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https://github.com/jkocon/g-helper.git
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Experimental GPU overclock
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@@ -0,0 +1,213 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Attributes;
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using NvAPIWrapper.Native.General.Structures;
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using NvAPIWrapper.Native.Helpers;
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using NvAPIWrapper.Native.Interfaces;
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using NvAPIWrapper.Native.Interfaces.GPU;
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namespace NvAPIWrapper.Native.GPU.Structures
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{
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/// <inheritdoc cref="IPerformanceStates20Info" />
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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[StructureVersion(1)]
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public struct PerformanceStates20InfoV1 : IInitializable, IPerformanceStates20Info
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{
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internal const int MaxPerformanceStates = 16;
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internal const int MaxPerformanceStatesClocks = 8;
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internal const int MaxPerformanceStatesBaseVoltages = 4;
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internal StructureVersion _Version;
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internal uint _Flags;
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internal uint _NumberOfPerformanceStates;
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internal uint _NumberOfClocks;
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internal uint _NumberOfBaseVoltages;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxPerformanceStates)]
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internal PerformanceState20[] _PerformanceStates;
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/// <summary>
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/// Creates a new instance of <see cref="PerformanceStates20InfoV1" />
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/// </summary>
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/// <param name="performanceStates">The list of performance states and their settings.</param>
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/// <param name="clocksCount">Number of clock frequencies per each performance state.</param>
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/// <param name="baseVoltagesCount">Number of base voltage per each performance state.</param>
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public PerformanceStates20InfoV1(
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PerformanceState20[] performanceStates,
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uint clocksCount,
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uint baseVoltagesCount)
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{
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if (performanceStates?.Length > MaxPerformanceStatesClocks)
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{
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throw new ArgumentException(
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$"Maximum of {MaxPerformanceStates} performance states are configurable.",
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nameof(performanceStates)
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);
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}
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if (performanceStates == null)
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{
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throw new ArgumentNullException(nameof(performanceStates));
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}
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this = typeof(PerformanceStates20InfoV1).Instantiate<PerformanceStates20InfoV1>();
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_NumberOfClocks = clocksCount;
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_NumberOfBaseVoltages = baseVoltagesCount;
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_NumberOfPerformanceStates = (uint) performanceStates.Length;
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Array.Copy(performanceStates, 0, _PerformanceStates, 0, performanceStates.Length);
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}
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/// <inheritdoc />
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public IPerformanceStates20VoltageEntry[] GeneralVoltages
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{
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get => new IPerformanceStates20VoltageEntry[0];
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}
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/// <inheritdoc />
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public bool IsEditable
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{
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get => _Flags.GetBit(0);
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}
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/// <summary>
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/// Gets an array of valid power states for the GPU
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/// </summary>
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public PerformanceState20[] PerformanceStates
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{
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get => _PerformanceStates.Take((int) _NumberOfPerformanceStates).ToArray();
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}
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/// <inheritdoc />
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IPerformanceState20[] IPerformanceStates20Info.PerformanceStates
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{
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get => PerformanceStates.Cast<IPerformanceState20>().ToArray();
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}
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/// <summary>
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/// Gets a dictionary for valid power states and their clock frequencies
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/// </summary>
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public IDictionary<PerformanceStateId, PerformanceStates20ClockEntryV1[]> Clocks
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{
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get
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{
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var clocks = (int) _NumberOfClocks;
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return PerformanceStates.ToDictionary(
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state20 => state20.StateId,
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state20 => state20._Clocks.Take(clocks).ToArray()
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);
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}
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}
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/// <inheritdoc />
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IDictionary<PerformanceStateId, IPerformanceStates20ClockEntry[]> IPerformanceStates20Info.Clocks
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{
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get
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{
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return Clocks.ToDictionary(
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pair => pair.Key,
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pair => pair.Value.Cast<IPerformanceStates20ClockEntry>().ToArray()
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);
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}
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}
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/// <summary>
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/// Gets a dictionary for valid power states and their voltage settings
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/// </summary>
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public IReadOnlyDictionary<PerformanceStateId, PerformanceStates20BaseVoltageEntryV1[]> Voltages
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{
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get
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{
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var baseVoltages = (int) _NumberOfBaseVoltages;
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return PerformanceStates.ToDictionary(
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state20 => state20.StateId,
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state20 => state20._BaseVoltages.Take(baseVoltages).ToArray()
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);
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}
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}
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/// <inheritdoc />
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IReadOnlyDictionary<PerformanceStateId, IPerformanceStates20VoltageEntry[]> IPerformanceStates20Info.Voltages
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{
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get
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{
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return Voltages.ToDictionary(
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pair => pair.Key,
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pair => pair.Value.Cast<IPerformanceStates20VoltageEntry>().ToArray()
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);
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}
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}
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/// <inheritdoc cref="IPerformanceState20" />
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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public struct PerformanceState20 : IInitializable, IPerformanceState20
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{
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internal PerformanceStateId _Id;
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internal uint _Flags;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxPerformanceStatesClocks)]
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internal PerformanceStates20ClockEntryV1[] _Clocks;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxPerformanceStatesBaseVoltages)]
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internal PerformanceStates20BaseVoltageEntryV1[] _BaseVoltages;
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/// <summary>
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/// Creates a new instance of <see cref="PerformanceState20" />.
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/// </summary>
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/// <param name="stateId">The performance identification number.</param>
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/// <param name="clocks">The list of clock entries.</param>
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/// <param name="baseVoltages">The list of base voltages.</param>
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public PerformanceState20(
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PerformanceStateId stateId,
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PerformanceStates20ClockEntryV1[] clocks,
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PerformanceStates20BaseVoltageEntryV1[] baseVoltages)
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{
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if (clocks?.Length > MaxPerformanceStatesClocks)
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{
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throw new ArgumentException(
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$"Maximum of {MaxPerformanceStatesClocks} clocks are configurable.",
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nameof(clocks)
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);
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}
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if (clocks == null)
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{
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throw new ArgumentNullException(nameof(clocks));
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}
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if (baseVoltages?.Length > MaxPerformanceStatesBaseVoltages)
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{
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throw new ArgumentException(
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$"Maximum of {MaxPerformanceStatesBaseVoltages} base voltages are configurable.",
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nameof(baseVoltages)
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);
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}
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if (baseVoltages == null)
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{
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throw new ArgumentNullException(nameof(baseVoltages));
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}
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this = typeof(PerformanceState20).Instantiate<PerformanceState20>();
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_Id = stateId;
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Array.Copy(clocks, 0, _Clocks, 0, clocks.Length);
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Array.Copy(baseVoltages, 0, _BaseVoltages, 0, baseVoltages.Length);
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}
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/// <inheritdoc />
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public PerformanceStateId StateId
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{
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get => _Id;
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}
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/// <inheritdoc />
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public bool IsEditable
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{
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get => _Flags.GetBit(0);
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}
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}
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}
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}
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