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Experimental GPU overclock
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131
app/NvAPIWrapper/Mosaic/OverlapLimit.cs
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131
app/NvAPIWrapper/Mosaic/OverlapLimit.cs
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using System;
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namespace NvAPIWrapper.Mosaic
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{
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/// <summary>
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/// Holds maximum and minimum possible values for overlaps
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/// </summary>
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public struct OverlapLimit : IEquatable<OverlapLimit>
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{
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internal OverlapLimit(int minOverlapX, int maxOverlapX, int minOverlapY, int maxOverlapY)
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{
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MinimumHorizontalOverlap = minOverlapX;
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MaximumHorizontalOverlap = maxOverlapX;
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MinimumVerticalOverlap = minOverlapY;
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MaximumVerticalOverlap = maxOverlapY;
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}
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/// <summary>
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/// Minimum value for horizontal overlap (OverlapX) or maximum value of horizontal gap
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/// </summary>
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public int MinimumHorizontalOverlap { get; }
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/// <summary>
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/// Maximum value for horizontal overlap (OverlapX)
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/// </summary>
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public int MaximumHorizontalOverlap { get; }
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/// <summary>
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/// Minimum value for vertical overlap (OverlapY) or maximum value of vertical gap
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/// </summary>
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public int MinimumVerticalOverlap { get; }
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/// <summary>
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/// Maximum value for vertical overlap (OverlapY)
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/// </summary>
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public int MaximumVerticalOverlap { get; }
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/// <inheritdoc />
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public bool Equals(OverlapLimit other)
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{
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return MinimumHorizontalOverlap == other.MinimumHorizontalOverlap &&
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MaximumHorizontalOverlap == other.MaximumHorizontalOverlap &&
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MinimumVerticalOverlap == other.MinimumVerticalOverlap &&
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MaximumVerticalOverlap == other.MaximumVerticalOverlap;
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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return obj is OverlapLimit && Equals((OverlapLimit) obj);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = MinimumHorizontalOverlap;
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hashCode = (hashCode * 397) ^ MaximumHorizontalOverlap;
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hashCode = (hashCode * 397) ^ MinimumVerticalOverlap;
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hashCode = (hashCode * 397) ^ MaximumVerticalOverlap;
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return hashCode;
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}
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}
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/// <summary>
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/// Checks for equality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are equal, otherwise false</returns>
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public static bool operator ==(OverlapLimit left, OverlapLimit right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Checks for inequality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are not equal, otherwise false</returns>
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public static bool operator !=(OverlapLimit left, OverlapLimit right)
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{
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return !left.Equals(right);
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}
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/// <inheritdoc />
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public override string ToString()
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{
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return
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$"[{MinimumHorizontalOverlap}, {MaximumHorizontalOverlap}], [{MinimumVerticalOverlap}, {MaximumVerticalOverlap}]";
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}
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/// <summary>
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/// Checks to see if the value falls in to the acceptable horizontal overlap range
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/// </summary>
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/// <param name="overlapX">The horizontal overlap value</param>
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/// <returns>true if the value falls into the range, otherwise false</returns>
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public bool IsInHorizontalRange(int overlapX)
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{
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return overlapX >= MinimumHorizontalOverlap && overlapX <= MaximumHorizontalOverlap;
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}
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/// <summary>
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/// Checks to see if the value falls in to the acceptable vertical overlap range
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/// </summary>
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/// <param name="overlapY">The vertical overlap value</param>
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/// <returns>true if the value falls into the range, otherwise false</returns>
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public bool IsInVerticalRange(int overlapY)
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{
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return overlapY >= MinimumVerticalOverlap && overlapY <= MaximumVerticalOverlap;
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}
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/// <summary>
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/// Checks to see if the overlap values fall in to the acceptable overlap ranges
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/// </summary>
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/// <param name="overlap">The overlap values</param>
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/// <returns>true if the values fall into the range, otherwise false</returns>
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public bool IsInRange(Overlap overlap)
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{
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return IsInHorizontalRange(overlap.HorizontalOverlap) && IsInVerticalRange(overlap.VerticalOverlap);
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}
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}
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}
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