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Experimental GPU overclock
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@@ -0,0 +1,67 @@
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using System.Linq;
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Attributes;
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using NvAPIWrapper.Native.General.Structures;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.GPU.Structures
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{
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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[StructureVersion(1)]
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public struct PrivateFanCoolersStatusV1 : IInitializable
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{
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internal const int MaxNumberOfFanCoolerStatusEntries = 32;
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internal StructureVersion _Version;
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internal readonly uint _FanCoolersStatusCount;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8, ArraySubType = UnmanagedType.U4)]
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internal readonly uint[] _Reserved;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxNumberOfFanCoolerStatusEntries)]
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internal readonly FanCoolersStatusEntry[] _FanCoolersStatusEntries;
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public FanCoolersStatusEntry[] FanCoolersStatusEntries
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{
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get => _FanCoolersStatusEntries.Take((int) _FanCoolersStatusCount).ToArray();
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}
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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public struct FanCoolersStatusEntry
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{
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internal readonly uint _CoolerId;
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internal readonly uint _CurrentRPM;
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internal readonly uint _CurrentMinimumLevel;
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internal readonly uint _CurrentMaximumLevel;
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internal readonly uint _CurrentLevel;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8, ArraySubType = UnmanagedType.U4)]
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internal readonly uint[] _Reserved;
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public uint CoolerId
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{
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get => _CoolerId;
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}
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public uint CurrentRPM
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{
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get => _CurrentRPM;
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}
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public uint CurrentMinimumLevel
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{
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get => _CurrentMinimumLevel;
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}
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public uint CurrentMaximumLevel
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{
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get => _CurrentMaximumLevel;
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}
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public uint CurrentLevel
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{
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get => _CurrentLevel;
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}
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}
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}
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}
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