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Experimental GPU overclock
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Attributes;
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using NvAPIWrapper.Native.Helpers;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.GPU.Structures
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{
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/// <summary>
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/// Holds information regarding a device illumination settings
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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[StructureVersion(1)]
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public struct IlluminationDeviceControlV1 : IInitializable
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{
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private const int MaximumNumberOfReserved = 64;
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internal IlluminationDeviceType _DeviceType;
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internal IlluminationDeviceSyncV1 _SyncInformation;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfReserved)]
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internal byte[] _Reserved;
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/// <summary>
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/// Creates a new instance of <see cref="IlluminationDeviceControlV1" />.
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/// </summary>
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/// <param name="deviceType">The device type.</param>
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/// <param name="syncInformation">The device sync information.</param>
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public IlluminationDeviceControlV1(IlluminationDeviceType deviceType, IlluminationDeviceSyncV1 syncInformation)
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{
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this = typeof(IlluminationDeviceControlV1).Instantiate<IlluminationDeviceControlV1>();
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_DeviceType = deviceType;
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_SyncInformation = syncInformation;
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}
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/// <summary>
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/// Gets the illumination device type
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/// </summary>
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public IlluminationDeviceType DeviceType
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{
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get => _DeviceType;
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}
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/// <summary>
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/// Gets the illumination synchronization information
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/// </summary>
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public IlluminationDeviceSyncV1 SyncInformation
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{
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get => _SyncInformation;
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}
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}
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}
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