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Experimental GPU overclock
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using System;
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Helpers;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.GPU.Structures
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{
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/// <summary>
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/// Holds information regarding a piecewise linear RGB control method
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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public struct IlluminationZoneControlDataPiecewiseLinearRGB : IInitializable
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{
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private const int NumberColorEndPoints = 2;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = NumberColorEndPoints)]
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internal IlluminationZoneControlDataManualRGBParameters[] _EndPoints;
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internal IlluminationZoneControlDataPiecewiseLinear _PiecewiseLinearData;
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/// <summary>
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/// Creates a new instance of <see cref="IlluminationZoneControlDataPiecewiseLinearRGB" />.
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/// </summary>
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/// <param name="endPoints">The list of RGB piecewise function endpoints.</param>
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/// <param name="piecewiseLinearData">The piecewise function settings.</param>
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public IlluminationZoneControlDataPiecewiseLinearRGB(
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IlluminationZoneControlDataManualRGBParameters[] endPoints,
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IlluminationZoneControlDataPiecewiseLinear piecewiseLinearData)
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{
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if (endPoints?.Length != NumberColorEndPoints)
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{
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throw new ArgumentOutOfRangeException(nameof(endPoints));
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}
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this = typeof(IlluminationZoneControlDataPiecewiseLinearRGB)
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.Instantiate<IlluminationZoneControlDataPiecewiseLinearRGB>();
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_PiecewiseLinearData = piecewiseLinearData;
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Array.Copy(endPoints, 0, _EndPoints, 0, endPoints.Length);
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}
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/// <summary>
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/// Gets the piecewise function settings
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/// </summary>
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public IlluminationZoneControlDataPiecewiseLinear PiecewiseLinearData
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{
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get => _PiecewiseLinearData;
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}
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/// <summary>
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/// Gets the list of RGB function endpoints
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/// </summary>
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public IlluminationZoneControlDataManualRGBParameters[] EndPoints
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{
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get => _EndPoints;
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}
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}
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}
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