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Experimental GPU overclock
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41
app/NvAPIWrapper/Native/GPU/ConnectedIdsFlag.cs
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41
app/NvAPIWrapper/Native/GPU/ConnectedIdsFlag.cs
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using System;
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namespace NvAPIWrapper.Native.GPU
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{
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/// <summary>
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/// Flags used for retrieving a list of display identifications
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/// </summary>
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[Flags]
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public enum ConnectedIdsFlag : uint
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{
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/// <summary>
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/// No specific flag
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/// </summary>
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None = 0,
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/// <summary>
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/// Get un-cached connected devices
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/// </summary>
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UnCached = 1,
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/// <summary>
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/// Get devices such that those can be selected in an SLI configuration
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/// </summary>
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SLI = 2,
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/// <summary>
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/// Get devices such that to reflect the Lid State
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/// </summary>
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LidState = 4,
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/// <summary>
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/// Get devices that includes the fake connected monitors
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/// </summary>
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Fake = 8,
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/// <summary>
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/// Excludes devices that are part of the multi stream topology
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/// </summary>
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ExcludeList = 16
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}
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}
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