in per cent mille (PCM)
/// </summary>
public uint DefaultPowerInPCM { get; }
/// <summary>
/// Gets the default policy target power in percentage
/// </summary>
public float DefaultPowerInPercent
{
get => DefaultPowerInPCM / 1000f;
}
/// <summary>
/// Gets the maximum possible policy target power in per cent mille (PCM)
/// </summary>
public uint MaximumPowerInPCM { get; }
/// <summary>
/// Gets the maximum possible policy target power in percentage
/// </summary>
public float MaximumPowerInPercent
{
get => MaximumPowerInPCM / 1000f;
}
/// <summary>
/// Gets the minimum possible policy target power in per cent mille (PCM)
/// </summary>
public uint MinimumPowerInPCM { get; }
/// <summary>
/// Gets the minimum possible policy target power in percentage
/// </summary>
public float MinimumPowerInPercent
{
get => MinimumPowerInPCM / 1000f;
}
/// <summary>
/// Gets the corresponding performance state identification
/// </summary>
public PerformanceStateId PerformanceStateId { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"[{PerformanceStateId}] Default: {DefaultPowerInPercent}% - Range: ({MinimumPowerInPercent}% - {MaximumPowerInPercent}%)";
}
}
}