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Experimental GPU overclock
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Attributes;
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using NvAPIWrapper.Native.General.Structures;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.Display.Structures
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{
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/// <summary>
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/// Contains information regarding the scan-out warping state
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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[StructureVersion(1)]
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public struct ScanOutWarpingStateV1 : IInitializable
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{
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internal StructureVersion _Version;
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internal uint _IsEnabled;
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/// <summary>
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/// Gets a boolean value indicating if the scan out warping is enabled or not
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/// </summary>
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public bool IsEnabled
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{
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get => _IsEnabled > 0;
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}
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}
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}
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