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Experimental GPU overclock
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90
app/NvAPIWrapper/Native/GPU/Structures/EDIDV3.cs
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90
app/NvAPIWrapper/Native/GPU/Structures/EDIDV3.cs
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using System;
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using System.Linq;
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Attributes;
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using NvAPIWrapper.Native.General.Structures;
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using NvAPIWrapper.Native.Helpers;
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using NvAPIWrapper.Native.Interfaces;
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using NvAPIWrapper.Native.Interfaces.GPU;
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namespace NvAPIWrapper.Native.GPU.Structures
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{
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/// <summary>
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/// Holds whole or a part of the EDID information
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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[StructureVersion(3)]
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public struct EDIDV3 : IEDID, IInitializable
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{
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/// <summary>
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/// The maximum number of data bytes that this structure can hold
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/// </summary>
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public const int MaxDataSize = EDIDV1.MaxDataSize;
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internal StructureVersion _Version;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxDataSize)]
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internal byte[] _Data;
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internal uint _TotalSize;
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internal uint _Identification;
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internal uint _DataOffset;
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internal static EDIDV3 CreateWithOffset(uint id, uint offset)
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{
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var edid = typeof(EDIDV3).Instantiate<EDIDV3>();
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edid._Identification = id;
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edid._DataOffset = offset;
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return edid;
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}
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internal static EDIDV3 CreateWithData(uint id, uint offset, byte[] data, int totalSize)
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{
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if (data.Length > MaxDataSize)
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{
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throw new ArgumentException("Data is too big.", nameof(data));
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}
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var edid = typeof(EDIDV3).Instantiate<EDIDV3>();
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edid._Identification = id;
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edid._DataOffset = offset;
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edid._TotalSize = (uint) totalSize;
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Array.Copy(data, 0, edid._Data, offset, totalSize);
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return edid;
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}
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/// <summary>
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/// Identification which always returned in a monotonically increasing counter. Across a split-EDID read we need to
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/// verify that all calls returned the same value. This counter is incremented if we get the updated EDID.
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/// </summary>
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public int Identification
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{
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get => (int) _DataOffset;
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}
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/// <summary>
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/// Gets data offset of this part of EDID data. Which 256-byte page of the EDID we want to read. Start at 0. If the
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/// read succeeds with TotalSize > MaxDataSize, call back again with offset+256 until we have read the entire buffer
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/// </summary>
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public int DataOffset
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{
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get => (int) _DataOffset;
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}
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/// <summary>
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/// Gets whole size of the EDID data
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/// </summary>
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public int TotalSize
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{
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get => (int) _TotalSize;
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}
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/// <inheritdoc />
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public byte[] Data
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{
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get => _Data.Take((int) Math.Min(_TotalSize - DataOffset, MaxDataSize)).ToArray();
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}
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}
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}
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