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Experimental GPU overclock
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using System.Linq;
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Attributes;
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using NvAPIWrapper.Native.General.Structures;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.GPU.Structures
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{
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/// <summary>
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/// Contains information regarding GPU thermal policies
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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[StructureVersion(2)]
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public struct PrivateThermalPoliciesInfoV2 : IInitializable
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{
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internal const int MaxNumberOfThermalPoliciesInfoEntries = 4;
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internal StructureVersion _Version;
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internal readonly byte _ThermalPoliciesInfoCount;
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internal readonly byte _Unknown;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxNumberOfThermalPoliciesInfoEntries,
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ArraySubType = UnmanagedType.Struct)]
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internal readonly ThermalPoliciesInfoEntry[] _ThermalPoliciesInfoEntries;
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/// <summary>
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/// Gets a list of thermal policy entries
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/// </summary>
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public ThermalPoliciesInfoEntry[] ThermalPoliciesInfoEntries
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{
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get => _ThermalPoliciesInfoEntries.Take(_ThermalPoliciesInfoCount).ToArray();
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}
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/// <summary>
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/// Contains information regarding a thermal policies entry
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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public struct ThermalPoliciesInfoEntry
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{
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internal ThermalController _Controller;
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internal uint _Unknown1;
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internal int _MinimumTemperature;
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internal int _DefaultTemperature;
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internal int _MaximumTemperature;
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internal uint _Unknown2;
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/// <summary>
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/// Gets the thermal controller
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/// </summary>
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public ThermalController Controller
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{
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get => _Controller;
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}
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/// <summary>
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/// Gets the minimum temperature limit target
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/// </summary>
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public int MinimumTemperature
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{
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get => _MinimumTemperature >> 8;
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}
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/// <summary>
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/// Gets the default temperature limit target
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/// </summary>
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public int DefaultTemperature
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{
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get => _DefaultTemperature >> 8;
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}
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/// <summary>
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/// Gets the maximum temperature limit target
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/// </summary>
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public int MaximumTemperature
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{
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get => _MaximumTemperature >> 8;
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}
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}
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}
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}
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