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Experimental GPU overclock
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87
app/NvAPIWrapper/Native/Display/Structures/ViewPortF.cs
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87
app/NvAPIWrapper/Native/Display/Structures/ViewPortF.cs
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using System.Drawing;
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using System.Runtime.InteropServices;
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namespace NvAPIWrapper.Native.Display.Structures
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{
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/// <summary>
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/// Hold information about the screen view port rectangle
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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public struct ViewPortF
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{
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internal float _X;
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internal float _Y;
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internal float _Width;
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internal float _Height;
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/// <summary>
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/// Gets the x-coordinate of the viewport top-left point
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/// </summary>
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public float X
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{
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get => _X;
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}
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/// <summary>
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/// Gets the y-coordinate of the viewport top-left point
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/// </summary>
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public float Y
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{
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get => _Y;
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}
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/// <summary>
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/// Gets the width of the viewport.
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/// </summary>
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public float Width
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{
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get => _Width;
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}
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/// <summary>
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/// Gets the height of the viewport.
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/// </summary>
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public float Height
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{
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get => _Height;
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}
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/// <summary>
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/// Creates an instance of ViewPortF
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/// </summary>
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/// <param name="x">The x-coordinate of the viewport top-left point</param>
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/// <param name="y">The y-coordinate of the viewport top-left point</param>
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/// <param name="width">The width of the viewport.</param>
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/// <param name="height">The height of the viewport.</param>
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public ViewPortF(float x, float y, float width, float height)
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{
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_X = x;
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_Y = y;
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_Width = width;
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_Height = height;
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}
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/// <summary>
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/// Creates an instance of <see cref="ViewPortF" />
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/// </summary>
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/// <param name="rect">The rectangle to take view port information from.</param>
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public ViewPortF(RectangleF rect) : this(rect.X, rect.Y, rect.Width, rect.Height)
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{
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}
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/// <summary>
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/// Return an instance of <see cref="RectangleF" /> representing this view port.
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/// </summary>
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/// <returns></returns>
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public RectangleF ToRectangle()
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{
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return new RectangleF(X, Y, Width, Height);
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}
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/// <inheritdoc />
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public override string ToString()
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{
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return $"({Width:F1}, {Height:F1}) @ ({X:F1}, {Y:F1})";
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}
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}
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}
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