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Experimental GPU overclock
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99
app/NvAPIWrapper/GPU/GPUUsageInformation.cs
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99
app/NvAPIWrapper/GPU/GPUUsageInformation.cs
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using System.Collections.Generic;
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using System.Linq;
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using NvAPIWrapper.Native;
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using NvAPIWrapper.Native.GPU;
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namespace NvAPIWrapper.GPU
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{
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/// <summary>
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/// Holds information about the GPU utilization domains
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/// </summary>
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public class GPUUsageInformation
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{
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internal GPUUsageInformation(PhysicalGPU physicalGPU)
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{
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PhysicalGPU = physicalGPU;
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}
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/// <summary>
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/// Gets the Bus interface (BUS) utilization
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/// </summary>
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public GPUUsageDomainStatus BusInterface
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{
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get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.BusInterface);
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}
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/// <summary>
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/// Gets the frame buffer (FB) utilization
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/// </summary>
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public GPUUsageDomainStatus FrameBuffer
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{
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get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.FrameBuffer);
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}
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/// <summary>
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/// Gets the graphic engine (GPU) utilization
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/// </summary>
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public GPUUsageDomainStatus GPU
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{
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get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.GPU);
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}
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/// <summary>
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/// Gets a boolean value indicating if the dynamic performance states is enabled
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/// </summary>
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public bool IsDynamicPerformanceStatesEnabled
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{
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get => GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle).IsDynamicPerformanceStatesEnabled;
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}
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/// <summary>
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/// Gets the physical GPU that this instance describes
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/// </summary>
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public PhysicalGPU PhysicalGPU { get; }
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/// <summary>
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/// Gets all valid utilization domains and information
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/// </summary>
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public IEnumerable<GPUUsageDomainStatus> UtilizationDomainsStatus
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{
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get
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{
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try
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{
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var dynamicPerformanceStates = GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle);
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if (dynamicPerformanceStates.IsDynamicPerformanceStatesEnabled)
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{
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return dynamicPerformanceStates.Domains
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.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
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}
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}
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catch
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{
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// ignored
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}
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return GPUApi.GetUsages(PhysicalGPU.Handle).Domains
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.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
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}
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}
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/// <summary>
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/// Gets the Video engine (VID) utilization
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/// </summary>
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public GPUUsageDomainStatus VideoEngine
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{
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get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.VideoEngine);
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}
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/// <summary>
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/// Enables dynamic performance states
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/// </summary>
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public void EnableDynamicPerformanceStates()
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{
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GPUApi.EnableDynamicPStates(PhysicalGPU.Handle);
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}
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}
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}
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