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Experimental GPU overclock
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192
app/NvAPIWrapper/Mosaic/GridTopologyDisplay.cs
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192
app/NvAPIWrapper/Mosaic/GridTopologyDisplay.cs
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using System;
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using NvAPIWrapper.Display;
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using NvAPIWrapper.Native.Display;
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using NvAPIWrapper.Native.Interfaces.Mosaic;
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using NvAPIWrapper.Native.Mosaic;
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using NvAPIWrapper.Native.Mosaic.Structures;
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namespace NvAPIWrapper.Mosaic
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{
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/// <summary>
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/// Represents a display in a mosaic grid topology
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/// </summary>
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public class GridTopologyDisplay : IEquatable<GridTopologyDisplay>
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{
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/// <summary>
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/// Creates a mew GridTopologyDisplay
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/// </summary>
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/// <param name="displayId">Corresponding display identification</param>
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/// <param name="overlap">The overlap values</param>
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/// <param name="rotation">The display rotation</param>
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/// <param name="cloneGroup">The display clone group</param>
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/// <param name="pixelShiftType">The display pixel shift type</param>
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public GridTopologyDisplay(
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uint displayId,
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Overlap overlap = default(Overlap),
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Rotate rotation = Rotate.Degree0,
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uint cloneGroup = 0,
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PixelShiftType pixelShiftType = PixelShiftType.NoPixelShift)
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: this(new DisplayDevice(displayId), overlap, rotation, cloneGroup, pixelShiftType)
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{
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}
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/// <summary>
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/// Creates a mew GridTopologyDisplay
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/// </summary>
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/// <param name="display">Corresponding display device</param>
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/// <param name="overlap">The overlap values</param>
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/// <param name="rotation">The display rotation</param>
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/// <param name="cloneGroup">The display clone group</param>
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/// <param name="pixelShiftType">The display pixel shift type</param>
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public GridTopologyDisplay(
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DisplayDevice display,
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Overlap overlap = default(Overlap),
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Rotate rotation = Rotate.Degree0,
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uint cloneGroup = 0,
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PixelShiftType pixelShiftType = PixelShiftType.NoPixelShift)
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{
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DisplayDevice = display;
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Overlap = overlap;
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Rotation = rotation;
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CloneGroup = cloneGroup;
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PixelShiftType = pixelShiftType;
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}
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/// <summary>
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/// Creates a mew GridTopologyDisplay
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/// </summary>
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/// <param name="gridTopologyDisplay">IGridTopologyDisplay implamented object</param>
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public GridTopologyDisplay(IGridTopologyDisplay gridTopologyDisplay)
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: this(
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new DisplayDevice(gridTopologyDisplay.DisplayId),
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new Overlap(gridTopologyDisplay.OverlapX, gridTopologyDisplay.OverlapY),
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gridTopologyDisplay.Rotation, gridTopologyDisplay.CloneGroup, gridTopologyDisplay.PixelShiftType)
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{
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}
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/// <summary>
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/// Gets the clone group identification; Reserved, must be 0
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/// </summary>
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public uint CloneGroup { get; set; }
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/// <summary>
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/// Gets the corresponding DisplayDevice
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/// </summary>
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public DisplayDevice DisplayDevice { get; }
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/// <summary>
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/// Gets the overlap values
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/// </summary>
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public Overlap Overlap { get; set; }
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/// <summary>
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/// Gets the type of display pixel shift
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/// </summary>
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public PixelShiftType PixelShiftType { get; set; }
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/// <summary>
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/// Gets the rotation of the display
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/// </summary>
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public Rotate Rotation { get; set; }
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/// <inheritdoc />
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public bool Equals(GridTopologyDisplay other)
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{
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if (ReferenceEquals(null, other))
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{
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return false;
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}
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if (ReferenceEquals(this, other))
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{
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return true;
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}
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return DisplayDevice.Equals(other.DisplayDevice) &&
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Overlap.Equals(other.Overlap) &&
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Rotation == other.Rotation &&
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CloneGroup == other.CloneGroup &&
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PixelShiftType == other.PixelShiftType;
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}
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/// <summary>
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/// Checks for equality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are equal, otherwise false</returns>
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public static bool operator ==(GridTopologyDisplay left, GridTopologyDisplay right)
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{
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return right?.Equals(left) ?? ReferenceEquals(left, null);
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}
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/// <summary>
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/// Checks for inequality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are not equal, otherwise false</returns>
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public static bool operator !=(GridTopologyDisplay left, GridTopologyDisplay right)
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{
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return !(left == right);
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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if (ReferenceEquals(this, obj))
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{
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return true;
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}
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if (obj.GetType() != GetType())
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{
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return false;
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}
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return Equals((GridTopologyDisplay) obj);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = DisplayDevice?.GetHashCode() ?? 0;
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hashCode = (hashCode * 397) ^ Overlap.GetHashCode();
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hashCode = (hashCode * 397) ^ (int) Rotation;
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hashCode = (hashCode * 397) ^ (int) CloneGroup;
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hashCode = (hashCode * 397) ^ (int) PixelShiftType;
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return hashCode;
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}
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}
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/// <summary>
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/// Creates and fills a GridTopologyDisplayV1 object
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/// </summary>
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/// <returns>The newly created GridTopologyDisplayV1 object</returns>
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public GridTopologyDisplayV1 GetGridTopologyDisplayV1()
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{
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return new GridTopologyDisplayV1(DisplayDevice.DisplayId, Overlap.HorizontalOverlap,
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Overlap.VerticalOverlap,
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Rotation, CloneGroup);
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}
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/// <summary>
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/// Creates and fills a GridTopologyDisplayV2 object
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/// </summary>
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/// <returns>The newly created GridTopologyDisplayV2 object</returns>
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public GridTopologyDisplayV2 GetGridTopologyDisplayV2()
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{
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return new GridTopologyDisplayV2(DisplayDevice.DisplayId, Overlap.HorizontalOverlap,
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Overlap.VerticalOverlap,
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Rotation, CloneGroup, PixelShiftType);
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}
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}
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}
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