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Experimental GPU overclock
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using System;
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using System.Linq;
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Attributes;
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using NvAPIWrapper.Native.General.Structures;
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using NvAPIWrapper.Native.Helpers;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.GPU.Structures
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{
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/// <summary>
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/// Holds information regarding available devices illumination settings
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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[StructureVersion(1)]
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public struct IlluminationDeviceControlParametersV1 : IInitializable
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{
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private const int MaximumNumberOfReserved = 64;
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private const int MaximumNumberOfDevices = 32;
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internal StructureVersion _Version;
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internal uint _NumberOfDevices;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfReserved)]
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internal byte[] _Reserved;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfDevices)]
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internal IlluminationDeviceControlV1[] _Devices;
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/// <summary>
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/// Creates a new instance of <see cref="IlluminationDeviceControlParametersV1" />.
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/// </summary>
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/// <param name="devices">The list of illumination settings of devices.</param>
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public IlluminationDeviceControlParametersV1(IlluminationDeviceControlV1[] devices)
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{
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if (!(devices?.Length > 0) || devices.Length > MaximumNumberOfDevices)
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{
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throw new ArgumentOutOfRangeException(nameof(devices));
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}
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this = typeof(IlluminationDeviceControlParametersV1).Instantiate<IlluminationDeviceControlParametersV1>();
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_NumberOfDevices = (uint) devices.Length;
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Array.Copy(devices, 0, _Devices, 0, devices.Length);
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}
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/// <summary>
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/// Gets a list of available illumination settings of devices.
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/// </summary>
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public IlluminationDeviceControlV1[] Devices
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{
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get => _Devices.Take((int) _NumberOfDevices).ToArray();
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}
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}
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}
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