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Experimental GPU overclock
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.GPU.Structures
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{
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/// <summary>
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/// Holds information regarding a RGB control method
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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public struct IlluminationZoneControlDataManualRGB : IInitializable
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{
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internal IlluminationZoneControlDataManualRGBParameters _Parameters;
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/// <summary>
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/// Creates a new instance of <see cref="IlluminationZoneControlDataManualRGB" />.
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/// </summary>
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/// <param name="parameters">The RGB parameters.</param>
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public IlluminationZoneControlDataManualRGB(IlluminationZoneControlDataManualRGBParameters parameters)
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{
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_Parameters = parameters;
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}
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/// <summary>
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/// Gets the RGB parameters
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/// </summary>
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public IlluminationZoneControlDataManualRGBParameters Parameters
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{
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get => _Parameters;
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}
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}
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}
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